d225f897ba
long ids but not long enough!
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- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
2023-06-30 03:28:44 +02:00
1556f95485
SceneGrid SceneView test
2023-06-29 00:20:01 +02:00
c42a23d6fa
Simple grid generation and loading
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- Grid generation
- Grid loading
- GridIds
- Still having issues with serialization of the grid data structure
2023-06-28 01:07:27 +02:00
afd241655c
ScenePartitionSS Saving
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And added reload function to reload previously/currently loaded partitions.
2023-06-27 01:09:28 +02:00
7e8d46623a
ScriptableSingleton for data
2023-06-27 00:24:46 +02:00
3118e18c20
Update ScenePartitionSO.cs
2023-06-26 01:09:06 +02:00
b6f9052cff
Work State Serialization
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- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00
3bba6da1a6
SerializationUtility
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- Split local editor data into separate SO
- Serializable dicts, sorted lists and sorted sets
- Only delete and save loaded partitions
2023-06-25 15:51:54 +02:00
b067522a95
ScenePartitionObject
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- Loading
- Partial loading
- Saving
2023-06-25 04:39:12 +02:00
f2e785f3fb
Saving & unloading
2023-06-24 16:43:10 +02:00
bdbfaf34c0
Basic split saving and loading of scene files
2023-06-24 14:27:50 +02:00
a335984b1c
Initial commit
2023-06-24 13:23:31 +02:00