diff --git a/CHANGELOG.md b/CHANGELOG.md index 2da9e92..9509232 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,5 @@ # Change Log: -## 0.1.0 +## 1.0.0 -- Start Project: - - ... +- Base project. diff --git a/Documentation~/Images/Overdraw_01.png b/Documentation~/Images/Overdraw_01.png new file mode 100644 index 0000000..f00da7e Binary files /dev/null and b/Documentation~/Images/Overdraw_01.png differ diff --git a/Documentation~/Images/SDV_01.gif b/Documentation~/Images/SDV_01.gif new file mode 100644 index 0000000..2a3c4ea Binary files /dev/null and b/Documentation~/Images/SDV_01.gif differ diff --git a/Documentation~/Images/UV_01.png b/Documentation~/Images/UV_01.png new file mode 100644 index 0000000..a868398 Binary files /dev/null and b/Documentation~/Images/UV_01.png differ diff --git a/Documentation~/Images/WorldSpaceNormals_01.png b/Documentation~/Images/WorldSpaceNormals_01.png new file mode 100644 index 0000000..4194c77 Binary files /dev/null and b/Documentation~/Images/WorldSpaceNormals_01.png differ diff --git a/README.md b/README.md index 058af2d..dc88fab 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,33 @@ # TAO - Scene Debug Viewer -Description. +![](Documentation~/Images/SDV_01.gif) + +A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene. + +## Features + +- User presets + - Shader and parameter configuration +- Included examples + - Base color + - Triplanar grid (lit and unlit) + - World and object space normals + - Overdraw + - UV checker + +![](Documentation~/Images/Overdraw_01.png) + +![](Documentation~/Images/UV_01.png) + +![](Documentation~/Images/WorldSpaceNormals_01.png) + +## Getting Started + +SceneDebugViewer: +> Window/Analysis/SceneDebugViewer + +ReplacementShaderSetup: +> Assets/Create/SceneDebugViewer/ReplacementShaderSetup ## Install diff --git a/THIRD PARTY NOTICES.md b/THIRD PARTY NOTICES.md index 7b0cc49..25692e4 100644 --- a/THIRD PARTY NOTICES.md +++ b/THIRD PARTY NOTICES.md @@ -1,11 +1,9 @@ This package borrows code from various different sources, including: -# []() +### TriPlanar +- Author: [Ronja Böhringer](https://github.com/ronja-tutorials) +- Source: [GitHub](https://github.com/ronja-tutorials/ShaderTutorials/blob/master/Assets/010_Triplanar_Mapping/triplanar_mapping.shader) +- License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) -### Relevant Files -- []() - -### Credits -- Author: []() -- Source: []() -- License: []() +### WorldSpaceNormals +- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html) \ No newline at end of file diff --git a/package.json b/package.json index 31f0255..e69cabc 100644 --- a/package.json +++ b/package.json @@ -1,9 +1,8 @@ { "name": "com.tech_art_outsource.scene_debug_viewer", "displayName": "TAO Scene Debug Viewer", - "version": "0.1.0", - "unity": "2019.3", - "unityRelease": "7f1", + "version": "1.0.0", + "unity": "2019.4", "description": "View your scene with custom shaders to enhance debugging/development.", "category": "Tool", "type": "tool", diff --git a/package.json.meta b/package.json.meta index da7f57f..c3a79e0 100644 --- a/package.json.meta +++ b/package.json.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 guid: 3467fbc0ec8cc25408345bcc70032990 +importerOverride: UnityEditor.CoreModule:UnityEditor:TextScriptImporter PackageManifestImporter: externalObjects: {} userData: