1
0
mirror of https://github.com/maxartz15/Validator.git synced 2024-09-16 18:55:39 +02:00

Base validator

SceneValidator & AssetValidator of objects that implement IValidatable.
This commit is contained in:
max 2021-12-27 00:52:50 +01:00
parent 071e15c2be
commit 4b9b5a8c1d
38 changed files with 762 additions and 129 deletions

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# Change Log:
## 0.1.0
- Start Project:
- ...
- Base validator framework.

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# PACKAGENAME
# Validator
Documentation.

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Editor.meta Normal file
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{
"name": "COMPANYNAME.PACKAGENAME.Editor",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
}

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using UnityEngine;
using UnityEditor;
namespace COMPANYNAME.PACKAGENAME.Editor
{
}

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namespace Validator.Editor
{
public interface IValidator
{
public Report Validate();
}
}

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using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using Object = UnityEngine.Object;
namespace Validator.Editor
{
public class ValidatorEditorWindow : EditorWindow
{
private readonly List<Report> reports = new List<Report>();
private readonly List<IValidator> validators = new List<IValidator>();
private MultiColumnHeaderState multiColumnHeaderState;
private MultiColumnHeader multiColumnHeader;
private MultiColumnHeaderState.Column[] columns;
private readonly Color lightColor = Color.white * 0.3f;
private readonly Color darkColor = Color.white * 0.1f;
private Vector2 scrollPosition;
private float multiColumnHeaderWidth;
private float rows;
[MenuItem("Window/General/Validator")]
private static void Init()
{
ValidatorEditorWindow window = (ValidatorEditorWindow)GetWindow(typeof(ValidatorEditorWindow));
window.titleContent = new GUIContent("Validator");
window.Show();
window.LoadValidators();
}
private void OnGUI()
{
using (new EditorGUILayout.VerticalScope(GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
{
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button(EditorGUIUtility.IconContent("Refresh", "Refresh")))
{
LoadValidators();
}
if (GUILayout.Button(EditorGUIUtility.IconContent("PlayButton", "Run all")))
{
reports.Clear();
foreach (IValidator validator in validators)
{
reports.Add(validator.Validate());
}
}
if (GUILayout.Button(EditorGUIUtility.IconContent("d_preAudioLoopOff", "Select validator")))
{
GenericMenu validatorOptionsMenu = new GenericMenu();
foreach (IValidator validator in validators)
{
validatorOptionsMenu.AddItem(new GUIContent($"{validator.GetType().Name}"), false, OnGenericValidate, validator);
}
validatorOptionsMenu.ShowAsContext();
}
GUILayout.FlexibleSpace();
GUILayout.Label($"{reports.Count}/{validators.Count}");
}
GUILayout.Space(EditorGUIUtility.standardVerticalSpacing);
DrawMultiColumnScope();
}
}
private void InitializeMultiColumn()
{
columns = new MultiColumnHeaderState.Column[]
{
new MultiColumnHeaderState.Column()
{
allowToggleVisibility = false, // At least one column must be there.
autoResize = false,
width = 36f,
minWidth = 36f,
maxWidth = 36f,
canSort = false,
sortingArrowAlignment = TextAlignment.Right,
headerContent = EditorGUIUtility.IconContent("d_console.erroricon.inactive.sml", "Warning Type."),
headerTextAlignment = TextAlignment.Center,
},
new MultiColumnHeaderState.Column()
{
allowToggleVisibility = true,
autoResize = false,
width = 36f,
minWidth = 36f,
maxWidth = 36f,
canSort = false,
sortingArrowAlignment = TextAlignment.Right,
headerContent = EditorGUIUtility.IconContent("Animation.FilterBySelection", "Target Objects"),
headerTextAlignment = TextAlignment.Center,
},
new MultiColumnHeaderState.Column()
{
allowToggleVisibility = true,
autoResize = true,
width = 75.0f,
minWidth = 75.0f,
canSort = false,
sortingArrowAlignment = TextAlignment.Right,
headerContent = new GUIContent("Category", "Warning Category."),
headerTextAlignment = TextAlignment.Center,
},
new MultiColumnHeaderState.Column()
{
allowToggleVisibility = true,
autoResize = true,
width = 200.0f,
minWidth = 200.0f,
canSort = false,
sortingArrowAlignment = TextAlignment.Right,
headerContent = new GUIContent("Message", "Warning Message."),
headerTextAlignment = TextAlignment.Center,
},
new MultiColumnHeaderState.Column()
{
allowToggleVisibility = true,
autoResize = true,
width = 200.0f,
minWidth = 200.0f,
canSort = false,
sortingArrowAlignment = TextAlignment.Right,
headerContent = new GUIContent("Solution", "Warning Solution."),
headerTextAlignment = TextAlignment.Center,
},
};
multiColumnHeaderState = new MultiColumnHeaderState(columns: this.columns);
multiColumnHeader = new MultiColumnHeader(state: this.multiColumnHeaderState);
// When we chagne visibility of the column we resize columns to fit in the window.
//multiColumnHeader.visibleColumnsChanged += (multiColumnHeader) => multiColumnHeader.ResizeToFit();
// Initial resizing of the content.
multiColumnHeader.ResizeToFit();
}
private void DrawMultiColumnScope()
{
GUILayout.FlexibleSpace();
Rect windowRect = GUILayoutUtility.GetLastRect();
windowRect.width = position.width;
windowRect.height = position.height;
if (multiColumnHeader == null)
{
InitializeMultiColumn();
}
float columnHeight = EditorGUIUtility.singleLineHeight * 2;
Rect headerRect = new Rect(source: windowRect)
{
height = EditorGUIUtility.singleLineHeight,
};
Rect scrollViewPositionRect = GUILayoutUtility.GetRect(0, float.MaxValue, 0, float.MaxValue);
scrollViewPositionRect.y += headerRect.height - EditorGUIUtility.standardVerticalSpacing;
scrollViewPositionRect.height -= headerRect.height - EditorGUIUtility.standardVerticalSpacing;
Rect scrollViewRect = new Rect(source: windowRect)
{
width = multiColumnHeaderState.widthOfAllVisibleColumns,
height = rows * columnHeight
};
Rect rowRect = new Rect(source: windowRect)
{
width = multiColumnHeaderWidth,
height = columnHeight,
};
// Draw column header.
multiColumnHeader.OnGUI(rect: headerRect, xScroll: scrollPosition.x);
// Draw scroll view.
using (GUI.ScrollViewScope scope = new GUI.ScrollViewScope(scrollViewPositionRect, scrollPosition, scrollViewRect, false, false))
{
scrollPosition = scope.scrollPosition;
multiColumnHeaderWidth = Mathf.Max(scrollViewPositionRect.width + scrollPosition.x, multiColumnHeaderWidth);
rows = 0;
for (int i = 0; i < reports.Count; i++)
{
for (int j = 0; j < reports[i].Reports.Count; j++)
{
// Only draw what is visable within the view.
if (rowRect.yMax > windowRect.y + scrollPosition.y && rowRect.yMin < windowRect.height + scrollPosition.y)
{
if (j % 2 == 0)
{
EditorGUI.DrawRect(rect: rowRect, color: darkColor);
}
else
{
EditorGUI.DrawRect(rect: rowRect, color: lightColor);
}
// Warning Field.
int columnIndex = 0;
if (multiColumnHeader.IsColumnVisible(columnIndex: columnIndex))
{
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex: columnIndex);
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex: visibleColumnIndex);
columnRect.y = rowRect.y;
columnRect.height = rowRect.height;
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex: visibleColumnIndex, columnRect);
labelFieldRect.x += 9;
labelFieldRect.width -= 9;
EditorGUI.LabelField(
position: labelFieldRect,
label: EditorGUIUtility.IconContent(GetWarningIconName(reports[i].Reports[j].WarningType), $"{reports[i].Reports[j].WarningType}")
);
}
// Target Field.
columnIndex = 1;
if (multiColumnHeader.IsColumnVisible(columnIndex: columnIndex))
{
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex: columnIndex);
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex: visibleColumnIndex);
columnRect.y = rowRect.y;
columnRect.height = rowRect.height;
if(reports[i].Reports[j].Target != null)
{
if (GUI.Button(
position: multiColumnHeader.GetCellRect(visibleColumnIndex: visibleColumnIndex, columnRect),
content: EditorGUIUtility.IconContent("Animation.FilterBySelection", "Ping Object")
))
{
Selection.objects = new Object[] { reports[i].Reports[j].Target };
if (!Selection.activeObject)
{
Debug.Log($"{nameof(Selection.activeObject)} is null.");
continue;
}
foreach (Object o in Selection.objects)
{
EditorGUIUtility.PingObject(o);
}
}
}
}
// Category Field.
columnIndex = 2;
if (multiColumnHeader.IsColumnVisible(columnIndex: columnIndex))
{
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex: columnIndex);
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex: visibleColumnIndex);
columnRect.y = rowRect.y;
columnRect.height = rowRect.height;
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex: visibleColumnIndex, columnRect);
labelFieldRect.x += 7;
labelFieldRect.width -= 7;
EditorGUI.LabelField(
position: labelFieldRect,
label: new GUIContent($"{reports[i].Reports[j].Category}")
);
}
// Message Field.
columnIndex = 3;
if (multiColumnHeader.IsColumnVisible(columnIndex: columnIndex))
{
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex: columnIndex);
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex: visibleColumnIndex);
columnRect.y = rowRect.y;
columnRect.height = rowRect.height;
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex: visibleColumnIndex, columnRect);
labelFieldRect.x += 7;
labelFieldRect.width -= 7;
EditorGUI.LabelField(
position: labelFieldRect,
label: new GUIContent($"{reports[i].Reports[j].Message}")
);
}
// Solution Field.
columnIndex = 4;
if (multiColumnHeader.IsColumnVisible(columnIndex: columnIndex))
{
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex: columnIndex);
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex: visibleColumnIndex);
columnRect.y = rowRect.y;
columnRect.height = rowRect.height;
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex: visibleColumnIndex, columnRect);
labelFieldRect.x += 7;
labelFieldRect.width -= 7;
EditorGUI.LabelField(
position: labelFieldRect,
label: new GUIContent($"{reports[i].Reports[j].Solution}")
);
}
}
rowRect.y += columnHeight;
rows++;
}
}
scope.handleScrollWheel = true;
}
}
private void LoadValidators()
{
for (int i = validators.Count - 1; i >= 0; i--)
{
if (validators[i] == null)
{
validators.RemoveAt(i);
}
}
foreach (Type type in GetValidatorTypes())
{
bool hasValidator = false;
foreach (IValidator validator in validators)
{
if (validator.GetType() == type)
{
hasValidator = true;
}
}
if (!hasValidator)
{
IValidator validator = (IValidator)Activator.CreateInstance(type);
if (validator != null)
{
validators.Add(validator);
}
}
}
}
private void OnGenericValidate(object validator)
{
if (validator is IValidator val)
{
reports.Clear();
reports.Add(val.Validate());
}
}
private static Type[] GetValidatorTypes()
{
return TypeCache.GetTypesDerivedFrom<IValidator>().ToArray();
}
private static string GetWarningIconName(WarningType warningType)
{
return warningType switch
{
WarningType.Info => "d_console.warnicon.inactive.sml",
WarningType.Warning => "d_console.warnicon.sml",
WarningType.Error => "d_console.erroricon.sml",
_ => "d_console.erroricon.inactive.sml",
};
}
}
}

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Validator.Editor
{
public class AssetValidator : IValidator
{
public Report Validate()
{
Report reporter = new Report("AssetValidator");
List<Object> objects = FindAssetsByType<Object>();
for (int i = 0; i < objects.Count; i++)
{
EditorUtility.DisplayProgressBar("AssetValidator", "Validate...", (float)i / objects.Count);
if (objects[i] is IValidatable validatable)
{
validatable.Validate(reporter);
}
}
EditorUtility.ClearProgressBar();
return reporter;
}
public static List<T> FindAssetsByType<T>() where T : Object
{
List<T> assets = new List<T>();
string[] guids = AssetDatabase.FindAssets(string.Format("t:{0}", typeof(T)));
for (int i = 0; i < guids.Length; i++)
{
EditorUtility.DisplayProgressBar("AssetValidator", "FindAssetsByType...", (float)i / guids.Length);
string assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
T asset = AssetDatabase.LoadAssetAtPath<T>(assetPath);
if (asset != null)
{
assets.Add(asset);
}
}
EditorUtility.ClearProgressBar();
return assets;
}
}
}

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Validator.Editor
{
public class SceneValidator : IValidator
{
public Report Validate()
{
Report report = new Report("SceneValidator");
List<IValidatable> objects = FindAllObjectsOfType<IValidatable>();
for (int i = 0; i < objects.Count; i++)
{
EditorUtility.DisplayProgressBar("SceneValidator", "Validate...", (float)i / objects.Count);
objects[i].Validate(report);
}
EditorUtility.ClearProgressBar();
return report;
}
private static List<GameObject> GetAllRootGameObjects()
{
List<GameObject> gameObjects = new List<GameObject>();
for (int i = 0; i < SceneManager.sceneCount; i++)
{
EditorUtility.DisplayProgressBar("SceneValidator", "GetAllRootGameObjects...", (float)i / SceneManager.sceneCount);
gameObjects.AddRange(SceneManager.GetSceneAt(i).GetRootGameObjects());
}
EditorUtility.ClearProgressBar();
return gameObjects;
}
private static List<T> FindAllObjectsOfType<T>()
{
List<T> objects = new List<T>();
List<GameObject> gameObjects = GetAllRootGameObjects();
for (int i = 0; i < gameObjects.Count; i++)
{
EditorUtility.DisplayProgressBar("SceneValidator", "FindAllObjectsOfType...", (float)i / gameObjects.Count);
objects.AddRange(gameObjects[i].GetComponentsInChildren<T>(true));
}
EditorUtility.ClearProgressBar();
return objects;
}
}
}

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{
"name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
"name": "Validator.Editor",
"rootNamespace": "Validator.Editor",
"references": [
"COMPANYNAME.PACKAGENAME",
"COMPANYNAME.PACKAGENAME.Editor"
"GUID:334c4fbff44e0f9439f29f9d8e0ce6e9"
],
"includePlatforms": [
"Editor"
@ -14,7 +14,5 @@
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
"noEngineReferences": false
}

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MIT License
Copyright (c) 2021 COMPANYNAME
Copyright (c) 2021 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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# [COMPANYNAME]() - PACKAGENAME
# Validator
Description.
Unity project validator framework.
## Getting Started
Open Validator Window:
> Window -> General -> Validator
Add validatable:
```C#
using Validator;
public class MyBehaviour : MonoBehaviour, IValidatable
{
[SerializeField] private float startHealth = 10; // If someone was to put it to low <= 0, it would be invalid.
#if UNITY_EDITOR
public void Validate(Report report)
{
// Check if health is valid.
if(startHealth <= 0)
{
// If not, log it.
report.Log(this, WarningType.Warning, ReportCategories.Design, $"{nameof(startHealth)} is to low", $"Make value > 0");
}
}
#endif
}
```
## Install

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namespace Validator
{
public interface IValidatable
{
#if UNITY_EDITOR
public void Validate(Report report);
#endif
}
}

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using System.Collections.Generic;
using UnityEngine;
namespace Validator
{
public enum WarningType
{
Info,
Warning,
Error,
}
public class Report
{
public struct ReportMessage
{
public Object Target => target;
public WarningType WarningType => warningType;
public string Category => category;
public string Message => message;
public string Solution => solution;
private readonly Object target;
private readonly WarningType warningType;
private readonly string category;
private readonly string message;
private readonly string solution;
public ReportMessage(Object target, WarningType warningLevel, string category, string message, string solution)
{
this.target = target;
this.warningType = warningLevel;
this.category = category;
this.message = message;
this.solution = solution;
}
}
public string Name => name;
public IList<ReportMessage> Reports => reports.AsReadOnly();
private readonly string name;
private readonly List<ReportMessage> reports = new List<ReportMessage>();
public Report(string name)
{
this.name = name;
}
public void Log(ReportMessage report)
{
reports.Add(report);
}
public void Log(Object target, WarningType warningType, string category, string message, string solution)
{
Log(new ReportMessage(target, warningType, category, message, solution));
}
}
}

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namespace Validator
{
public static partial class ReportCategories
{
public const string Art = "Art";
public const string Design = "Design";
public const string Code = "Code";
}
}

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using UnityEngine;
namespace COMPANYNAME.PACKAGENAME
{
}

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{
"name": "COMPANYNAME.PACKAGENAME",
"name": "VertexColor.Validator",
"rootNamespace": "Validator",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
@ -8,5 +9,6 @@
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
"versionDefines": [],
"noEngineReferences": false
}

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This is just a template package with a template sample folder structure.
Import of this example file is successful!

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using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Editor.Tests
{
public class TestEditorExample
{
[Test]
public void TestEditorExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestEditorExampleWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{
"name": "COMPANYNAME.PACKAGENAME.Tests",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

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using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Tests
{
public class TestRuntimeExample
{
[Test]
public void TestRuntimeExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestRuntimeExampleEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{
"name": "com.COMPANYNAME.PACKAGENAME",
"displayName": "Template Unity Package",
"name": "com.vertexcolor.validator",
"displayName": "Validator",
"version": "0.1.0",
"unity": "2019.3",
"unityRelease": "7f1",
"description": "This is a template package, used as a basis to build a bigger one.",
"description": "Unity project validator framework.",
"category": "Tool",
"type": "tool",
"license": "MIT",
@ -13,18 +12,7 @@
"email": "info@maxartz15.com",
"url": "https://www.maxartz15.com"
},
"dependencies": {
"com.maxartz15.package1": "0.1.0"
},
"keywords": [
"COMPANYNAME",
"PACKAGENAME"
],
"samples": [
{
"displayName": "Example 1",
"description": "This sample is just an example",
"path": "Samples~/Example1"
}
"Validator"
]
}

7
package.json.meta Normal file
View File

@ -0,0 +1,7 @@
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