mirror of
https://github.com/maxartz15/Validator.git
synced 2024-12-22 01:08:29 +01:00
Update README.md
This commit is contained in:
parent
74fd067220
commit
9c01bed215
BIN
Documentation~/Images/ValidatorWindow_01.png
Normal file
BIN
Documentation~/Images/ValidatorWindow_01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
21
README.md
21
README.md
@ -1,12 +1,11 @@
|
||||
# Validator
|
||||
|
||||
![ValidatorWindow](Documentation~/Images/ValidatorWindow_01.png)
|
||||
|
||||
Unity project validator framework.
|
||||
|
||||
## Getting Started
|
||||
Open Validator Window:
|
||||
> Window -> General -> Validator
|
||||
|
||||
Add validatable:
|
||||
Add a custom validate check using the `IValidatable` interface:
|
||||
```C#
|
||||
using Validator;
|
||||
|
||||
@ -28,13 +27,21 @@ public class MyBehaviour : MonoBehaviour, IValidatable
|
||||
}
|
||||
```
|
||||
|
||||
Add a validate check using `[Required]` attribute:
|
||||
```C#
|
||||
[SerializeField, Required] private GameObject playerPrefab = null; // If someone forgets to assign it, it would be invalid.
|
||||
```
|
||||
|
||||
Open Validator Window:
|
||||
> Window -> General -> Validator
|
||||
|
||||
Run the validator:
|
||||
> Click the 'run/play' button and wait for the report to be generated.
|
||||
|
||||
## Install
|
||||
|
||||
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
|
||||
|
||||
[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
|
||||
|
||||
|
||||
## LICENSE
|
||||
|
||||
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
|
Loading…
Reference in New Issue
Block a user