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https://github.com/maxartz15/Validator.git
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7 Commits
1.1.0
...
5b70e24c32
Author | SHA1 | Date | |
---|---|---|---|
5b70e24c32 | |||
15808ce035 | |||
8399d043f5 | |||
b4dd8744df | |||
b13cf47fbf | |||
9c01bed215 | |||
74fd067220 |
@ -1,4 +1,12 @@
|
||||
# Change Log:
|
||||
## 0.1.4
|
||||
- Fix attribute validator..?
|
||||
## 0.1.3
|
||||
- Fix attribute validator..?
|
||||
## 0.1.2
|
||||
- ...
|
||||
## 0.1.1
|
||||
- First prototype of Attribute validator.
|
||||
## 0.1.1
|
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- Search input.
|
||||
- GUI toolbar.
|
||||
|
BIN
Documentation~/Images/ValidatorWindow_01.png
Normal file
BIN
Documentation~/Images/ValidatorWindow_01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
@ -1,7 +1,8 @@
|
||||
namespace Validator.Editor
|
||||
{
|
||||
public interface IValidator
|
||||
{
|
||||
public Report Validate();
|
||||
}
|
||||
public interface IValidator
|
||||
{
|
||||
public string MenuName { get; }
|
||||
public Report Validate();
|
||||
}
|
||||
}
|
@ -8,432 +8,432 @@ using Object = UnityEngine.Object;
|
||||
|
||||
namespace Validator.Editor
|
||||
{
|
||||
public class ValidatorEditorWindow : EditorWindow
|
||||
{
|
||||
private class ValidatorInfo
|
||||
public class ValidatorEditorWindow : EditorWindow
|
||||
{
|
||||
private class ValidatorInfo
|
||||
{
|
||||
public IValidator validator = null;
|
||||
public bool isEnabled = true;
|
||||
public IValidator validator = null;
|
||||
public bool isEnabled = true;
|
||||
|
||||
public ValidatorInfo(IValidator validator)
|
||||
public ValidatorInfo(IValidator validator)
|
||||
{
|
||||
this.validator = validator;
|
||||
this.validator = validator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class ReportStats
|
||||
private class ReportStats
|
||||
{
|
||||
public int infoCount = 0;
|
||||
public int warningCount = 0;
|
||||
public int errorCount = 0;
|
||||
}
|
||||
public int infoCount = 0;
|
||||
public int warningCount = 0;
|
||||
public int errorCount = 0;
|
||||
}
|
||||
|
||||
private class Settings
|
||||
private class Settings
|
||||
{
|
||||
public bool showInfo = true;
|
||||
public bool showWarning = true;
|
||||
public bool showError = true;
|
||||
public string searchInput = "";
|
||||
public string searchInput = "";
|
||||
|
||||
public readonly Color lightColor = new Color(0.25f, 0.25f, 0.25f, 1);
|
||||
public readonly Color darkColor = new Color(0.22f, 0.22f, 0.22f, 1);
|
||||
}
|
||||
|
||||
private static readonly List<ValidatorInfo> validators = new List<ValidatorInfo>();
|
||||
private static readonly List<Report> reports = new List<Report>();
|
||||
private static readonly List<ValidatorInfo> validators = new List<ValidatorInfo>();
|
||||
private static readonly List<Report> reports = new List<Report>();
|
||||
|
||||
private static readonly Settings settings = new Settings();
|
||||
private static ReportStats reportStats = new ReportStats();
|
||||
|
||||
private MultiColumnHeaderState multiColumnHeaderState;
|
||||
private MultiColumnHeader multiColumnHeader;
|
||||
private MultiColumnHeaderState.Column[] columns;
|
||||
private Vector2 scrollPosition;
|
||||
private float multiColumnHeaderWidth;
|
||||
private float rows;
|
||||
private MultiColumnHeader multiColumnHeader;
|
||||
private MultiColumnHeaderState.Column[] columns;
|
||||
private Vector2 scrollPosition;
|
||||
private float multiColumnHeaderWidth;
|
||||
private float rows;
|
||||
|
||||
[MenuItem("Window/General/Validator")]
|
||||
private static void Init()
|
||||
{
|
||||
ValidatorEditorWindow window = (ValidatorEditorWindow)GetWindow(typeof(ValidatorEditorWindow));
|
||||
window.titleContent = new GUIContent("Validator", EditorGUIUtility.IconContent("d_UnityEditor.ConsoleWindow").image);
|
||||
window.Show();
|
||||
window.LoadValidators();
|
||||
}
|
||||
[MenuItem("Window/General/Validator")]
|
||||
private static void Init()
|
||||
{
|
||||
ValidatorEditorWindow window = (ValidatorEditorWindow)GetWindow(typeof(ValidatorEditorWindow));
|
||||
window.titleContent = new GUIContent("Validator", EditorGUIUtility.IconContent("d_UnityEditor.ConsoleWindow").image);
|
||||
window.Show();
|
||||
window.LoadValidators();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
using (new EditorGUILayout.VerticalScope(GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
DrawMenu();
|
||||
GUILayout.Space(EditorGUIUtility.standardVerticalSpacing);
|
||||
DrawMultiColumnScope();
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeMultiColumn()
|
||||
{
|
||||
columns = new MultiColumnHeaderState.Column[]
|
||||
{
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = false, // At least one column must be there.
|
||||
autoResize = false,
|
||||
width = 36f,
|
||||
minWidth = 36f,
|
||||
maxWidth = 36f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = EditorGUIUtility.IconContent("d_console.erroricon.inactive.sml", "Warning Type."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = false,
|
||||
width = 36f,
|
||||
minWidth = 36f,
|
||||
maxWidth = 36f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = EditorGUIUtility.IconContent("Animation.FilterBySelection", "Target Objects"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = true,
|
||||
width = 75.0f,
|
||||
minWidth = 75.0f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = new GUIContent("Category", "Warning Category."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = true,
|
||||
width = 200.0f,
|
||||
minWidth = 200.0f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = new GUIContent("Message", "Warning Message."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = true,
|
||||
width = 200.0f,
|
||||
minWidth = 200.0f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = new GUIContent("Solution", "Warning Solution."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
};
|
||||
using (new EditorGUILayout.VerticalScope(GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
DrawMenu();
|
||||
GUILayout.Space(EditorGUIUtility.standardVerticalSpacing);
|
||||
DrawMultiColumnScope();
|
||||
}
|
||||
}
|
||||
|
||||
multiColumnHeaderState = new MultiColumnHeaderState(columns);
|
||||
multiColumnHeader = new MultiColumnHeader(multiColumnHeaderState);
|
||||
multiColumnHeader.ResizeToFit();
|
||||
}
|
||||
|
||||
private void DrawMenu()
|
||||
private void InitializeMultiColumn()
|
||||
{
|
||||
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
|
||||
{
|
||||
if (GUILayout.Button(EditorGUIUtility.IconContent("Refresh", "Refresh"), EditorStyles.toolbarButton))
|
||||
{
|
||||
LoadValidators();
|
||||
}
|
||||
columns = new MultiColumnHeaderState.Column[]
|
||||
{
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = false, // At least one column must be there.
|
||||
autoResize = false,
|
||||
width = 36f,
|
||||
minWidth = 36f,
|
||||
maxWidth = 36f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = EditorGUIUtility.IconContent("d_console.erroricon.inactive.sml", "Warning Type."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = false,
|
||||
width = 36f,
|
||||
minWidth = 36f,
|
||||
maxWidth = 36f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = EditorGUIUtility.IconContent("Animation.FilterBySelection", "Target Objects"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = true,
|
||||
width = 75.0f,
|
||||
minWidth = 75.0f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = new GUIContent("Category", "Warning Category."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = true,
|
||||
width = 200.0f,
|
||||
minWidth = 200.0f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = new GUIContent("Message", "Warning Message."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
new MultiColumnHeaderState.Column()
|
||||
{
|
||||
allowToggleVisibility = true,
|
||||
autoResize = true,
|
||||
width = 200.0f,
|
||||
minWidth = 200.0f,
|
||||
canSort = false,
|
||||
sortingArrowAlignment = TextAlignment.Right,
|
||||
headerContent = new GUIContent("Solution", "Warning Solution."),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
},
|
||||
};
|
||||
|
||||
multiColumnHeaderState = new MultiColumnHeaderState(columns);
|
||||
multiColumnHeader = new MultiColumnHeader(multiColumnHeaderState);
|
||||
multiColumnHeader.ResizeToFit();
|
||||
}
|
||||
|
||||
private void DrawMenu()
|
||||
{
|
||||
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
|
||||
{
|
||||
if (GUILayout.Button(EditorGUIUtility.IconContent("Refresh", "Refresh"), EditorStyles.toolbarButton))
|
||||
{
|
||||
LoadValidators();
|
||||
}
|
||||
|
||||
if (GUILayout.Button(EditorGUIUtility.IconContent("d_Settings", "Select validator"), EditorStyles.toolbarButton))
|
||||
{
|
||||
GenericMenu validatorOptionsMenu = new GenericMenu();
|
||||
validatorOptionsMenu.AddItem(new GUIContent($"All"), false, OnValidatorInfoVisibilityAllEvent);
|
||||
validatorOptionsMenu.AddItem(new GUIContent($"None"), false, OnValidatorInfoVisibilityNoneEvent);
|
||||
validatorOptionsMenu.AddSeparator("");
|
||||
validatorOptionsMenu.AddSeparator("");
|
||||
foreach (ValidatorInfo validatorInfo in validators)
|
||||
{
|
||||
validatorOptionsMenu.AddItem(new GUIContent($"{validatorInfo.validator.GetType().Name}"), validatorInfo.isEnabled, OnValidatorInfoVisibilityChangedEvent, validatorInfo);
|
||||
validatorOptionsMenu.AddItem(new GUIContent($"{validatorInfo.validator.MenuName}"), validatorInfo.isEnabled, OnValidatorInfoVisibilityChangedEvent, validatorInfo);
|
||||
}
|
||||
validatorOptionsMenu.ShowAsContext();
|
||||
}
|
||||
|
||||
if (GUILayout.Button(EditorGUIUtility.IconContent("PlayButton", "Run all"), EditorStyles.toolbarButton))
|
||||
{
|
||||
RunValidators();
|
||||
UpdateStats();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
settings.searchInput = GUILayout.TextField(settings.searchInput, EditorStyles.toolbarSearchField, GUILayout.MaxWidth(300));
|
||||
|
||||
if(reportStats != null)
|
||||
{
|
||||
settings.showInfo = GUILayout.Toggle(settings.showInfo, new GUIContent($"{reportStats.infoCount}", EditorGUIUtility.IconContent(GetWarningIconName(WarningType.Info)).image), EditorStyles.toolbarButton);
|
||||
settings.showWarning = GUILayout.Toggle(settings.showWarning, new GUIContent($"{reportStats.warningCount}", EditorGUIUtility.IconContent(GetWarningIconName(WarningType.Warning)).image), EditorStyles.toolbarButton);
|
||||
settings.showError = GUILayout.Toggle(settings.showError, new GUIContent($"{reportStats.errorCount}", EditorGUIUtility.IconContent(GetWarningIconName(WarningType.Error)).image), EditorStyles.toolbarButton);
|
||||
RunValidators();
|
||||
UpdateStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawMultiColumnScope()
|
||||
{
|
||||
//GUILayout.FlexibleSpace(); // If nothing has been drawn yet, uncomment this because GUILayoutUtility.GetLastRect() needs it.
|
||||
Rect windowRect = GUILayoutUtility.GetLastRect();
|
||||
windowRect.width = position.width;
|
||||
windowRect.height = position.height;
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (multiColumnHeader == null)
|
||||
{
|
||||
InitializeMultiColumn();
|
||||
}
|
||||
settings.searchInput = GUILayout.TextField(settings.searchInput, EditorStyles.toolbarSearchField, GUILayout.MaxWidth(300));
|
||||
|
||||
float columnHeight = EditorGUIUtility.singleLineHeight * 2;
|
||||
if(reportStats != null)
|
||||
{
|
||||
settings.showInfo = GUILayout.Toggle(settings.showInfo, new GUIContent($"{reportStats.infoCount}", EditorGUIUtility.IconContent(GetWarningIconName(WarningType.Info)).image), EditorStyles.toolbarButton);
|
||||
settings.showWarning = GUILayout.Toggle(settings.showWarning, new GUIContent($"{reportStats.warningCount}", EditorGUIUtility.IconContent(GetWarningIconName(WarningType.Warning)).image), EditorStyles.toolbarButton);
|
||||
settings.showError = GUILayout.Toggle(settings.showError, new GUIContent($"{reportStats.errorCount}", EditorGUIUtility.IconContent(GetWarningIconName(WarningType.Error)).image), EditorStyles.toolbarButton);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rect headerRect = new Rect(windowRect)
|
||||
{
|
||||
height = EditorGUIUtility.singleLineHeight,
|
||||
};
|
||||
private void DrawMultiColumnScope()
|
||||
{
|
||||
//GUILayout.FlexibleSpace(); // If nothing has been drawn yet, uncomment this because GUILayoutUtility.GetLastRect() needs it.
|
||||
Rect windowRect = GUILayoutUtility.GetLastRect();
|
||||
windowRect.width = position.width;
|
||||
windowRect.height = position.height;
|
||||
|
||||
Rect scrollViewPositionRect = GUILayoutUtility.GetRect(0, float.MaxValue, 0, float.MaxValue);
|
||||
scrollViewPositionRect.y += headerRect.height - EditorGUIUtility.standardVerticalSpacing;
|
||||
scrollViewPositionRect.height -= headerRect.height - EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
Rect scrollViewRect = new Rect(windowRect)
|
||||
{
|
||||
width = multiColumnHeaderState.widthOfAllVisibleColumns,
|
||||
height = rows * columnHeight
|
||||
};
|
||||
|
||||
Rect rowRect = new Rect(windowRect)
|
||||
{
|
||||
width = multiColumnHeaderWidth,
|
||||
height = columnHeight,
|
||||
};
|
||||
|
||||
// Draw column header.
|
||||
multiColumnHeader.OnGUI(headerRect, scrollPosition.x);
|
||||
|
||||
// Draw scroll view.
|
||||
using (GUI.ScrollViewScope scope = new GUI.ScrollViewScope(scrollViewPositionRect, scrollPosition, scrollViewRect, false, false))
|
||||
if (multiColumnHeader == null)
|
||||
{
|
||||
scrollPosition = scope.scrollPosition;
|
||||
multiColumnHeaderWidth = Mathf.Max(scrollViewPositionRect.width + scrollPosition.x, multiColumnHeaderWidth);
|
||||
InitializeMultiColumn();
|
||||
}
|
||||
|
||||
rows = 0;
|
||||
for (int i = 0; i < reports.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < reports[i].Reports.Count; j++)
|
||||
{
|
||||
// Type filter.
|
||||
float columnHeight = EditorGUIUtility.singleLineHeight * 2;
|
||||
|
||||
Rect headerRect = new Rect(windowRect)
|
||||
{
|
||||
height = EditorGUIUtility.singleLineHeight,
|
||||
};
|
||||
|
||||
Rect scrollViewPositionRect = GUILayoutUtility.GetRect(0, float.MaxValue, 0, float.MaxValue);
|
||||
scrollViewPositionRect.y += headerRect.height - EditorGUIUtility.standardVerticalSpacing;
|
||||
scrollViewPositionRect.height -= headerRect.height - EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
Rect scrollViewRect = new Rect(windowRect)
|
||||
{
|
||||
width = multiColumnHeaderState.widthOfAllVisibleColumns,
|
||||
height = rows * columnHeight
|
||||
};
|
||||
|
||||
Rect rowRect = new Rect(windowRect)
|
||||
{
|
||||
width = multiColumnHeaderWidth,
|
||||
height = columnHeight,
|
||||
};
|
||||
|
||||
// Draw column header.
|
||||
multiColumnHeader.OnGUI(headerRect, scrollPosition.x);
|
||||
|
||||
// Draw scroll view.
|
||||
using (GUI.ScrollViewScope scope = new GUI.ScrollViewScope(scrollViewPositionRect, scrollPosition, scrollViewRect, false, false))
|
||||
{
|
||||
scrollPosition = scope.scrollPosition;
|
||||
multiColumnHeaderWidth = Mathf.Max(scrollViewPositionRect.width + scrollPosition.x, multiColumnHeaderWidth);
|
||||
|
||||
rows = 0;
|
||||
for (int i = 0; i < reports.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < reports[i].Reports.Count; j++)
|
||||
{
|
||||
// Type filter.
|
||||
switch (reports[i].Reports[j].WarningType)
|
||||
{
|
||||
case WarningType.Info:
|
||||
if (!settings.showInfo)
|
||||
continue;
|
||||
if (!settings.showInfo)
|
||||
continue;
|
||||
break;
|
||||
case WarningType.Warning:
|
||||
if (!settings.showWarning)
|
||||
continue;
|
||||
break;
|
||||
if (!settings.showWarning)
|
||||
continue;
|
||||
break;
|
||||
case WarningType.Error:
|
||||
if (!settings.showError)
|
||||
continue;
|
||||
break;
|
||||
if (!settings.showError)
|
||||
continue;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Search filter.
|
||||
if (!string.IsNullOrWhiteSpace(settings.searchInput))
|
||||
// Search filter.
|
||||
if (!string.IsNullOrWhiteSpace(settings.searchInput))
|
||||
{
|
||||
if (!reports[i].Reports[j].Category.Contains(settings.searchInput) && !reports[i].Reports[j].Message.Contains(settings.searchInput) && !reports[i].Reports[j].Solution.Contains(settings.searchInput))
|
||||
{
|
||||
continue;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Only draw what is visible within the view.
|
||||
if (rowRect.yMax > windowRect.y + scrollPosition.y && rowRect.yMin < windowRect.height + scrollPosition.y)
|
||||
{
|
||||
if (rows % 2 == 0)
|
||||
{
|
||||
EditorGUI.DrawRect(rowRect, settings.darkColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.DrawRect(rowRect, settings.lightColor);
|
||||
}
|
||||
if (rows % 2 == 0)
|
||||
{
|
||||
EditorGUI.DrawRect(rowRect, settings.darkColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.DrawRect(rowRect, settings.lightColor);
|
||||
}
|
||||
|
||||
// Warning Field.
|
||||
int columnIndex = 0;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
// Warning Field.
|
||||
int columnIndex = 0;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 9;
|
||||
labelFieldRect.width -= 9;
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 9;
|
||||
labelFieldRect.width -= 9;
|
||||
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
EditorGUIUtility.IconContent(GetWarningIconName(reports[i].Reports[j].WarningType), $"{reports[i].Reports[j].WarningType}")
|
||||
);
|
||||
}
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
EditorGUIUtility.IconContent(GetWarningIconName(reports[i].Reports[j].WarningType), $"{reports[i].Reports[j].WarningType}")
|
||||
);
|
||||
}
|
||||
|
||||
// Target Field.
|
||||
columnIndex = 1;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
// Target Field.
|
||||
columnIndex = 1;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
|
||||
if(reports[i].Reports[j].Target != null)
|
||||
if(reports[i].Reports[j].Target != null)
|
||||
{
|
||||
if (GUI.Button(
|
||||
multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect),
|
||||
EditorGUIUtility.IconContent("Animation.FilterBySelection", "Ping Object")
|
||||
))
|
||||
{
|
||||
Selection.objects = new Object[] { reports[i].Reports[j].Target };
|
||||
if (GUI.Button(
|
||||
multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect),
|
||||
EditorGUIUtility.IconContent("Animation.FilterBySelection", "Ping Object")
|
||||
))
|
||||
{
|
||||
Selection.objects = new Object[] { reports[i].Reports[j].Target };
|
||||
|
||||
if (!Selection.activeObject)
|
||||
{
|
||||
Debug.Log($"{nameof(Selection.activeObject)} is null.");
|
||||
continue;
|
||||
}
|
||||
if (!Selection.activeObject)
|
||||
{
|
||||
Debug.Log($"{nameof(Selection.activeObject)} is null.");
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (Object o in Selection.objects)
|
||||
{
|
||||
EditorGUIUtility.PingObject(o);
|
||||
}
|
||||
}
|
||||
foreach (Object o in Selection.objects)
|
||||
{
|
||||
EditorGUIUtility.PingObject(o);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Category Field.
|
||||
columnIndex = 2;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
// Category Field.
|
||||
columnIndex = 2;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 7;
|
||||
labelFieldRect.width -= 7;
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 7;
|
||||
labelFieldRect.width -= 7;
|
||||
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
new GUIContent($"{reports[i].Reports[j].Category}")
|
||||
);
|
||||
}
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
new GUIContent($"{reports[i].Reports[j].Category}")
|
||||
);
|
||||
}
|
||||
|
||||
// Message Field.
|
||||
columnIndex = 3;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
// Message Field.
|
||||
columnIndex = 3;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 7;
|
||||
labelFieldRect.width -= 7;
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 7;
|
||||
labelFieldRect.width -= 7;
|
||||
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
new GUIContent($"{reports[i].Reports[j].Message}")
|
||||
);
|
||||
}
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
new GUIContent($"{reports[i].Reports[j].Message}")
|
||||
);
|
||||
}
|
||||
|
||||
// Solution Field.
|
||||
columnIndex = 4;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
// Solution Field.
|
||||
columnIndex = 4;
|
||||
if (multiColumnHeader.IsColumnVisible(columnIndex))
|
||||
{
|
||||
int visibleColumnIndex = multiColumnHeader.GetVisibleColumnIndex(columnIndex);
|
||||
Rect columnRect = multiColumnHeader.GetColumnRect(visibleColumnIndex);
|
||||
columnRect.y = rowRect.y;
|
||||
columnRect.height = rowRect.height;
|
||||
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 7;
|
||||
labelFieldRect.width -= 7;
|
||||
Rect labelFieldRect = multiColumnHeader.GetCellRect(visibleColumnIndex, columnRect);
|
||||
labelFieldRect.x += 7;
|
||||
labelFieldRect.width -= 7;
|
||||
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
new GUIContent($"{reports[i].Reports[j].Solution}")
|
||||
);
|
||||
}
|
||||
}
|
||||
EditorGUI.LabelField(
|
||||
labelFieldRect,
|
||||
new GUIContent($"{reports[i].Reports[j].Solution}")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
rowRect.y += columnHeight;
|
||||
rows++;
|
||||
}
|
||||
}
|
||||
scope.handleScrollWheel = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadValidators()
|
||||
{
|
||||
for (int i = validators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (validators[i].validator == null)
|
||||
{
|
||||
validators.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Type type in GetValidatorTypes())
|
||||
{
|
||||
bool hasValidator = false;
|
||||
foreach (ValidatorInfo validatorInfo in validators)
|
||||
{
|
||||
if (validatorInfo.validator.GetType() == type)
|
||||
{
|
||||
hasValidator = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasValidator)
|
||||
{
|
||||
IValidator validator = (IValidator)Activator.CreateInstance(type);
|
||||
if (validator != null)
|
||||
{
|
||||
validators.Add(new ValidatorInfo(validator));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RunValidators()
|
||||
{
|
||||
reports.Clear();
|
||||
|
||||
foreach (ValidatorInfo validatorInfo in validators)
|
||||
{
|
||||
if (validatorInfo.isEnabled)
|
||||
{
|
||||
reports.Add(validatorInfo.validator.Validate());
|
||||
}
|
||||
rowRect.y += columnHeight;
|
||||
rows++;
|
||||
}
|
||||
}
|
||||
scope.handleScrollWheel = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStats()
|
||||
private void LoadValidators()
|
||||
{
|
||||
reportStats = new ReportStats();
|
||||
for (int i = validators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (validators[i].validator == null)
|
||||
{
|
||||
validators.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Type type in GetValidatorTypes())
|
||||
{
|
||||
bool hasValidator = false;
|
||||
foreach (ValidatorInfo validatorInfo in validators)
|
||||
{
|
||||
if (validatorInfo.validator.GetType() == type)
|
||||
{
|
||||
hasValidator = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasValidator)
|
||||
{
|
||||
IValidator validator = (IValidator)Activator.CreateInstance(type);
|
||||
if (validator != null)
|
||||
{
|
||||
validators.Add(new ValidatorInfo(validator));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RunValidators()
|
||||
{
|
||||
reports.Clear();
|
||||
|
||||
foreach (ValidatorInfo validatorInfo in validators)
|
||||
{
|
||||
if (validatorInfo.isEnabled)
|
||||
{
|
||||
reports.Add(validatorInfo.validator.Validate());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStats()
|
||||
{
|
||||
reportStats = new ReportStats();
|
||||
|
||||
foreach (Report report in reports)
|
||||
{
|
||||
@ -442,7 +442,7 @@ namespace Validator.Editor
|
||||
switch (report.Reports[i].WarningType)
|
||||
{
|
||||
case WarningType.Info:
|
||||
reportStats.infoCount++;
|
||||
reportStats.infoCount++;
|
||||
break;
|
||||
case WarningType.Warning:
|
||||
reportStats.warningCount++;
|
||||
@ -451,26 +451,26 @@ namespace Validator.Editor
|
||||
reportStats.errorCount++;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnValidatorInfoVisibilityChangedEvent(object info)
|
||||
{
|
||||
if(info is ValidatorInfo validatorInfo)
|
||||
{
|
||||
if(info is ValidatorInfo validatorInfo)
|
||||
{
|
||||
validatorInfo.isEnabled = !validatorInfo.isEnabled;
|
||||
}
|
||||
validatorInfo.isEnabled = !validatorInfo.isEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnValidatorInfoVisibilityAllEvent()
|
||||
private void OnValidatorInfoVisibilityAllEvent()
|
||||
{
|
||||
foreach (ValidatorInfo validatorInfo in validators)
|
||||
{
|
||||
validatorInfo.isEnabled = true;
|
||||
}
|
||||
validatorInfo.isEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnValidatorInfoVisibilityNoneEvent()
|
||||
@ -483,10 +483,10 @@ namespace Validator.Editor
|
||||
|
||||
private static Type[] GetValidatorTypes()
|
||||
{
|
||||
return TypeCache.GetTypesDerivedFrom<IValidator>().ToArray();
|
||||
}
|
||||
return TypeCache.GetTypesDerivedFrom<IValidator>().ToArray();
|
||||
}
|
||||
|
||||
private static string GetWarningIconName(WarningType warningType)
|
||||
private static string GetWarningIconName(WarningType warningType)
|
||||
{
|
||||
return warningType switch
|
||||
{
|
||||
|
79
Editor/Validators/RequiredAttributeValidator.cs
Normal file
79
Editor/Validators/RequiredAttributeValidator.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Validator.Editor
|
||||
{
|
||||
public class RequiredAttributeAssetValidator : IValidator
|
||||
{
|
||||
public string MenuName => nameof(RequiredAttributeAssetValidator);
|
||||
|
||||
private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
|
||||
|
||||
public Report Validate()
|
||||
{
|
||||
Report report = new Report(nameof(RequiredAttributeAssetValidator));
|
||||
|
||||
List<Object> objects = ValidatableAssetValidator.FindAssetsByType<Object>();
|
||||
|
||||
for (int i = 0; i < objects.Count; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
|
||||
|
||||
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
|
||||
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
|
||||
where attr.Length == 1
|
||||
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
|
||||
|
||||
foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
|
||||
{
|
||||
object o = field.FieldInfo.GetValue(objects[i]);
|
||||
if (o == null || o.Equals(null))
|
||||
{
|
||||
report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return report;
|
||||
}
|
||||
}
|
||||
|
||||
public class RequiredAttributeSceneValidator : IValidator
|
||||
{
|
||||
public string MenuName => nameof(RequiredAttributeSceneValidator);
|
||||
|
||||
private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
|
||||
|
||||
public Report Validate()
|
||||
{
|
||||
Report report = new Report(nameof(RequiredAttributeSceneValidator));
|
||||
|
||||
List<MonoBehaviour> objects = ValidatableSceneValidator.FindAllObjectsOfType<MonoBehaviour>();
|
||||
|
||||
for (int i = 0; i < objects.Count; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
|
||||
IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
|
||||
let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
|
||||
where attr.Length == 1
|
||||
select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
|
||||
|
||||
foreach ((FieldInfo FieldInfo, RequiredAttribute Attribute) field in fieldsWithRequiredAttribute)
|
||||
{
|
||||
object o = field.FieldInfo.GetValue(objects[i]);
|
||||
if (o == null || o.Equals(null))
|
||||
{
|
||||
report.Log(objects[i], field.Attribute.WarningType, field.Attribute.Category, $"{field.FieldInfo.Name} is null", $"Assign {field.FieldInfo.FieldType}");
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return report;
|
||||
}
|
||||
}
|
||||
}
|
11
Editor/Validators/RequiredAttributeValidator.cs.meta
Normal file
11
Editor/Validators/RequiredAttributeValidator.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90d5c1b8964451644b0aa09257ab0bc3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,55 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Validator.Editor
|
||||
{
|
||||
public class SceneValidator : IValidator
|
||||
{
|
||||
public Report Validate()
|
||||
{
|
||||
Report report = new Report("SceneValidator");
|
||||
|
||||
List<IValidatable> objects = FindAllObjectsOfType<IValidatable>();
|
||||
for (int i = 0; i < objects.Count; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("SceneValidator", "Validate...", (float)i / objects.Count);
|
||||
|
||||
objects[i].Validate(report);
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return report;
|
||||
}
|
||||
|
||||
private static List<GameObject> GetAllRootGameObjects()
|
||||
{
|
||||
List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("SceneValidator", "GetAllRootGameObjects...", (float)i / SceneManager.sceneCount);
|
||||
gameObjects.AddRange(SceneManager.GetSceneAt(i).GetRootGameObjects());
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return gameObjects;
|
||||
}
|
||||
|
||||
private static List<T> FindAllObjectsOfType<T>()
|
||||
{
|
||||
List<T> objects = new List<T>();
|
||||
|
||||
List<GameObject> gameObjects = GetAllRootGameObjects();
|
||||
for (int i = 0; i < gameObjects.Count; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("SceneValidator", "FindAllObjectsOfType...", (float)i / gameObjects.Count);
|
||||
objects.AddRange(gameObjects[i].GetComponentsInChildren<T>(true));
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return objects;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,11 +4,13 @@ using UnityEngine;
|
||||
|
||||
namespace Validator.Editor
|
||||
{
|
||||
public class AssetValidator : IValidator
|
||||
public class ValidatableAssetValidator : IValidator
|
||||
{
|
||||
public string MenuName => nameof(ValidatableAssetValidator);
|
||||
|
||||
public Report Validate()
|
||||
{
|
||||
Report report = new Report("AssetValidator");
|
||||
Report report = new Report(nameof(ValidatableAssetValidator));
|
||||
|
||||
List<Object> objects = FindAssetsByType<Object>();
|
||||
for (int i = 0; i < objects.Count; i++)
|
57
Editor/Validators/ValidatableSceneValidator.cs
Normal file
57
Editor/Validators/ValidatableSceneValidator.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Validator.Editor
|
||||
{
|
||||
public class ValidatableSceneValidator : IValidator
|
||||
{
|
||||
public string MenuName => nameof(ValidatableSceneValidator);
|
||||
|
||||
public Report Validate()
|
||||
{
|
||||
Report report = new Report(nameof(ValidatableSceneValidator));
|
||||
|
||||
List<IValidatable> objects = FindAllObjectsOfType<IValidatable>();
|
||||
for (int i = 0; i < objects.Count; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("SceneValidator", "Validate...", (float)i / objects.Count);
|
||||
|
||||
objects[i].Validate(report);
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return report;
|
||||
}
|
||||
|
||||
private static List<GameObject> GetAllRootGameObjects()
|
||||
{
|
||||
List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("SceneValidator", "GetAllRootGameObjects...", (float)i / SceneManager.sceneCount);
|
||||
gameObjects.AddRange(SceneManager.GetSceneAt(i).GetRootGameObjects());
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return gameObjects;
|
||||
}
|
||||
|
||||
public static List<T> FindAllObjectsOfType<T>()
|
||||
{
|
||||
List<T> objects = new List<T>();
|
||||
|
||||
List<GameObject> gameObjects = GetAllRootGameObjects();
|
||||
for (int i = 0; i < gameObjects.Count; i++)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("SceneValidator", "FindAllObjectsOfType...", (float)i / gameObjects.Count);
|
||||
objects.AddRange(gameObjects[i].GetComponentsInChildren<T>(true));
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
return objects;
|
||||
}
|
||||
}
|
||||
}
|
27
README.md
27
README.md
@ -1,12 +1,11 @@
|
||||
# Validator
|
||||
|
||||

|
||||
|
||||
Unity project validator framework.
|
||||
|
||||
## Getting Started
|
||||
Open Validator Window:
|
||||
> Window -> General -> Validator
|
||||
|
||||
Add validatable:
|
||||
Add a custom validate check using the `IValidatable` interface:
|
||||
```C#
|
||||
using Validator;
|
||||
|
||||
@ -17,10 +16,10 @@ public class MyBehaviour : MonoBehaviour, IValidatable
|
||||
#if UNITY_EDITOR
|
||||
public void Validate(Report report)
|
||||
{
|
||||
// Check if health is valid.
|
||||
// Check if health is valid.
|
||||
if(startHealth <= 0)
|
||||
{
|
||||
// If not, log it.
|
||||
// If not, log it.
|
||||
report.Log(this, WarningType.Warning, ReportCategories.Design, $"{nameof(startHealth)} is to low", $"Make value > 0");
|
||||
}
|
||||
}
|
||||
@ -28,13 +27,21 @@ public class MyBehaviour : MonoBehaviour, IValidatable
|
||||
}
|
||||
```
|
||||
|
||||
Add a validate check using `[Required]` attribute:
|
||||
```C#
|
||||
[SerializeField, Required] private GameObject playerPrefab = null; // If someone forgets to assign it, it would be invalid.
|
||||
```
|
||||
|
||||
Open Validator Window:
|
||||
> Window -> General -> Validator
|
||||
|
||||
Run the validator:
|
||||
> Click the 'run/play' button and wait for the report to be generated.
|
||||
|
||||
## Install
|
||||
|
||||
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
|
||||
|
||||
[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
|
||||
|
||||
|
||||
## LICENSE
|
||||
|
||||
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
|
||||
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
|
||||
|
@ -1,9 +1,9 @@
|
||||
namespace Validator
|
||||
{
|
||||
public static partial class ReportCategories
|
||||
{
|
||||
public const string Art = "Art";
|
||||
public const string Design = "Design";
|
||||
public const string Code = "Code";
|
||||
}
|
||||
public static partial class ReportCategories
|
||||
{
|
||||
public const string Art = "Art";
|
||||
public const string Design = "Design";
|
||||
public const string Code = "Code";
|
||||
}
|
||||
}
|
8
Runtime/Validators.meta
Normal file
8
Runtime/Validators.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cd25e23ad137e24ea0f469556831712
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Runtime/Validators/Attributes.meta
Normal file
8
Runtime/Validators/Attributes.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25705f09a21a10049aed213ea301db84
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
19
Runtime/Validators/Attributes/RequiredAttribute.cs
Normal file
19
Runtime/Validators/Attributes/RequiredAttribute.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
|
||||
namespace Validator
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
|
||||
public class RequiredAttribute : Attribute
|
||||
{
|
||||
public WarningType WarningType { get; private set; } = WarningType.Error;
|
||||
public string Category { get; private set; } = ReportCategories.Design;
|
||||
|
||||
public RequiredAttribute() { }
|
||||
|
||||
public RequiredAttribute(WarningType warningType = WarningType.Error, string category = ReportCategories.Design)
|
||||
{
|
||||
WarningType = warningType;
|
||||
Category = category;
|
||||
}
|
||||
}
|
||||
}
|
11
Runtime/Validators/Attributes/RequiredAttribute.cs.meta
Normal file
11
Runtime/Validators/Attributes/RequiredAttribute.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dbbb107f0e849140b1132ac5dcca90f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.vertexcolor.validator",
|
||||
"displayName": "Validator",
|
||||
"version": "0.1.1",
|
||||
"version": "0.1.4",
|
||||
"unity": "2019.3",
|
||||
"description": "Unity project validator framework.",
|
||||
"category": "Tool",
|
||||
|
Reference in New Issue
Block a user