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Update RequiredAttributeValidator
Fix required attribute validator by adding flags when getting the fields.
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@ -1,7 +1,9 @@
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# Change Log:
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## 0.1.4
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- Fix attribute validator..?
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## 0.1.3
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- Fix attribute validator..?
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- ## 0.1.2
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## 0.1.2
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- ...
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## 0.1.1
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- First prototype of Attribute validator.
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@ -10,6 +10,8 @@ namespace Validator.Editor
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{
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public string MenuName => "Attributes/RequiredAttributeAssetValidator";
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private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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public Report Validate()
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{
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Report report = new Report(nameof(RequiredAttributeAssetValidator));
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@ -20,36 +22,19 @@ namespace Validator.Editor
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{
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EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
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FieldInfo[] fields = objects[i].GetType().GetFields();
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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where attr.Length == 1
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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for (int j = 0; j < fields.Length; j++)
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foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
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{
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object[] attr = fields[j].GetCustomAttributes(typeof(RequiredAttribute), true);
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if(attr.Length > 0 && attr[0] is RequiredAttribute requiredAttribute)
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object o = field.FieldInfo.GetValue(objects[i]);
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if (o == null || o.Equals(null))
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{
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object o = fields[j].GetValue(objects[i]);
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if (o == null || o.Equals(null))
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{
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report.Log(objects[i], requiredAttribute.WarningType, requiredAttribute.Category, $"{fields[j].Name} is null", $"Assign {fields[j].FieldType}");
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}
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report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
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}
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}
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//IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
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// let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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// where attr.Length == 1
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// select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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//foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
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//{
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// object o = field.FieldInfo.GetValue(objects[i]);
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// if (o == null || o.Equals(null))
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// {
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// report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
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// }
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//}
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}
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EditorUtility.ClearProgressBar();
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@ -61,6 +46,8 @@ namespace Validator.Editor
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{
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public string MenuName => "Attributes/RequiredAttributeSceneValidator";
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private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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public Report Validate()
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{
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Report report = new Report(nameof(RequiredAttributeSceneValidator));
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@ -70,7 +57,7 @@ namespace Validator.Editor
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for (int i = 0; i < objects.Count; i++)
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{
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EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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where attr.Length == 1
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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@ -1,7 +1,7 @@
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{
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"name": "com.vertexcolor.validator",
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"displayName": "Validator",
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"version": "0.1.3",
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"version": "0.1.4",
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"unity": "2019.3",
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"description": "Unity project validator framework.",
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"category": "Tool",
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