One file per scene object. Reduce the overlap between users by splitting the scene data into multiple smaller files.
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max 3bba6da1a6 SerializationUtility
- Split local editor data into separate SO
- Serializable dicts, sorted lists and sorted sets
- Only delete and save loaded partitions
2023-06-25 15:51:54 +02:00
Editor SerializationUtility 2023-06-25 15:51:54 +02:00
Runtime SerializationUtility 2023-06-25 15:51:54 +02:00
.gitattributes Initial commit 2023-06-24 13:23:31 +02:00
.gitignore Initial commit 2023-06-24 13:23:31 +02:00
Editor.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
LICENSE Initial commit 2023-06-24 13:23:31 +02:00
LICENSE.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
package.json Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
package.json.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
README.md Initial commit 2023-06-24 13:23:31 +02:00
README.md.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
Runtime.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00

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