Commit Graph

12 Commits

Author SHA1 Message Date
max
d225f897ba long ids but not long enough!
- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
2023-06-30 03:28:44 +02:00
max
1556f95485 SceneGrid SceneView test 2023-06-29 00:20:01 +02:00
max
c42a23d6fa Simple grid generation and loading
- Grid generation
- Grid loading
- GridIds
- Still having issues with serialization of the grid data structure
2023-06-28 01:07:27 +02:00
max
afd241655c ScenePartitionSS Saving
And added reload function to reload previously/currently loaded partitions.
2023-06-27 01:09:28 +02:00
max
7e8d46623a ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
max
3118e18c20 Update ScenePartitionSO.cs 2023-06-26 01:09:06 +02:00
max
b6f9052cff Work State Serialization
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00
max
3bba6da1a6 SerializationUtility
- Split local editor data into separate SO
- Serializable dicts, sorted lists and sorted sets
- Only delete and save loaded partitions
2023-06-25 15:51:54 +02:00
max
b067522a95 ScenePartitionObject
- Loading
- Partial loading
- Saving
2023-06-25 04:39:12 +02:00
max
f2e785f3fb Saving & unloading 2023-06-24 16:43:10 +02:00
max
bdbfaf34c0 Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
max
a335984b1c Initial commit 2023-06-24 13:23:31 +02:00