generated from max/template-unity-project
Basic split saving and loading of scene files
This commit is contained in:
14
Runtime/VertexColor.ScenePartition.asmdef
Normal file
14
Runtime/VertexColor.ScenePartition.asmdef
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "VertexColor.ScenePartition",
|
||||
"rootNamespace": "VertexColor.ScenePartition",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
7
Runtime/VertexColor.ScenePartition.asmdef.meta
Normal file
7
Runtime/VertexColor.ScenePartition.asmdef.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98426b68bf187c24cab8b1c081ec48eb
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user