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42 lines
1.0 KiB
Markdown
42 lines
1.0 KiB
Markdown
# TAO - Scene Debug Viewer
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![](Documentation~/Images/SDV_01.gif)
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A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.
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## Features
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- User presets
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- Shader and parameter configuration
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- Included examples
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- Base color
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- Triplanar grid (lit and unlit)
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- World and object space normals
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- Overdraw
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- UV checker
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- Vertex Colors
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- Texel Density
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![](Documentation~/Images/Overdraw_01.png)
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![](Documentation~/Images/UV_01.png)
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![](Documentation~/Images/WorldSpaceNormals_01.png)
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![](Documentation~/Images/TexelDensity_01.png)
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## Getting Started
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SceneDebugViewer:
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> Window/Analysis/SceneDebugViewer
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ReplacementShaderSetup:
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> Assets/Create/SceneDebugViewer/ReplacementShaderSetup
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## Install
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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## LICENSE
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Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code. |