Commit Graph

10 Commits

Author SHA1 Message Date
max
8b44c33813 Editor layout
- Cleanup the editors a bit
- Editor foldout scope
- Cell size to editor (this is user preference data, could be put in EditorPrefs later)
2023-07-09 23:01:48 +02:00
max
cf3198b0b7 Updated ScenePartitionEditorWindow
- Added clear button here instead of in ScenePartitionSOEditor
- Added editor util for horizontal line
- Exposed scene grid cell size value
2023-07-04 23:34:54 +02:00
max
80c90d884a ulong and grid list wrapper test
- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
2023-07-03 23:35:29 +02:00
max
6f600c38ab namespaces 2023-07-03 00:47:53 +02:00
max
d225f897ba long ids but not long enough!
- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
2023-06-30 03:28:44 +02:00
max
1556f95485 SceneGrid SceneView test 2023-06-29 00:20:01 +02:00
max
c42a23d6fa Simple grid generation and loading
- Grid generation
- Grid loading
- GridIds
- Still having issues with serialization of the grid data structure
2023-06-28 01:07:27 +02:00
max
b6f9052cff Work State Serialization
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00
max
3bba6da1a6 SerializationUtility
- Split local editor data into separate SO
- Serializable dicts, sorted lists and sorted sets
- Only delete and save loaded partitions
2023-06-25 15:51:54 +02:00
max
bdbfaf34c0 Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00