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Unity project validator framework.
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Editor | ||
Runtime | ||
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CHANGELOG.md | ||
CHANGELOG.md.meta | ||
Editor.meta | ||
LICENSE.md | ||
LICENSE.md.meta | ||
package.json | ||
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README.md | ||
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THIRD PARTY NOTICES.md | ||
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Validator
Unity project validator framework.
Getting Started
Add a custom validate check using the IValidatable
interface:
using Validator;
public class MyBehaviour : MonoBehaviour, IValidatable
{
[SerializeField] private float startHealth = 10; // If someone was to put it to low <= 0, it would be invalid.
#if UNITY_EDITOR
public void Validate(Report report)
{
// Check if health is valid.
if(startHealth <= 0)
{
// If not, log it.
report.Log(this, WarningType.Warning, ReportCategories.Design, $"{nameof(startHealth)} is to low", $"Make value > 0");
}
}
#endif
}
Add a validate check using [Required]
attribute:
[SerializeField, Required] private GameObject playerPrefab = null; // If someone forgets to assign it, it would be invalid.
Open Validator Window:
Window -> General -> Validator
Run the validator:
Click the 'run/play' button and wait for the report to be generated.
Install
LICENSE
Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.