Compare commits

33 Commits

Author SHA1 Message Date
max
5eaf3547dc Random uint util 2024-11-16 14:54:34 +01:00
max
d80e1177b9 vcs 2024-11-16 13:22:38 +01:00
max
cf6cd080c6 Add component button 2024-11-13 21:11:50 +01:00
max
87ee6df46f Inspector tests 2024-11-02 21:59:35 +01:00
max
57b42d8daa Really basic component inspection 2024-10-22 23:54:36 +02:00
max
2a351f7b9d re-added moontools.ecs submodule 2024-10-22 21:14:21 +02:00
max
7225d13880 Optimized filter for transform entities with missing LocalToWorld components 2024-10-21 22:48:57 +02:00
max
567714a52d Profiler threading support, flame graph
Changed the profiler into a node based system for better data access, more overhead than the simple struct+depth info but can hold more detail and less post processing of data
Profiler now also profiles threads
Added some test profile tags
The profiler window now also has a FlameGraph
2024-10-20 23:17:41 +02:00
max
2c84e650d6 Combined transform systems
Profiler window calls count
Parallel transform system is now in the normal transform system
Removed unused parent system
2024-10-20 03:51:59 +02:00
max
82fe47f627 Profiler and LocalToWorldThreadedSystem
Added a simple profiler
Testing LocalToWorldSystem with Parallel execution for root nodes
2024-10-19 23:41:05 +02:00
max
6be63195f0 comment 2024-10-15 23:19:46 +02:00
max
9387bfa59c switched back to imgui dragdrop 2024-10-15 23:17:58 +02:00
max
86b54e1521 test with ecs source and target drag drops 2024-10-15 23:15:35 +02:00
max
ba88432e77 unsafe drag drop test
- unsafe because of entity reference
- unsafe because of unsafe code lol
- fixes in parent/child system
2024-10-15 22:29:19 +02:00
max
5cc876fce9 tree hierachy and selection test 2024-10-15 21:47:23 +02:00
max
91b4f5fafb hierachy and parent child system updates
- started working on an editor hierarchy window
- testing filters
- testing parent child relations without system
- testing root component
- thinking about how to get all entities that are not a child, but also don't have an other identifying component
2024-10-15 00:41:45 +02:00
max
0d14a32726 added idenentity transform 2024-10-13 01:20:23 +02:00
max
b3adef3a40 Naming, comments and local to world update 2024-10-13 01:05:46 +02:00
max
30deeca452 ecs and tranforms
added the moonworks ecs library.
testing it by setting up a transform and parent system.
2024-10-13 00:08:01 +02:00
max
6f505f34a9 Unload resources before destroying device. 2024-07-20 00:45:16 +02:00
92cf24fe9f - Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
2024-07-13 13:45:12 +02:00
cce6e00960 - Merge 2024-07-12 23:11:47 +02:00
1096597161 - Fixed bug in builder when no content files exist 2024-07-12 23:10:44 +02:00
d45f7c3b8c - Fixed bug in builder when no content files exist 2024-07-12 23:08:52 +02:00
max
7a81026ca5 Merge remote-tracking branch 'origin/ImGui' 2024-07-12 19:51:41 +02:00
max
60b85960ff EditorGui setup 2024-07-12 19:09:59 +02:00
max
b003ffbaec Merge branch 'main' into ImGui 2024-07-12 18:08:28 +02:00
max
777059489c updated project structure 2024-07-12 17:59:06 +02:00
max
16b04ea22a Editor dummy code 2024-07-12 17:27:01 +02:00
dd3bbf1d5b - Re-added win libs 2024-07-11 23:48:45 +02:00
38080703ec - Deleted ignored folders 2024-07-11 23:47:43 +02:00
fe582c4fba - Added build configurations
- Configured csprojects
- CopyLibs functionality in builder
2024-07-11 23:46:32 +02:00
97c2b308f1 Added builder
Added shader importer
2024-07-06 23:33:04 +02:00
83 changed files with 2535 additions and 1034 deletions

9
.gitignore vendored
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@ -451,8 +451,13 @@ FodyWeavers.xsd
#------------------------- Nerfed ------------------------- #------------------------- Nerfed -------------------------
Bin/
Intermediate/
imgui.ini imgui.ini
# include libs # include libs
!/libs/lib64 !/Native/lib64
!/libs/x64 !/Native/x64

3
.gitmodules vendored
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@ -16,3 +16,6 @@
[submodule "Nerfed.Runtime/Libraries/ImGui.NET"] [submodule "Nerfed.Runtime/Libraries/ImGui.NET"]
path = Nerfed.Runtime/Libraries/ImGui.NET path = Nerfed.Runtime/Libraries/ImGui.NET
url = https://github.com/ImGuiNET/ImGui.NET.git url = https://github.com/ImGuiNET/ImGui.NET.git
[submodule "Nerfed.Runtime/Libraries/MoonTools.ECS"]
path = Nerfed.Runtime/Libraries/MoonTools.ECS
url = https://github.com/MoonsideGames/MoonTools.ECS.git

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@ -2,5 +2,12 @@
<project version="4"> <project version="4">
<component name="VcsDirectoryMappings"> <component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" /> <mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/FAudio" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/ImGui.NET" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/MoonTools.ECS" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/RefreshCS" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/SDL2CS" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/WellspringCS" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/dav1dfile" vcs="Git" />
</component> </component>
</project> </project>

7
Directory.Build.props Normal file
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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<OutDir>../Bin/$(MSBuildProjectName)</OutDir>
<BaseIntermediateOutputPath Condition="'$(BaseIntermediateOutputPath)'=='' ">../Intermediate/$(MSBuildProjectName)</BaseIntermediateOutputPath>
</PropertyGroup>
</Project>

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@ -0,0 +1,129 @@
using System.Collections;
using System.ComponentModel;
using System.Reflection;
namespace Nerfed.Builder;
public class ArgsParser<TArgs> where TArgs : new()
{
private enum ArgType
{
None,
Key,
Value
}
public TArgs Arguments { get; }
private readonly string[] args;
private readonly Dictionary<string, PropertyInfo> argKeyPropertyMap = new Dictionary<string, PropertyInfo>();
public ArgsParser(string[] args)
{
this.args = args;
Arguments = new TArgs();
PropertyInfo[] properties = Arguments.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public);
foreach (PropertyInfo property in properties)
{
ArgumentAttribute argAttribute = property.GetCustomAttribute<ArgumentAttribute>();
if (argAttribute == null || string.IsNullOrEmpty(argAttribute.ArgKey))
{
continue;
}
argKeyPropertyMap.Add(argAttribute.ArgKey, property);
}
}
public bool Parse()
{
PropertyInfo property = null;
ArgType lastArgType = ArgType.None;
for (int i = 0; i < args.Length; i++)
{
string arg = args[i];
if (arg[0] == '-')
{
if (!argKeyPropertyMap.TryGetValue(arg, out property))
{
Console.Error.WriteLine($"Invalid argument: {arg}, no such argument key exists");
return false;
}
// Boolean arguments require no value, set to true immidiately.
if (property.PropertyType == typeof(bool))
{
property.SetValue(Arguments, true);
lastArgType = ArgType.Value;
}
else
{
lastArgType = ArgType.Key;
}
}
else
{
if (lastArgType == ArgType.None)
{
Console.Error.WriteLine($"Invalid argument: {arg}, no argument key was provided");
return false;
}
Type propertyType = property.PropertyType;
if (propertyType.IsArray)
{
throw new InvalidOperationException("Arrays are not supported, use List<T> instead");
}
bool propertyTypeIsList = propertyType.IsGenericType && propertyType.GetGenericTypeDefinition() == typeof(List<>);
if (propertyTypeIsList)
{
propertyType = propertyType.GenericTypeArguments[0];
}
TypeConverter typeConverter = TypeDescriptor.GetConverter(propertyType);
object value = typeConverter.ConvertFromString(arg);
if (value is string stringValue)
{
if (!string.IsNullOrEmpty(stringValue))
{
if (stringValue[0] == '"')
{
stringValue = stringValue.Substring(1, stringValue.Length - 1);
}
if (stringValue[^1] == '"')
{
stringValue = stringValue.Substring(0, stringValue.Length - 1);
}
value = stringValue;
}
}
if (propertyTypeIsList)
{
IList list = (IList)property.GetValue(Arguments);
if (list == null)
{
list = (IList)Activator.CreateInstance(property.PropertyType);
property.SetValue(Arguments, list);
}
list.Add(value);
}
else
{
property.SetValue(Arguments, value);
}
lastArgType = ArgType.Value;
}
}
return true;
}
}

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@ -0,0 +1,11 @@
namespace Nerfed.Builder;
public class ArgumentAttribute : Attribute
{
public string ArgKey { get; }
public ArgumentAttribute(string argKey)
{
ArgKey = argKey;
}
}

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@ -0,0 +1,19 @@
namespace Nerfed.Builder;
public class BuildArgs
{
[Argument("-build")]
public bool Build { get; set; }
[Argument("-resourcePath")]
public string ResourcePath { get; set; }
[Argument("-resourceOutPath")]
public string ResourceOutPath { get; set; }
[Argument("-platform")]
public string Platform { get; set; }
[Argument("-resourceFiles")]
public List<string> ResourceFiles { get; set; }
}

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@ -0,0 +1,144 @@
using System.Diagnostics;
namespace Nerfed.Builder;
public class Builder : IDisposable
{
private readonly Dictionary<string, IImporter> importers = new Dictionary<string, IImporter>();
private readonly RawFileImporter rawFileImporter;
public Builder()
{
rawFileImporter = new RawFileImporter();
importers.Add(".vert", new ShaderImporter(ShaderStage.Vertex)); // Vertex shader
importers.Add(".frag", new ShaderImporter(ShaderStage.Fragment)); // Fragment shader
//importers.Add(".tesc", shaderImporter); // Tessellation control shader
//importers.Add(".tese", shaderImporter); // Tessellation evaluation shader
//importers.Add(".geom", shaderImporter); // Geometry shader
//importers.Add(".comp", shaderImporter); // Compute shader
}
public void Run(BuildArgs args)
{
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
//CopyLibs(args.ResourcePath);
List<string> contentFiles = args.ResourceFiles;
// If no files are provided, build all content.
if (args.ResourceFiles == null)
{
contentFiles = [];
CollectAssetFiles(args.ResourcePath, args.ResourcePath, ref contentFiles);
}
if (contentFiles.Count > 0)
{
ParallelOptions parallelOptions = new ParallelOptions
{
MaxDegreeOfParallelism = contentFiles.Count
};
Parallel.ForEach(contentFiles, parallelOptions, relativeFile =>
{
try
{
string inFile = $"{args.ResourcePath}/{relativeFile}";
if (!File.Exists(inFile))
{
Console.Error.WriteLine($"Asset file '{relativeFile}' not found");
return;
}
string outFile = $"{args.ResourceOutPath}/{relativeFile}{PathUtil.ImportedFileExtension}";
FileInfo inFileInfo = new FileInfo(inFile);
FileInfo outFileInfo = new FileInfo(outFile);
if (!FileUtil.IsNewer(inFileInfo, outFileInfo))
{
// File has not changed since last build, no need to build this one.
return;
}
string outDir = Path.GetDirectoryName(outFile);
if (!Directory.Exists(outDir))
{
Directory.CreateDirectory(outDir);
}
string ext = Path.GetExtension(inFile).ToLower();
if (importers.TryGetValue(ext, out IImporter importer))
{
importer.Import(inFile, outFile);
}
else
{
rawFileImporter.Import(inFile, outFile);
}
Console.WriteLine(relativeFile);
}
catch (Exception e)
{
Console.Error.WriteLine($"Import error on asset '{relativeFile}': {e.Message}");
}
});
}
Console.WriteLine($"Build content completed in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
}
/*private void CopyLibs(string projectPath)
{
string libDir = $"{AppDomain.CurrentDomain.BaseDirectory}/../../Native/";
if (OperatingSystem.IsWindows())
{
libDir += "x64";
}
else if (OperatingSystem.IsLinux())
{
libDir += "lib64";
}
else if (OperatingSystem.IsMacOS())
{
libDir += "osx";
}
libDir = Path.GetFullPath(libDir);
foreach (string libFile in Directory.EnumerateFiles(libDir))
{
FileInfo srcFileInfo = new FileInfo(libFile);
FileInfo dstFileInfo = new FileInfo($"{projectPath}/{PathUtil.BuildFolderName}/{Path.GetFileName(libFile)}");
if (FileUtil.IsNewer(srcFileInfo, dstFileInfo))
{
FileUtil.Copy(srcFileInfo, dstFileInfo);
}
}
}*/
private void CollectAssetFiles(string assetDir, string dir, ref List<string> files)
{
foreach (string file in Directory.EnumerateFiles(dir))
{
string relativeFile = file.Substring(assetDir.Length, file.Length - assetDir.Length);
if (relativeFile[0] == Path.DirectorySeparatorChar || relativeFile[0] == Path.AltDirectorySeparatorChar)
{
relativeFile = relativeFile.Substring(1, relativeFile.Length - 1);
}
files.Add(relativeFile);
}
foreach (string subDir in Directory.EnumerateDirectories(dir))
{
CollectAssetFiles(assetDir, subDir, ref files);
}
}
public void Dispose() { }
}

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@ -0,0 +1,49 @@
namespace Nerfed.Builder;
public static class FileUtil
{
public static void Copy(FileInfo srcFile, FileInfo dstFile)
{
Copy(srcFile.FullName, dstFile.FullName);
}
public static void Copy(string srcFile, string dstFile)
{
string dstDir = Path.GetDirectoryName(dstFile);
if (!Directory.Exists(dstDir))
{
Directory.CreateDirectory(dstDir);
}
File.Copy(srcFile, dstFile, true);
UpdateFileTimeAttributes(dstFile);
}
public static void WriteBytes(string dstFile, byte[] bytes)
{
File.WriteAllBytes(dstFile, bytes);
UpdateFileTimeAttributes(dstFile);
}
public static void UpdateFileTimeAttributes(string file)
{
// Copy over date time attributes so we can check if the file changed.
FileInfo dstFileInfo = new FileInfo(file);
DateTime now = DateTime.Now;
DateTime utcNow = DateTime.UtcNow;
dstFileInfo.CreationTime = now;
dstFileInfo.CreationTimeUtc = utcNow;
dstFileInfo.LastWriteTime = now;
dstFileInfo.LastWriteTimeUtc = utcNow;
dstFileInfo.LastAccessTime = now;
dstFileInfo.LastAccessTimeUtc = utcNow;
}
/// <summary>
/// True if the inFileInfo is newer than the outFileInfo.
/// </summary>
public static bool IsNewer(FileInfo inFileInfo, FileInfo outFileInfo)
{
return !outFileInfo.Exists || outFileInfo.LastWriteTime <= inFileInfo.LastWriteTime;
}
}

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@ -0,0 +1,6 @@
namespace Nerfed.Builder;
public interface IImporter
{
void Import(string inFile, string outFile);
}

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@ -0,0 +1,9 @@
namespace Nerfed.Builder;
public class RawFileImporter : IImporter
{
public void Import(string inFile, string outFile)
{
FileUtil.Copy(inFile, outFile);
}
}

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@ -0,0 +1,157 @@
using Vortice.ShaderCompiler;
using Vortice.SPIRV.Reflect;
namespace Nerfed.Builder;
// Values should match the ShaderStage enum in the runtime.
public enum ShaderStage
{
Vertex,
Fragment
}
// Values should match the ShaderFormat enum in the runtime.
public enum ShaderFormat
{
Invalid,
SPIRV,
HLSL,
DXBC,
DXIL,
MSL,
METALLIB,
SECRET
}
public class ShaderImporter : IImporter
{
private readonly ShaderStage shaderStage;
public ShaderImporter(ShaderStage shaderStage)
{
this.shaderStage = shaderStage;
}
public unsafe void Import(string inFile, string outFile)
{
string name = Path.GetFileNameWithoutExtension(inFile);
string nameWithExt = Path.GetFileName(inFile);
// Compile the shader.
Result compileResult;
using (Compiler compiler = new Compiler())
{
string shaderSource = File.ReadAllText(inFile);
compileResult = compiler.Compile(shaderSource, nameWithExt, ToShaderKind(shaderStage));
}
if (compileResult.Status != CompilationStatus.Success)
{
Console.Error.WriteLine($"Failed to compile {nameWithExt}\n{compileResult.ErrorMessage}");
return;
}
if (compileResult.ErrorsCount > 0 || compileResult.WarningsCount > 0)
{
Console.Error.WriteLine(compileResult.ErrorMessage);
}
Span<byte> byteCode = compileResult.GetBytecode();
// Inspect SPIR-V bytecode for information which the runtime requires to create a shader resource.
SpvReflectShaderModule module = new SpvReflectShaderModule();
if (!CheckReflectResult(SPIRVReflectApi.spvReflectCreateShaderModule(byteCode, &module), name))
{
return;
}
uint descriptorSetCount = 0;
if (!CheckReflectResult(SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, null), name))
{
return;
}
int uniformBufferCount = 0;
int storageBufferCount = 0;
int storageTextureCount = 0;
int samplerCount = 0;
if (descriptorSetCount > 0)
{
SpvReflectDescriptorSet* descriptorSets = stackalloc SpvReflectDescriptorSet[(int)descriptorSetCount];
if (!CheckReflectResult(
SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, &descriptorSets),
name
))
{
return;
}
for (int i = 0; i < descriptorSetCount; i++)
{
SpvReflectDescriptorSet set = descriptorSets[i];
for (int j = 0; j < set.binding_count; j++)
{
SpvReflectDescriptorBinding binding = *set.bindings[j];
if (binding.descriptor_type == SpvReflectDescriptorType.UniformBuffer)
{
uniformBufferCount++;
}
else if (binding.descriptor_type == SpvReflectDescriptorType.StorageBuffer)
{
storageBufferCount++;
}
else if (binding.descriptor_type == SpvReflectDescriptorType.StorageTexelBuffer)
{
storageTextureCount++;
}
else if (binding.descriptor_type == SpvReflectDescriptorType.Sampler ||
binding.descriptor_type == SpvReflectDescriptorType.CombinedImageSampler)
{
samplerCount++;
}
}
}
}
//TODO: Convert SPIR-V to other bytecode formats here (DX/Consoles).
ShaderFormat format = ShaderFormat.SPIRV;
// Write shader meta-data and bytecode to the output file.
using (FileStream stream = new FileStream(outFile, FileMode.Create, FileAccess.Write))
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.Write((int)format);
writer.Write((int)shaderStage);
writer.Write(uniformBufferCount);
writer.Write(storageBufferCount);
writer.Write(storageTextureCount);
writer.Write(samplerCount);
writer.Write(byteCode.Length);
writer.Write(byteCode);
}
}
}
private bool CheckReflectResult(SpvReflectResult result, string name)
{
if (result != SpvReflectResult.Success)
{
Console.Error.WriteLine($"SpirV-Reflect failure for '{name}': {result}");
return false;
}
return true;
}
private ShaderKind ToShaderKind(ShaderStage shaderStage)
{
switch (shaderStage)
{
case ShaderStage.Vertex: return ShaderKind.VertexShader;
case ShaderStage.Fragment: return ShaderKind.FragmentShader;
default: throw new ArgumentOutOfRangeException(nameof(shaderStage));
}
}
}

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@ -0,0 +1,33 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<Optimize>true</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<Optimize>true</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Vortice.ShaderCompiler" Version="1.7.3" />
<PackageReference Include="Vortice.SPIRV.Reflect" Version="1.0.3" />
</ItemGroup>
</Project>

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@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=builder/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=builder_005Cimporters/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=packager/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -0,0 +1,6 @@
namespace Nerfed.Builder;
public class PackageArgs
{
}

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@ -0,0 +1,12 @@
namespace Nerfed.Builder;
public class Packager : IDisposable
{
public void Run(PackageArgs args)
{
}
public void Dispose()
{
}
}

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@ -0,0 +1,6 @@
namespace Nerfed.Builder;
public static class PathUtil
{
public const string ImportedFileExtension = ".bin";
}

70
Nerfed.Builder/Program.cs Normal file
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@ -0,0 +1,70 @@
using System.Diagnostics;
namespace Nerfed.Builder;
internal class Program
{
private static int Main(string[] args)
{
if (Debugger.IsAttached)
{
return Run(args);
}
else
{
try
{
return Run(args);
}
catch (Exception e)
{
Console.Error.WriteLine(e.Message);
return -1;
}
}
}
private static int Run(string[] rawArgs)
{
if (rawArgs.Length == 0)
{
Console.Error.WriteLine($"Invalid build type '{rawArgs[0]}' expected '-build' or '-package'");
return -1;
}
string buildType = rawArgs[0].ToLower();
if (buildType == "-build")
{
ArgsParser<BuildArgs> parser = new ArgsParser<BuildArgs>(rawArgs);
if (!parser.Parse())
{
Console.Error.Write("Failed to parse build arguments");
return -1;
}
using (Builder builder = new Builder())
{
builder.Run(parser.Arguments);
}
}
else if (buildType == "-package")
{
ArgsParser<PackageArgs> parser = new ArgsParser<PackageArgs>(rawArgs);
if (!parser.Parse())
{
Console.Error.Write("Failed to parse package arguments");
return -1;
}
using (Packager packager = new Packager())
{
packager.Run(parser.Arguments);
}
Console.Error.WriteLine("Packaging not yet implemented");
return -1;
}
return 0;
}
}

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@ -0,0 +1,4 @@
namespace Nerfed.Editor.Components;
public readonly record struct SelectedInHierachy;
public readonly record struct ClickedInHierachy;

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Runtime ID" AfterTargets="Build">
<Message Text="Runtime ID: $(RuntimeIdentifier)" Importance="high"/>
</Target>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))">
<Libs Include="..\Native\x64\**\*.*"/>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))">
<Libs Include="..\Native\lib64\**\*.*"/>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))">
<Libs Include="..\Native\osx\**\*.*"/>
</ItemGroup>
<Target Name="CopyLibs" AfterTargets="Build">
<Copy SourceFiles="@(Libs)" DestinationFolder="$(OutDir)" SkipUnchangedFiles="true" OverwriteReadOnlyFiles="true"/>
</Target>
</Project>

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@ -0,0 +1,77 @@
using ImGuiNET;
using Nerfed.Runtime;
using Nerfed.Runtime.Graphics;
using Nerfed.Runtime.Gui;
namespace Nerfed.Editor
{
internal static class EditorGui
{
private static GuiController guiController;
internal static void Initialize()
{
// Create GuiController.
guiController = new GuiController(Engine.GraphicsDevice, Engine.MainWindow, Color.DimGray);
// Subscribe to GUI update.
// GuiController.OnGui call => UpdateDock;
// GuiController.OnGui call => UpdateEditorWindows;
// GuiController.OnGui call => ...;
guiController.OnGui += HandleOnGui;
}
internal static void Update()
{
// Update GuiController.
guiController.Update(Engine.Timestep.TotalSeconds);
}
internal static void Render()
{
// Reneder GuiController.
guiController.Render();
}
internal static void Quit()
{
guiController.Dispose();
}
private static void UpdateDock()
{
// Setup default dockspace for the main window.
uint id = ImGui.GetID("MainDockSpace");
ImGui.DockSpaceOverViewport(id, ImGui.GetMainViewport(), ImGuiDockNodeFlags.None);
}
private static void UpdateMainMenu()
{
if (ImGui.BeginMainMenuBar())
{
if (ImGui.BeginMenu("File"))
{
if (ImGui.MenuItem("Exit"))
{
Engine.Quit();
}
ImGui.EndMenu();
}
ImGui.EndMainMenuBar();
}
}
private static void HandleOnGui()
{
UpdateMainMenu();
UpdateDock();
ImGui.ShowDemoWindow();
foreach (MoonTools.ECS.System system in Program.editorSystems)
{
using ProfilerScope scope = new(system.GetType().Name);
system.Update(Engine.Timestep);
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Nerfed.Runtime\Nerfed.Runtime.csproj" />
</ItemGroup>
<Import Project=".\CopyLibs.targets" />
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="&quot;$(ProjectDir)../Bin/Nerfed.Builder/Nerfed.Builder&quot; -build -resourcePath &quot;$(ProjectDir)Resources&quot; -resourceOutPath &quot;$(TargetDir)Resources&quot; " />
</Target>
</Project>

107
Nerfed.Editor/Program.cs Normal file
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using MoonTools.ECS;
using Nerfed.Editor.Systems;
using Nerfed.Runtime;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Systems;
using Nerfed.Runtime.Util;
using System.Numerics;
namespace Nerfed.Editor;
internal class Program
{
private static readonly World world = new World();
private static List<MoonTools.ECS.System> systems = new List<MoonTools.ECS.System>();
public static List<MoonTools.ECS.System> editorSystems = new List<MoonTools.ECS.System>();
private static void Main(string[] args)
{
Engine.OnInitialize += HandleOnInitialize;
Engine.OnUpdate += HandleOnUpdate;
Engine.OnRender += HandleOnRender;
Engine.OnQuit += HandleOnQuit;
Engine.Run(args);
}
private static void HandleOnInitialize()
{
//systems.Add(new ParentSystem(world));
systems.Add(new LocalToWorldSystem(world));
editorSystems.Add(new EditorProfilerWindow(world));
editorSystems.Add(new EditorHierarchyWindow(world));
#if DEBUG
editorSystems.Add(new EditorInspectorWindow(world));
#endif
Entity ent1 = world.CreateEntity("parent");
world.Set(ent1, new Root());
world.Set(ent1, new LocalTransform(new Vector3(1, 0, 0), Quaternion.Identity, Vector3.One));
Entity ent2 = world.CreateEntity("child");
world.Set(ent2, new LocalTransform(new Vector3(0, 1, 0), Quaternion.Identity, Vector3.One));
Transform.SetParent(world, ent2, ent1);
Entity ent3 = world.CreateEntity("entity3");
world.Set(ent3, new Root());
Transform.SetParent(world, ent3, ent2);
Entity ent4 = world.CreateEntity("entity4");
world.Set(ent4, new Root());
Entity ent5 = world.CreateBaseEntity("entity5");
for (int i = 0; i < 256; i++)
{
Entity newEnt = world.CreateBaseEntity();
world.Set(newEnt, new LocalTransform(new Vector3(i, i, i), Quaternion.Identity, Vector3.One));
Entity parent = newEnt;
for (int j = 0; j < 2; j++) {
Entity newChildEnt = world.CreateEntity();
world.Set(newChildEnt, new LocalTransform(new Vector3(i + j * i, i - j * i, j - i * i), Quaternion.Identity, Vector3.One));
Transform.SetParent(world, newChildEnt, parent);
parent = newChildEnt;
}
}
// Open project.
// Setip EditorGui.
EditorGui.Initialize();
}
private static void HandleOnUpdate()
{
foreach (MoonTools.ECS.System system in systems)
{
using ProfilerScope scope = new(system.GetType().Name);
system.Update(Engine.Timestep);
}
using (new ProfilerScope("EditorGui.Update"))
{
// Editor Update.
EditorGui.Update();
}
// Try Catch UserCode Update.
using (new ProfilerScope("world.FinishUpdate"))
{
world.FinishUpdate();
}
}
private static void HandleOnRender()
{
using (new ProfilerScope("EditorGui.Render"))
{
EditorGui.Render();
}
}
private static void HandleOnQuit()
{
EditorGui.Quit();
}
}

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#version 450
layout(location = 0) out vec2 outTexCoord;
void main()
{
outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outTexCoord * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0);
}

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@ -0,0 +1,34 @@
#version 450
layout(location = 0) in vec2 inTexCoord;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D msdf;
layout(set = 3, binding = 0) uniform UBO
{
float pxRange;
} ubo;
float median(float r, float g, float b)
{
return max(min(r, g), min(max(r, g), b));
}
float screenPxRange()
{
vec2 unitRange = vec2(ubo.pxRange)/vec2(textureSize(msdf, 0));
vec2 screenTexSize = vec2(1.0)/fwidth(inTexCoord);
return max(0.5*dot(unitRange, screenTexSize), 1.0);
}
void main()
{
vec3 msd = texture(msdf, inTexCoord).rgb;
float sd = median(msd.r, msd.g, msd.b);
float screenPxDistance = screenPxRange() * (sd - 0.5);
float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);
outColor = mix(vec4(0.0, 0.0, 0.0, 0.0), inColor, opacity);
}

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#version 450
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec4 inColor;
layout(location = 0) out vec2 outTexCoord;
layout(location = 1) out vec4 outColor;
layout(set = 1, binding = 0) uniform UBO
{
mat4 ViewProjection;
} ubo;
void main()
{
gl_Position = ubo.ViewProjection * vec4(inPos, 1.0);
outTexCoord = inTexCoord;
outColor = inColor;
}

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/*
* This effect is based on the YUV-to-RGBA GLSL shader found in SDL.
* Thus, it also released under the zlib license:
* http://libsdl.org/license.php
*/
#version 450
layout(location = 0) in vec2 TexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 2, binding = 0) uniform sampler2D YSampler;
layout(set = 2, binding = 1) uniform sampler2D USampler;
layout(set = 2, binding = 2) uniform sampler2D VSampler;
/* More info about colorspace conversion:
* http://www.equasys.de/colorconversion.html
* http://www.equasys.de/colorformat.html
*/
const vec3 offset = vec3(-0.0625, -0.5, -0.5);
const vec3 Rcoeff = vec3(1.164, 0.000, 1.793);
const vec3 Gcoeff = vec3(1.164, -0.213, -0.533);
const vec3 Bcoeff = vec3(1.164, 2.112, 0.000);
void main()
{
vec3 yuv;
yuv.x = texture(YSampler, TexCoord).r;
yuv.y = texture(USampler, TexCoord).r;
yuv.z = texture(VSampler, TexCoord).r;
yuv += offset;
FragColor.r = dot(yuv, Rcoeff);
FragColor.g = dot(yuv, Gcoeff);
FragColor.b = dot(yuv, Bcoeff);
FragColor.a = 1.0;
}

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using ImGuiNET;
using MoonTools.ECS;
using Nerfed.Editor.Components;
using Nerfed.Runtime;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Util;
namespace Nerfed.Editor.Systems
{
// Window that draws entities.
internal class EditorHierarchyWindow : MoonTools.ECS.System
{
private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
//private readonly Filter rootEntitiesWithTransformFilter;
//private readonly Filter rootEntitiesFilterBroken;
private readonly Filter rootEntitiesFilter;
private readonly EditorHierachySelectionSystem hierachySelectionSystem;
public EditorHierarchyWindow(World world) : base(world)
{
//rootEntitiesWithTransformFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
// TODO: this doesn't work.
//rootEntitiesFilterBroken = FilterBuilder.Exclude<Child>().Build();
// Maybe the parent/child functions should add a root component when not being a child.
rootEntitiesFilter = FilterBuilder.Include<Root>().Build();
// Maybe instead of a root, if we need a component that is always on an entity and has some use we could create something like a VersionComponent which only hold an int.
// The version would update each time something changes on the entity.
// Or a EditorComponent, just a component that always gets added when in editor mode.
hierachySelectionSystem = new EditorHierachySelectionSystem(world);
}
public override void Update(TimeSpan delta)
{
ImGui.Begin("Hierarchy");
ImGuiTreeNodeFlags flags = baseFlags;
flags |= ImGuiTreeNodeFlags.DefaultOpen;
if (ImGui.TreeNodeEx("World", flags))
{
if (ImGui.BeginDragDropTarget())
{
unsafe
{
ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
if (payload.NativePtr != null)
{
Entity* data = (Entity*)payload.Data;
Entity child = data[0];
Log.Info($"Dropped {child.ID}");
Transform.RemoveParent(World, child);
}
}
ImGui.EndDragDropTarget();
}
//foreach (Entity entity in rootEntitiesWithTransformFilter.Entities)
//{
// DrawEntityAndChildren(entity);
//}
foreach (Entity entity in rootEntitiesFilter.Entities)
{
DrawEntityAndChildren(entity);
}
ImGui.TreePop();
}
ImGui.End();
hierachySelectionSystem.Update(delta);
}
private void DrawEntityAndChildren(in Entity entity)
{
ImGuiTreeNodeFlags flags = baseFlags;
if (!World.HasInRelation<ChildParentRelation>(entity))
{
flags |= ImGuiTreeNodeFlags.Leaf;
}
if (World.Has<SelectedInHierachy>(entity))
{
flags |= ImGuiTreeNodeFlags.Selected;
}
if (ImGui.TreeNodeEx($"{entity.ID} | {GetTag(entity)}", flags))
{
// TODO: fix selection, look at ImGui 1.91, https://github.com/ocornut/imgui/wiki/Multi-Select
// Selection.
if (ImGui.IsItemClicked() && !ImGui.IsItemToggledOpen())
{
World.Set(entity, new ClickedInHierachy());
}
// Drag and drop.
if (ImGui.BeginDragDropSource())
{
unsafe
{
fixed (Entity* payload = &entity)
{
ImGui.SetDragDropPayload($"{nameof(EditorHierarchyWindow)}", (IntPtr)payload, (uint)sizeof(Entity));
}
}
ImGui.EndDragDropSource();
}
if (ImGui.BeginDragDropTarget())
{
unsafe
{
ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
if (payload.NativePtr != null)
{
Entity ent = *(Entity*)payload.Data;
Log.Info($"Dropped {ent.ID}");
Transform.SetParent(World, ent, entity);
}
}
ImGui.EndDragDropTarget();
}
// Draw children.
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
foreach (Entity childEntity in childEntities)
{
DrawEntityAndChildren(childEntity);
}
ImGui.TreePop();
}
}
// System for handling the selected entities in the hierachy.
private class EditorHierachySelectionSystem : MoonTools.ECS.System
{
private readonly Filter selectedEntities;
private readonly Filter clickedEntities;
public EditorHierachySelectionSystem(World world) : base(world)
{
selectedEntities = FilterBuilder.Include<SelectedInHierachy>().Build();
clickedEntities = FilterBuilder.Include<ClickedInHierachy>().Build();
}
public override void Update(TimeSpan delta)
{
ImGuiIOPtr io = ImGui.GetIO();
if (!clickedEntities.Empty && !io.KeyCtrl)
{
foreach (Entity entity in selectedEntities.Entities)
{
Remove<SelectedInHierachy>(entity);
}
}
foreach (Entity entity in clickedEntities.Entities)
{
// Unselect.
if (Has<SelectedInHierachy>(entity))
{
Remove<SelectedInHierachy>(entity);
}
// Select.
else
{
Set(entity, new SelectedInHierachy());
}
Remove<ClickedInHierachy>(entity);
}
}
}
}
}

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@ -0,0 +1,100 @@
using System.Numerics;
using ImGuiNET;
using MoonTools.ECS;
using Nerfed.Editor.Components;
using Nerfed.Runtime.Serialization;
#if DEBUG
namespace Nerfed.Editor.Systems
{
// Window that draws entities.
internal class EditorInspectorWindow : MoonTools.ECS.DebugSystem
{
private readonly Filter selectedEntityFilter;
public EditorInspectorWindow(World world) : base(world)
{
selectedEntityFilter = FilterBuilder.Include<SelectedInHierachy>().Build();
}
public override void Update(TimeSpan delta)
{
ImGui.Begin("Inspector");
foreach (Entity entity in selectedEntityFilter.Entities)
{
DrawEntityComponents(entity);
}
ImGui.End();
}
private void DrawEntityComponents(Entity entity)
{
World.ComponentTypeEnumerator componentTypes = World.Debug_GetAllComponentTypes(entity);
// Add button of all types that we can add. Also filter out types we already have.
List<Type> componentTypesToAdd = ComponentHelper.AddComponentByType.Keys.ToList();
foreach (Type componentType in componentTypes)
{
componentTypesToAdd.Remove(componentType);
}
const string popupId = "AddComponentPopup";
if (ImGui.Button("Add Component"))
{
ImGui.OpenPopup(popupId);
}
if (ImGui.BeginPopup(popupId))
{
foreach (Type componentType in componentTypesToAdd)
{
if (ImGui.Selectable(componentType.Name))
{
if (ComponentHelper.AddComponentByType.TryGetValue(componentType, out Action<World, Entity> componentSetter))
{
componentSetter.Invoke(World, entity);
}
}
}
ImGui.EndPopup();
}
ImGui.Dummy(new Vector2(16, 16));
ImGui.Text("ComponentInspectorByType");
foreach (Type componentType in componentTypes)
{
if (ComponentHelper.ComponentInspectorByType.TryGetValue(componentType, out Action<World, Entity> componentInspector))
{
componentInspector(World, entity);
}
else if (ComponentHelper.GetComponentByType.TryGetValue(componentType, out Func<World, Entity, ValueType> componentGetter))
{
ValueType component = componentGetter.Invoke(World, entity);
ImGui.Text(component.ToString());
}
else
{
ImGui.Text(componentType.Name);
}
ImGui.Separator();
}
ImGui.Dummy(new Vector2(16, 16));
// ImGui.Text("Reflection");
// foreach (Type component in componentTypes)
// {
// System.Reflection.MethodInfo getMethodInfo = typeof(World).GetMethod("Get");
// System.Reflection.MethodInfo getComponentMethod = getMethodInfo.MakeGenericMethod(component);
// object result = getComponentMethod.Invoke(World, [entity]);
//
// // process here
// ImGui.Text(result.ToString());
// }
}
}
}
#endif

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@ -0,0 +1,204 @@
using ImGuiNET;
using MoonTools.ECS;
using Nerfed.Runtime;
namespace Nerfed.Editor.Systems
{
internal class EditorProfilerWindow : MoonTools.ECS.System
{
const ImGuiTableFlags tableFlags = ImGuiTableFlags.Resizable | ImGuiTableFlags.BordersOuter | ImGuiTableFlags.NoBordersInBody | ImGuiTableFlags.ScrollY | ImGuiTableFlags.ScrollX;
const ImGuiTreeNodeFlags treeNodeFlags = ImGuiTreeNodeFlags.SpanAllColumns;
const ImGuiTreeNodeFlags treeNodeLeafFlags = ImGuiTreeNodeFlags.SpanAllColumns | ImGuiTreeNodeFlags.Leaf | ImGuiTreeNodeFlags.NoTreePushOnOpen;
private int selectedFrame = 0;
private int previousSelectedFrame = -1;
private IOrderedEnumerable<KeyValuePair<string, (double ms, uint calls)>> orderedCombinedData = null;
public EditorProfilerWindow(World world) : base(world)
{
}
public override void Update(TimeSpan delta)
{
if (Profiler.Frames.Count <= 0)
{
return;
}
ImGui.Begin("Profiler");
ImGui.BeginChild("Toolbar", new System.Numerics.Vector2(0, 0), ImGuiChildFlags.AutoResizeY);
if (ImGui.RadioButton("Recording", Profiler.IsRecording))
{
Profiler.SetActive(!Profiler.IsRecording);
}
ImGui.SameLine();
if (Profiler.IsRecording)
{
// Select last frame when recording to see latest frame data.
selectedFrame = Profiler.Frames.Count - 1;
}
if (ImGui.SliderInt(string.Empty, ref selectedFrame, 0, Profiler.Frames.Count - 1))
{
// Stop recording when browsing frames.
Profiler.SetActive(false);
}
Profiler.Frame frame = Profiler.Frames.ElementAt(selectedFrame);
double ms = frame.ElapsedMilliseconds();
double s = 1000;
ImGui.Text($"Frame: {frame.FrameCount} ({ms:0.000} ms | {(s / ms):0} fps)");
ImGui.EndChild();
if (!Profiler.IsRecording) {
if (previousSelectedFrame != selectedFrame)
{
previousSelectedFrame = selectedFrame;
orderedCombinedData = CalculateCombinedData(frame);
}
DrawFlameGraph(frame);
DrawHierachy(frame);
ImGui.SameLine();
DrawCombined(orderedCombinedData);
}
ImGui.End();
}
private static void DrawHierachy(Profiler.Frame frame)
{
if(frame == null)
{
return;
}
ImGui.BeginChild("Hierachy", new System.Numerics.Vector2(150, 0), ImGuiChildFlags.ResizeX);
if (ImGui.BeginTable("ProfilerData", 3, tableFlags, new System.Numerics.Vector2(0, 0)))
{
ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.8f, 0);
ImGui.TableSetupColumn("thread", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
ImGui.TableSetupColumn("ms", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
ImGui.TableSetupScrollFreeze(0, 1); // Make row always visible
ImGui.TableHeadersRow();
foreach (Profiler.ScopeNode node in frame.RootNodes)
{
DrawHierachyNode(node);
}
ImGui.EndTable();
}
ImGui.EndChild();
}
private static void DrawHierachyNode(Profiler.ScopeNode node)
{
ImGui.TableNextRow();
ImGui.TableNextColumn();
bool isOpen = false;
bool isLeaf = node.Children.Count == 0;
if (isLeaf) {
ImGui.TreeNodeEx(node.Label, treeNodeLeafFlags);
}
else
{
isOpen = ImGui.TreeNodeEx(node.Label, treeNodeFlags);
}
ImGui.TableNextColumn();
ImGui.Text($"{node.ManagedThreadId}");
ImGui.TableNextColumn();
ImGui.Text($"{node.ElapsedMilliseconds():0.000}");
if (isOpen)
{
for (int i = 0; i < node.Children.Count; i++)
{
DrawHierachyNode(node.Children[i]);
}
ImGui.TreePop();
}
}
private static void DrawCombined(in IOrderedEnumerable<KeyValuePair<string, (double ms, uint calls)>> orderedCombinedData)
{
if(orderedCombinedData == null)
{
return;
}
ImGui.BeginChild("Combined", new System.Numerics.Vector2(0, 0));
if (ImGui.BeginTable("ProfilerCombinedData", 3, tableFlags, new System.Numerics.Vector2(0, 0)))
{
ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.6f, 0);
ImGui.TableSetupColumn("ms", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
ImGui.TableSetupColumn("calls", ImGuiTableColumnFlags.WidthStretch, 0.2f, 2);
ImGui.TableSetupScrollFreeze(0, 1); // Make row always visible
ImGui.TableHeadersRow();
foreach (KeyValuePair<string, (double ms, uint calls)> combinedData in orderedCombinedData)
{
ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.Text($"{combinedData.Key}");
ImGui.TableNextColumn();
ImGui.Text($"{combinedData.Value.ms:0.000}");
ImGui.TableNextColumn();
ImGui.Text($"{combinedData.Value.calls}");
}
ImGui.EndTable();
}
ImGui.EndChild();
}
private static IOrderedEnumerable<KeyValuePair<string, (double ms, uint calls)>> CalculateCombinedData(Profiler.Frame frame)
{
Dictionary<string, (double ms, uint calls)> combinedRecordData = new Dictionary<string, (double ms, uint calls)>(128);
foreach (Profiler.ScopeNode node in frame.RootNodes)
{
CalculateCombinedData(node, in combinedRecordData);
}
return combinedRecordData.OrderByDescending(x => x.Value.ms);
}
private static void CalculateCombinedData(Profiler.ScopeNode node, in Dictionary<string, (double ms, uint calls)> combinedRecordData)
{
if (combinedRecordData.TryGetValue(node.Label, out (double ms, uint calls) combined))
{
combinedRecordData[node.Label] = (combined.ms + node.ElapsedMilliseconds(), combined.calls + 1);
}
else
{
combinedRecordData.Add(node.Label, (node.ElapsedMilliseconds(), 1));
}
for (int i = 0; i < node.Children.Count; i++)
{
CalculateCombinedData(node.Children[i], combinedRecordData);
}
}
private static void DrawFlameGraph(Profiler.Frame frame)
{
if (frame == null)
{
return;
}
ProfilerVisualizer.RenderFlameGraph(frame);
}
}
}

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@ -0,0 +1,6 @@
using System.Numerics;
namespace Nerfed.Runtime.Components
{
public readonly record struct LocalToWorld(Matrix4x4 localToWorldMatrix);
}

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@ -0,0 +1,9 @@
using System.Numerics;
namespace Nerfed.Runtime.Components
{
public readonly record struct LocalTransform(Vector3 position, Quaternion rotation, Vector3 scale)
{
public static readonly LocalTransform Identity = new(Vector3.Zero, Quaternion.Identity, Vector3.One);
}
}

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@ -0,0 +1,11 @@
using MoonTools.ECS;
namespace Nerfed.Runtime.Components
{
public readonly record struct Root;
//public readonly record struct Parent;
//public readonly record struct PreviousParent;
public readonly record struct Child;
// Describes a relation from the child to the parent.
public readonly record struct ChildParentRelation;
}

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@ -0,0 +1,4 @@
namespace Nerfed.Runtime.Components
{
public readonly record struct Test();
}

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@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Runtime ID" AfterTargets="Build">
<Message Text="Runtime ID: $(RuntimeIdentifier)" Importance="high"/>
</Target>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))">
<Content Include="..\libs\x64\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))">
<Content Include="..\libs\lib64\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))">
<Content Include="..\libs\osx\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

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@ -7,6 +7,11 @@ namespace Nerfed.Runtime;
public static class Engine public static class Engine
{ {
public static event Action OnInitialize;
public static event Action OnUpdate;
public static event Action OnRender;
public static event Action OnQuit;
public static TimeSpan MaxDeltaTime { get; set; } = TimeSpan.FromMilliseconds(100); public static TimeSpan MaxDeltaTime { get; set; } = TimeSpan.FromMilliseconds(100);
public static bool VSync { get; set; } public static bool VSync { get; set; }
@ -19,6 +24,7 @@ public static class Engine
private static Stopwatch gameTimer; private static Stopwatch gameTimer;
private static long previousTicks = 0; private static long previousTicks = 0;
private static TimeSpan accumulatedUpdateTime = TimeSpan.Zero; private static TimeSpan accumulatedUpdateTime = TimeSpan.Zero;
private static TimeSpan accumulatedDrawTime = TimeSpan.Zero; private static TimeSpan accumulatedDrawTime = TimeSpan.Zero;
// must be a power of 2 so we can do a bitmask optimization when checking worst case // must be a power of 2 so we can do a bitmask optimization when checking worst case
@ -38,9 +44,7 @@ public static class Engine
private const string WindowTitle = "Nerfed"; private const string WindowTitle = "Nerfed";
//.. //..
private static Gui.GuiController Controller; public static void Run(string[] args)
internal static void Run(string[] args)
{ {
Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / TargetTimestep); Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / TargetTimestep);
gameTimer = Stopwatch.StartNew(); gameTimer = Stopwatch.StartNew();
@ -55,8 +59,9 @@ public static class Engine
{ {
throw new Exception("Failed to init SDL"); throw new Exception("Failed to init SDL");
} }
GraphicsDevice = new GraphicsDevice(BackendFlags.All); GraphicsDevice = new GraphicsDevice(BackendFlags.All);
GraphicsDevice.LoadDefaultPipelines();
MainWindow = new Window(GraphicsDevice, new WindowCreateInfo(WindowTitle, WindowWidth, WindowHeight, ScreenMode.Windowed)); MainWindow = new Window(GraphicsDevice, new WindowCreateInfo(WindowTitle, WindowWidth, WindowHeight, ScreenMode.Windowed));
if (!GraphicsDevice.ClaimWindow(MainWindow, SwapchainComposition.SDR, VSync ? PresentMode.VSync : PresentMode.Mailbox)) if (!GraphicsDevice.ClaimWindow(MainWindow, SwapchainComposition.SDR, VSync ? PresentMode.VSync : PresentMode.Mailbox))
@ -64,23 +69,17 @@ public static class Engine
throw new Exception("Failed to claim window"); throw new Exception("Failed to claim window");
} }
MainWindow.OnCloseEvent += (w) => {
Quit();
};
AudioDevice = new AudioDevice(); AudioDevice = new AudioDevice();
Controller = new Gui.GuiController(GraphicsDevice, MainWindow, Color.DarkOliveGreen); OnInitialize?.Invoke();
Controller.OnGui += () => {
ImGuiNET.ImGui.ShowDemoWindow();
};
while (!quit) while (!quit)
{ {
Tick(); Tick();
} }
Controller.Dispose(); OnQuit?.Invoke();
GraphicsDevice.UnclaimWindow(MainWindow); GraphicsDevice.UnclaimWindow(MainWindow);
MainWindow.Dispose(); MainWindow.Dispose();
GraphicsDevice.Dispose(); GraphicsDevice.Dispose();
@ -112,10 +111,14 @@ public static class Engine
private static void Tick() private static void Tick()
{ {
Profiler.BeginFrame();
AdvanceElapsedTime(); AdvanceElapsedTime();
if (framerateCapped) if (framerateCapped)
{ {
Profiler.BeginSample("framerateCapped");
/* We want to wait until the framerate cap, /* We want to wait until the framerate cap,
* but we don't want to oversleep. Requesting repeated 1ms sleeps and * but we don't want to oversleep. Requesting repeated 1ms sleeps and
* seeing how long we actually slept for lets us estimate the worst case * seeing how long we actually slept for lets us estimate the worst case
@ -138,6 +141,8 @@ public static class Engine
Thread.SpinWait(1); Thread.SpinWait(1);
AdvanceElapsedTime(); AdvanceElapsedTime();
} }
Profiler.EndSample();
} }
// Do not let any step take longer than our maximum. // Do not let any step take longer than our maximum.
@ -150,6 +155,7 @@ public static class Engine
{ {
while (accumulatedUpdateTime >= Timestep) while (accumulatedUpdateTime >= Timestep)
{ {
Profiler.BeginSample("Update");
Keyboard.Update(); Keyboard.Update();
Mouse.Update(); Mouse.Update();
GamePad.Update(); GamePad.Update();
@ -157,19 +163,26 @@ public static class Engine
ProcessSDLEvents(); ProcessSDLEvents();
// Tick game here... // Tick game here...
Controller.Update((float)Timestep.TotalSeconds); Profiler.BeginSample("OnUpdate");
OnUpdate?.Invoke();
Profiler.EndSample();
AudioDevice.WakeThread(); AudioDevice.WakeThread();
accumulatedUpdateTime -= Timestep; accumulatedUpdateTime -= Timestep;
Profiler.EndSample();
} }
double alpha = accumulatedUpdateTime / Timestep; double alpha = accumulatedUpdateTime / Timestep;
// Render here.. // Render here..
Controller.Render(); Profiler.BeginSample("OnRender");
OnRender?.Invoke();
Profiler.EndSample();
accumulatedDrawTime -= framerateCapTimeSpan; accumulatedDrawTime -= framerateCapTimeSpan;
} }
Profiler.EndFrame();
} }
private static TimeSpan AdvanceElapsedTime() private static TimeSpan AdvanceElapsedTime()

View File

@ -1,716 +0,0 @@
namespace Nerfed.Runtime.Graphics;
internal class EmbeddedShadersSpirV : IEmbeddedShaders
{
public ShaderFormat ShaderFormat => ShaderFormat.SPIRV;
public byte[] FullscreenVert { get; } =
[
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];
public byte[] TextMsdfFrag { get; } =
[
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0x0, 0x0, 0x38, 0x0, 0x1, 0x0,
];
public byte[] TextTransformVert { get; } =
[
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];
public byte[] VideoYuv2RgbaFrag { get; } =
[
0x3, 0x2, 0x23, 0x7, 0x0, 0x0, 0x1, 0x0, 0xB, 0x0,
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}

View File

@ -1,6 +1,6 @@
using System.Runtime.InteropServices; using Nerfed.Runtime.Video;
using Nerfed.Runtime.Video;
using RefreshCS; using RefreshCS;
using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Graphics; namespace Nerfed.Runtime.Graphics;
@ -13,12 +13,16 @@ public class GraphicsDevice : IDisposable
public BackendFlags Backend { get; } public BackendFlags Backend { get; }
public bool DebugMode { get; } public bool DebugMode { get; }
// Built-in shaders
public Shader FullscreenVertexShader { get; private set; }
public Shader VideoFragmentShader { get; private set; }
public Shader TextVertexShader { get; private set; }
public Shader TextFragmentShader { get; private set; }
// Built-in video pipeline // Built-in video pipeline
internal GraphicsPipeline VideoPipeline { get; } internal GraphicsPipeline VideoPipeline { get; private set; }
// Built-in text shader info // Built-in text shader info
public Shader TextVertexShader;
public Shader TextFragmentShader;
public VertexInputState TextVertexInputState { get; } public VertexInputState TextVertexInputState { get; }
// Built-in samplers // Built-in samplers
@ -53,85 +57,21 @@ public class GraphicsDevice : IDisposable
Backend = (BackendFlags)Refresh.Refresh_GetBackend(Handle); Backend = (BackendFlags)Refresh.Refresh_GetBackend(Handle);
IEmbeddedShaders embeddedShaders; TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
switch (Backend)
{
case BackendFlags.Vulkan:
embeddedShaders = new EmbeddedShadersSpirV();
break;
case BackendFlags.D3D11:
throw new NotImplementedException("D3D11 embedded shaders");
break;
case BackendFlags.Metal:
throw new NotImplementedException("Metal embedded shaders");
break;
default: throw new ArgumentOutOfRangeException();
}
Shader fullscreenVertShader; PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
Shader textVertShader; LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
Shader textFragShader;
Shader videoFragShader;
using (MemoryStream fullscreenVertStream = new MemoryStream(embeddedShaders.FullscreenVert)) fencePool = new FencePool(this);
{ commandBufferPool = new CommandBufferPool(this);
fullscreenVertShader = new Shader( }
this,
fullscreenVertStream,
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Vertex,
ShaderFormat = embeddedShaders.ShaderFormat
}
);
}
using (MemoryStream videoYuv2RgbaFragStream = new MemoryStream(embeddedShaders.VideoYuv2RgbaFrag)) internal void LoadDefaultPipelines()
{ {
videoFragShader = new Shader( FullscreenVertexShader = ResourceManager.Load<Shader>("Shaders/Fullscreen.vert");
this, VideoFragmentShader = ResourceManager.Load<Shader>("Shaders/Video.frag");
videoYuv2RgbaFragStream, TextVertexShader = ResourceManager.Load<Shader>("Shaders/Text.vert");
"main", TextFragmentShader = ResourceManager.Load<Shader>("Shaders/Text.frag");
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Fragment,
ShaderFormat = embeddedShaders.ShaderFormat,
SamplerCount = 3
}
);
}
using (MemoryStream textTransformVertStream = new MemoryStream(embeddedShaders.TextTransformVert))
{
textVertShader = new Shader(
this,
textTransformVertStream,
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Vertex,
ShaderFormat = embeddedShaders.ShaderFormat,
UniformBufferCount = 1
}
);
}
using (MemoryStream textMsdfFragStream = new MemoryStream(embeddedShaders.TextMsdfFrag))
{
textFragShader = new Shader(
this,
textMsdfFragStream,
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Fragment,
ShaderFormat = embeddedShaders.ShaderFormat,
SamplerCount = 1,
UniformBufferCount = 1
}
);
}
VideoPipeline = new GraphicsPipeline( VideoPipeline = new GraphicsPipeline(
this, this,
@ -144,25 +84,14 @@ public class GraphicsDevice : IDisposable
) )
), ),
DepthStencilState = DepthStencilState.Disable, DepthStencilState = DepthStencilState.Disable,
VertexShader = fullscreenVertShader, VertexShader = FullscreenVertexShader,
FragmentShader = videoFragShader, FragmentShader = VideoFragmentShader,
VertexInputState = VertexInputState.Empty, VertexInputState = VertexInputState.Empty,
RasterizerState = RasterizerState.CCW_CullNone, RasterizerState = RasterizerState.CCW_CullNone,
PrimitiveType = PrimitiveType.TriangleList, PrimitiveType = PrimitiveType.TriangleList,
MultisampleState = MultisampleState.None MultisampleState = MultisampleState.None
} }
); );
TextVertexShader = textVertShader;
TextFragmentShader = textFragShader;
TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
fencePool = new FencePool(this);
commandBufferPool = new CommandBufferPool(this);
} }
/// <summary> /// <summary>
@ -443,6 +372,11 @@ public class GraphicsDevice : IDisposable
resources.Clear(); resources.Clear();
} }
ResourceManager.Unload(FullscreenVertexShader);
ResourceManager.Unload(TextFragmentShader);
ResourceManager.Unload(TextVertexShader);
ResourceManager.Unload(VideoFragmentShader);
} }
Refresh.Refresh_DestroyDevice(Handle); Refresh.Refresh_DestroyDevice(Handle);

View File

@ -1,10 +0,0 @@
namespace Nerfed.Runtime.Graphics;
internal interface IEmbeddedShaders
{
ShaderFormat ShaderFormat { get; }
byte[] FullscreenVert { get; }
byte[] TextMsdfFrag { get; }
byte[] TextTransformVert { get; }
byte[] VideoYuv2RgbaFrag { get; }
}

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@ -1,91 +0,0 @@
using RefreshCS;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Graphics;
/// <summary>
/// Shaders are used to create graphics pipelines.
/// Graphics pipelines take a vertex shader and a fragment shader.
/// </summary>
public class Shader : RefreshResource
{
protected override Action<IntPtr, IntPtr> ReleaseFunction => Refresh.Refresh_ReleaseShader;
public uint SamplerCount { get; }
public uint StorageTextureCount { get; }
public uint StorageBufferCount { get; }
public uint UniformBufferCount { get; }
public unsafe Shader(
GraphicsDevice device,
string filePath,
string entryPointName,
in ShaderCreateInfo shaderCreateInfo
) : base(device)
{
using FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
Handle = CreateFromStream(
device,
stream,
entryPointName,
shaderCreateInfo
);
SamplerCount = shaderCreateInfo.SamplerCount;
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
}
public unsafe Shader(
GraphicsDevice device,
Stream stream,
string entryPointName,
in ShaderCreateInfo shaderCreateInfo
) : base(device)
{
Handle = CreateFromStream(
device,
stream,
entryPointName,
shaderCreateInfo
);
SamplerCount = shaderCreateInfo.SamplerCount;
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
}
private static unsafe IntPtr CreateFromStream(
GraphicsDevice device,
Stream stream,
string entryPointName,
in ShaderCreateInfo shaderCreateInfo
) {
void* bytecodeBuffer = NativeMemory.Alloc((nuint) stream.Length);
Span<byte> bytecodeSpan = new Span<byte>(bytecodeBuffer, (int) stream.Length);
stream.ReadExactly(bytecodeSpan);
Refresh.ShaderCreateInfo refreshShaderCreateInfo;
refreshShaderCreateInfo.CodeSize = (nuint) stream.Length;
refreshShaderCreateInfo.Code = (byte*) bytecodeBuffer;
refreshShaderCreateInfo.EntryPointName = entryPointName;
refreshShaderCreateInfo.Stage = (Refresh.ShaderStage) shaderCreateInfo.ShaderStage;
refreshShaderCreateInfo.Format = (Refresh.ShaderFormat) shaderCreateInfo.ShaderFormat;
refreshShaderCreateInfo.SamplerCount = shaderCreateInfo.SamplerCount;
refreshShaderCreateInfo.StorageTextureCount = shaderCreateInfo.StorageTextureCount;
refreshShaderCreateInfo.StorageBufferCount = shaderCreateInfo.StorageBufferCount;
refreshShaderCreateInfo.UniformBufferCount = shaderCreateInfo.UniformBufferCount;
IntPtr shaderModule = Refresh.Refresh_CreateShader(
device.Handle,
refreshShaderCreateInfo
);
NativeMemory.Free(bytecodeBuffer);
return shaderModule;
}
}

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@ -9,11 +9,11 @@ using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Gui; namespace Nerfed.Runtime.Gui;
internal class GuiController : IDisposable public class GuiController : IDisposable
{ {
public event Action OnGui; public event Action OnGui;
private readonly string shaderContentPath = Path.Combine(System.AppContext.BaseDirectory, "Assets", "Shaders"); private readonly string shaderContentPath = Path.Combine(System.AppContext.BaseDirectory, "Content", "Shaders");
private readonly GraphicsDevice graphicsDevice; private readonly GraphicsDevice graphicsDevice;
private readonly Window mainWindow; private readonly Window mainWindow;
@ -60,20 +60,8 @@ internal class GuiController : IDisposable
io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height); io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height);
io.DisplayFramebufferScale = Vector2.One; io.DisplayFramebufferScale = Vector2.One;
ShaderCreateInfo vertexCreateInfo = new ShaderCreateInfo { imGuiVertexShader = ResourceManager.Load<Shader>("Shaders/ImGui.vert");
ShaderStage = ShaderStage.Vertex, imGuiFragmentShader = ResourceManager.Load<Shader>("Shaders/ImGui.frag");
ShaderFormat = ShaderFormat.SPIRV,
UniformBufferCount = 1,
};
imGuiVertexShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-vertex.spv"), "main", in vertexCreateInfo);
ShaderCreateInfo fragCreateInfo = new ShaderCreateInfo {
ShaderStage = ShaderStage.Fragment,
ShaderFormat = ShaderFormat.SPIRV,
SamplerCount = 1,
};
imGuiFragmentShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-frag.spv"), "main", in fragCreateInfo);
imGuiSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp); imGuiSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp);
@ -144,9 +132,13 @@ internal class GuiController : IDisposable
io.BackendFlags |= ImGuiBackendFlags.HasSetMousePos; io.BackendFlags |= ImGuiBackendFlags.HasSetMousePos;
io.BackendFlags |= ImGuiBackendFlags.PlatformHasViewports; io.BackendFlags |= ImGuiBackendFlags.PlatformHasViewports;
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports; io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
UpdatePerFrameImGuiData(1.0 / 60.0);
ImGui.NewFrame();
frameBegun = true;
} }
public void Update(float deltaTime) public void Update(double deltaTime)
{ {
if (frameBegun) if (frameBegun)
{ {
@ -167,15 +159,15 @@ internal class GuiController : IDisposable
ImGui.EndFrame(); ImGui.EndFrame();
} }
private void UpdatePerFrameImGuiData(float deltaSeconds) private void UpdatePerFrameImGuiData(double deltaSeconds)
{ {
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height); io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height);
io.DisplayFramebufferScale = new Vector2(1, 1); io.DisplayFramebufferScale = new Vector2(1, 1);
io.DeltaTime = deltaSeconds; // DeltaTime is in seconds. io.DeltaTime = (float)deltaSeconds; // DeltaTime is in seconds.
} }
private static void UpdateInput() private void UpdateInput()
{ {
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
@ -240,7 +232,7 @@ internal class GuiController : IDisposable
} }
} }
private static void UpdateCursor() private void UpdateCursor()
{ {
ImGuiIOPtr io = ImGui.GetIO(); ImGuiIOPtr io = ImGui.GetIO();
@ -500,6 +492,7 @@ internal class GuiController : IDisposable
commandBuffer.EndRenderPass(renderPass); commandBuffer.EndRenderPass(renderPass);
} }
#region Resources
private unsafe void BuildFontAtlas() private unsafe void BuildFontAtlas()
{ {
ResourceUploader resourceUploader = new ResourceUploader(graphicsDevice); ResourceUploader resourceUploader = new ResourceUploader(graphicsDevice);
@ -528,6 +521,7 @@ internal class GuiController : IDisposable
textureStorage.Add(fontTexture); // <-- The fontTexture seems to get lost after some time (CG?). textureStorage.Add(fontTexture); // <-- The fontTexture seems to get lost after some time (CG?).
this.fontTexture = fontTexture; // <-- So we also keep a reference to make sure it doesn't happen. this.fontTexture = fontTexture; // <-- So we also keep a reference to make sure it doesn't happen.
} }
#endregion
#region Window #region Window
private void CreateWindow(ImGuiViewportPtr vp) private void CreateWindow(ImGuiViewportPtr vp)
@ -636,8 +630,8 @@ internal class GuiController : IDisposable
fontTexture?.Dispose(); fontTexture?.Dispose();
imGuiVertexBuffer?.Dispose(); imGuiVertexBuffer?.Dispose();
imGuiIndexBuffer?.Dispose(); imGuiIndexBuffer?.Dispose();
imGuiFragmentShader?.Dispose(); ResourceManager.Unload(imGuiVertexShader);
imGuiVertexShader?.Dispose(); ResourceManager.Unload(imGuiFragmentShader);
imGuiPipeline?.Dispose(); imGuiPipeline?.Dispose();
imGuiSampler?.Dispose(); imGuiSampler?.Dispose();
resourceUploader?.Dispose(); resourceUploader?.Dispose();

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@ -1,2 +0,0 @@
glslangvalidator -V imgui-vertex.glsl -o imgui-vertex.spv -S vert
glslangvalidator -V imgui-frag.glsl -o imgui-frag.spv -S frag

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@ -1,36 +1,44 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);Libraries\**\*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Libraries\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable> <Nullable>disable</Nullable>
<PublishAot>true</PublishAot> <PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization> <InvariantGlobalization>true</InvariantGlobalization>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup> </PropertyGroup>
<Import Project=".\CopyLibs.targets" /> <PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);Libraries\**\*</DefaultItemExcludes>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs" />
<Compile Include="Libraries\MoonTools.ECS\src\**\*.cs" />
<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
</ItemGroup>
</Project> </Project>

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@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=resource/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -1,29 +1,166 @@
using System.Diagnostics; using System.Collections.Concurrent;
using System.Reflection; using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Nerfed.Runtime; namespace Nerfed.Runtime;
public struct ProfilerScope : IDisposable public struct ProfilerScope : IDisposable
{ {
public ProfilerScope(string label) { public ProfilerScope(string label)
{
Profiler.BeginSample(label); Profiler.BeginSample(label);
} }
public void Dispose() { public void Dispose()
{
Profiler.EndSample(); Profiler.EndSample();
} }
} }
public static class Profiler public static class Profiler
{ {
[Conditional("PROFILER")] public class Frame(uint frameCount)
public static void BeginSample(string label) { {
public uint FrameCount { get; } = frameCount;
public long StartTime { get; } = Stopwatch.GetTimestamp();
public long EndTime { get; private set; }
// Use a concurrent list to collect all thread root nodes per frame.
public ConcurrentBag<ScopeNode> RootNodes = new ConcurrentBag<ScopeNode>();
internal void End()
{
EndTime = Stopwatch.GetTimestamp();
}
public double ElapsedMilliseconds()
{
long elapsedTicks = EndTime - StartTime;
return ((double)(elapsedTicks * 1000)) / Stopwatch.Frequency;
}
} }
[Conditional("PROFILER")] public class ScopeNode(string label)
public static void EndSample() { {
public string Label { get; } = label;
public long StartTime { get; private set; } = Stopwatch.GetTimestamp(); // Start time in ticks
public long EndTime { get; private set; }
public int ManagedThreadId { get; } = Environment.CurrentManagedThreadId;
public List<ScopeNode> Children { get; } = new List<ScopeNode>();
internal void End()
{
EndTime = Stopwatch.GetTimestamp(); // End time in ticks
}
public double ElapsedMilliseconds()
{
return ((double)(EndTime - StartTime)) * 1000 / Stopwatch.Frequency; // Convert ticks to ms
}
// Add a child node (used for nested scopes)
internal ScopeNode AddChild(string label)
{
ScopeNode child = new ScopeNode(label);
Children.Add(child);
return child;
}
}
private const int maxFrames = 128;
public static bool IsRecording { get; private set; } = true;
// Store only the last x amount of frames in memory.
public static readonly BoundedQueue<Frame> Frames = new(maxFrames);
// Use ThreadLocal to store a stack of ScopeNodes per thread and enable tracking of thread-local values.
private static readonly ThreadLocal<Stack<ScopeNode>> threadLocalScopes = new ThreadLocal<Stack<ScopeNode>>(() => new Stack<ScopeNode>(), true);
private static Frame currentFrame = null;
private static uint frameCount = 0;
public static void SetActive(bool isRecording)
{
IsRecording = isRecording;
}
[Conditional("PROFILING")]
public static void BeginFrame()
{
if (!IsRecording)
{
return;
}
currentFrame = new Frame(frameCount);
}
[Conditional("PROFILING")]
public static void EndFrame()
{
if (!IsRecording)
{
return;
}
foreach (Stack<ScopeNode> scopes in threadLocalScopes.Values)
{
if (scopes.Count > 0)
{
// Pop the left over root nodes.
ScopeNode currentScope = scopes.Pop();
currentScope.End();
}
// Clean up the thread-local stack to ensure it's empty for the next frame.
scopes.Clear();
}
currentFrame.End();
Frames.Enqueue(currentFrame);
frameCount++;
}
[Conditional("PROFILING")]
public static void BeginSample(string label)
{
if (!IsRecording)
{
return;
}
Stack<ScopeNode> scopes = threadLocalScopes.Value; // Get the stack for the current thread
if (scopes.Count == 0)
{
// First scope for this thread (new root for this thread)
ScopeNode rootScopeNode = new ScopeNode($"Thread-{Environment.CurrentManagedThreadId}");
scopes.Push(rootScopeNode);
currentFrame.RootNodes.Add(rootScopeNode); // Add root node to the frame list
}
// Create a new child under the current top of the stack
ScopeNode newScope = scopes.Peek().AddChild(label);
scopes.Push(newScope); // Push new scope to the thread's stack
}
[Conditional("PROFILING")]
public static void EndSample()
{
if (!IsRecording)
{
return;
}
Stack<ScopeNode> scopes = threadLocalScopes.Value;
if (scopes.Count > 0)
{
// Only pop if this is not the root node.
//ScopeNode currentScope = scopes.Count > 1 ? scopes.Pop() : scopes.Peek();
ScopeNode currentScope = scopes.Pop();
currentScope.End();
}
} }
} }

View File

@ -0,0 +1,156 @@
using ImGuiNET;
using System.Numerics;
namespace Nerfed.Runtime;
public static class ProfilerVisualizer
{
private const float barHeight = 20f;
private const float barPadding = 2f;
// Render the flame graph across multiple threads
public static void RenderFlameGraph(Profiler.Frame frame)
{
if (frame == null) return;
if (frame.RootNodes == null) return;
// Calculate the total timeline duration (max end time across all nodes)
double totalDuration = frame.EndTime - frame.StartTime;
double startTime = frame.StartTime;
// Precompute the maximum depth for each thread's call stack
Dictionary<int, int> threadMaxDepths = new Dictionary<int, int>();
foreach (IGrouping<int, Profiler.ScopeNode> threadGroup in frame.RootNodes.GroupBy(node => node.ManagedThreadId))
{
int maxDepth = 0;
foreach (Profiler.ScopeNode rootNode in threadGroup)
{
maxDepth = Math.Max(maxDepth, GetMaxDepth(rootNode, 0));
}
threadMaxDepths[threadGroup.Key] = maxDepth;
}
// Start a child window to support scrolling
ImGui.BeginChild("FlameGraph", new Vector2(0, 64), ImGuiChildFlags.Border | ImGuiChildFlags.ResizeY, ImGuiWindowFlags.HorizontalScrollbar | ImGuiWindowFlags.AlwaysVerticalScrollbar);
ImDrawListPtr drawList = ImGui.GetWindowDrawList();
Vector2 windowPos = ImGui.GetCursorScreenPos();
// Sort nodes by ThreadID, ensuring main thread (Thread ID 1) is on top
IOrderedEnumerable<IGrouping<int, Profiler.ScopeNode>> threadGroups = frame.RootNodes.GroupBy(node => node.ManagedThreadId).OrderBy(g => g.Key);
// Initial Y position for drawing
float baseY = windowPos.Y;
bool alternate = false;
float contentWidth = ImGui.GetContentRegionAvail().X;
// Draw each thread's flame graph row by row
foreach (IGrouping<int, Profiler.ScopeNode> threadGroup in threadGroups)
{
int threadId = threadGroup.Key;
// Compute the base Y position for this thread
float threadBaseY = baseY;
// Calculate the maximum height for this thread's flame graph
float threadHeight = (threadMaxDepths[threadId] + 1) * (barHeight + barPadding);
// Draw the alternating background for each thread row
uint backgroundColor = ImGui.ColorConvertFloat4ToU32(alternate ? new Vector4(0.2f, 0.2f, 0.2f, 1f) : new Vector4(0.1f, 0.1f, 0.1f, 1f));
drawList.AddRectFilled(new Vector2(windowPos.X, threadBaseY), new Vector2(windowPos.X + contentWidth, threadBaseY + threadHeight), backgroundColor);
alternate = !alternate;
// Draw each root node in the group (one per thread)
foreach (Profiler.ScopeNode rootNode in threadGroup)
{
RenderNode(drawList, rootNode, startTime, totalDuration, windowPos.X, threadBaseY, 0, contentWidth, false);
}
// Move to the next thread's row (max depth * height per level)
baseY += (threadMaxDepths[threadId] + 1) * (barHeight + barPadding);
}
// Ensure that ImGui knows the size of the content.
ImGui.Dummy(new Vector2(contentWidth, baseY));
ImGui.EndChild();
}
private static void RenderNode(ImDrawListPtr drawList, Profiler.ScopeNode node, double startTime, double totalDuration, float startX, float baseY, int depth, float contentWidth, bool alternate)
{
if (node == null) return;
double nodeStartTime = node.StartTime - startTime;
double nodeEndTime = node.EndTime - startTime;
double nodeDuration = nodeEndTime - nodeStartTime;
// Calculate the position and width of the bar based on time
float xPos = (float)(startX + (nodeStartTime / totalDuration) * contentWidth);
float width = (float)((nodeDuration / totalDuration) * contentWidth);
// Calculate the Y position based on depth
float yPos = baseY + (depth * (barHeight + barPadding)) + (barPadding * 0.5f);
// Define the rectangle bounds for the node
Vector2 min = new Vector2(xPos, yPos);
Vector2 max = new Vector2(xPos + width, yPos + barHeight);
// Define color.
Vector4 barColor = alternate ? new Vector4(0.4f, 0.6f, 0.9f, 1f) : new Vector4(0.4f, 0.5f, 0.8f, 1f);
Vector4 textColor = new Vector4(1f, 1f, 1f, 1f);
if (depth != 0)
{
// Draw the bar for the node (colored based on thread depth)
drawList.AddRectFilled(min, max, ImGui.ColorConvertFloat4ToU32(barColor));
// Draw the label if it fits inside the bar
string label = $"{node.Label} ({node.ElapsedMilliseconds():0.000} ms)";
if (width > ImGui.CalcTextSize(label).X)
{
drawList.AddText(new Vector2(xPos + barPadding, yPos + barPadding), ImGui.ColorConvertFloat4ToU32(textColor), label);
}
// Add tooltip on hover
if (ImGui.IsMouseHoveringRect(min, max))
{
// Show tooltip when hovering over the node
ImGui.BeginTooltip();
ImGui.Text($"{node.Label}");
ImGui.Text($"{node.ElapsedMilliseconds():0.000} ms");
ImGui.Text($"{node.ManagedThreadId}");
ImGui.EndTooltip();
}
}
else
{
// Aka root node.
string label = $"{node.Label}";
drawList.AddText(new Vector2(startX + barPadding, yPos + barPadding), ImGui.ColorConvertFloat4ToU32(textColor), label);
}
// Draw each child node under this node
foreach (Profiler.ScopeNode child in node.Children)
{
alternate = !alternate;
RenderNode(drawList, child, startTime, totalDuration, startX, baseY, depth + 1, contentWidth, alternate);
}
}
// Recursive function to calculate the maximum depth of the node tree
private static int GetMaxDepth(Profiler.ScopeNode node, int currentDepth)
{
if (node.Children == null || node.Children.Count == 0)
{
return currentDepth;
}
int maxDepth = currentDepth;
foreach (Profiler.ScopeNode child in node.Children)
{
maxDepth = Math.Max(maxDepth, GetMaxDepth(child, currentDepth + 1));
}
return maxDepth;
}
}

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@ -1,9 +0,0 @@
namespace Nerfed.Runtime;
internal class Program
{
private static void Main(string[] args)
{
Engine.Run(args);
}
}

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@ -0,0 +1,9 @@
namespace Nerfed.Runtime;
public abstract class Resource
{
public string Path { get; internal set; }
internal abstract void Load(Stream stream);
internal abstract void Unload();
}

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@ -0,0 +1,43 @@
namespace Nerfed.Runtime;
public static class ResourceManager
{
private const string rootName = "Resources";
private static readonly Dictionary<string, Resource> loadedResources = new Dictionary<string, Resource>();
public static T Load<T>(string resourcePath) where T : Resource
{
if (loadedResources.TryGetValue(resourcePath, out Resource resource))
{
return (T)resource;
}
if (typeof(T) == typeof(Shader))
{
resource = new Shader();
}
else
{
throw new Exception("Failed to create resource");
}
Assert.Always(resource != null);
resource.Path = resourcePath;
resource.Load(StorageContainer.OpenStream(Path.Combine(AppContext.BaseDirectory, rootName, resourcePath) + ".bin"));
loadedResources.Add(resourcePath, resource);
return (T)resource;
}
public static void Unload(Resource resource)
{
if (!loadedResources.ContainsKey(resource.Path))
{
return;
}
resource.Unload();
resource.Path = string.Empty;
loadedResources.Remove(resource.Path);
}
}

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@ -0,0 +1,58 @@
using System.Runtime.InteropServices;
using RefreshCS;
namespace Nerfed.Runtime;
public class Shader : Resource
{
public IntPtr Handle { get; private set; }
public uint SamplerCount { get; private set; }
public uint StorageTextureCount { get; private set; }
public uint StorageBufferCount { get; private set; }
public uint UniformBufferCount { get; private set; }
internal Shader() { }
internal override unsafe void Load(Stream stream)
{
using (BinaryReader reader = new BinaryReader(stream))
{
Refresh.ShaderCreateInfo createInfo;
createInfo.Format = (Refresh.ShaderFormat)reader.ReadInt32();
createInfo.Stage = (Refresh.ShaderStage)reader.ReadInt32();
createInfo.UniformBufferCount = (uint)reader.ReadInt32();
createInfo.StorageBufferCount = (uint)reader.ReadInt32();
createInfo.StorageTextureCount = (uint)reader.ReadInt32();
createInfo.SamplerCount = (uint)reader.ReadInt32();
int byteCodeSize = reader.ReadInt32();
void* byteCodeBuffer = NativeMemory.Alloc((nuint)byteCodeSize);
Span<byte> byteCodeSpan = new Span<byte>(byteCodeBuffer, byteCodeSize);
int bytesRead = 0;
while (bytesRead < byteCodeSize)
{
bytesRead += reader.Read(byteCodeSpan.Slice(bytesRead));
}
createInfo.CodeSize = (nuint)byteCodeSize;
createInfo.Code = (byte*)byteCodeBuffer;
createInfo.EntryPointName = "main";
Handle = Refresh.Refresh_CreateShader(Engine.GraphicsDevice.Handle, createInfo);
NativeMemory.Free(byteCodeBuffer);
SamplerCount = createInfo.SamplerCount;
StorageTextureCount = createInfo.StorageTextureCount;
StorageBufferCount = createInfo.StorageBufferCount;
UniformBufferCount = createInfo.UniformBufferCount;
}
}
internal override void Unload()
{
Refresh.Refresh_ReleaseShader(Engine.GraphicsDevice.Handle, Handle);
Handle = IntPtr.Zero;
}
}

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@ -0,0 +1,68 @@
using System.Numerics;
using ImGuiNET;
using MoonTools.ECS;
using Nerfed.Runtime.Components;
namespace Nerfed.Runtime.Serialization;
public static class ComponentHelper
{
// Auto generate this.
public static readonly Dictionary<Type, Func<World, Entity, ValueType>> GetComponentByType = new()
{
{ typeof(LocalTransform), (world, entity) => world.Get<LocalTransform>(entity) },
{ typeof(Root), (world, entity) => world.Get<Root>(entity) },
};
// Auto generate this.
public static readonly Dictionary<Type, Action<World, Entity, ValueType>> SetComponentByType = new()
{
{ typeof(LocalTransform), (world, entity, component) => world.Set(entity, (LocalTransform)component) },
{ typeof(Root), (world, entity, component) => world.Set(entity, (Root)component) },
};
// Auto generate this, but it should only contain user assignable components (so something like 'root' should be excluded).
// Maybe use an attribute for this.
public static readonly Dictionary<Type, Action<World, Entity>> AddComponentByType = new()
{
{ typeof(LocalTransform), (world, entity) => world.Set(entity, LocalTransform.Identity) },
};
// Auto generate this, but also keep the option for 'custom inspectors'.
// Maybe via attribute?
public static readonly Dictionary<Type, Action<World, Entity>> ComponentInspectorByType = new()
{
{
typeof(LocalTransform), (world, entity) =>
{
(Vector3 position, Quaternion rotation, Vector3 scale) = world.Get<LocalTransform>(entity);
Vector3 eulerAngles = MathEx.ToEulerAngles(rotation);
eulerAngles = new Vector3(float.RadiansToDegrees(eulerAngles.X), float.RadiansToDegrees(eulerAngles.Y), float.RadiansToDegrees(eulerAngles.Z));
bool isDirty = false;
ImGui.BeginGroup();
ImGui.Text($"{nameof(LocalTransform)}");
isDirty |= ImGui.DragFloat3("Position", ref position, 0.2f, float.MinValue, float.MaxValue /*, "%f0 m" */); // TODO: right format.
isDirty |= ImGui.DragFloat3("Rotation", ref eulerAngles);
isDirty |= ImGui.DragFloat3("Scale", ref scale);
ImGui.EndGroup();
if (!isDirty)
{
return;
}
eulerAngles = new Vector3(float.DegreesToRadians(eulerAngles.X), float.DegreesToRadians(eulerAngles.Y), float.DegreesToRadians(eulerAngles.Z));
world.Set(entity, new LocalTransform(position, MathEx.ToQuaternion(eulerAngles), scale));
}
},
{
typeof(Root), (world, entity) =>
{
ImGui.BeginGroup();
ImGui.Text($"{nameof(Root)}");
ImGui.EndGroup();
}
},
};
}

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@ -0,0 +1,95 @@
using MoonTools.ECS;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Util;
using System.Numerics;
// TODO:
// Explore if having a WorldTransform and LocalTransfom component each holding position, rotation, scale values and the matricies is useful.
// Often you need to either get or set these values.
// If so, we probably need a utility funciton to do so. Since changing these values means that we need to update all the related data + children as well.
// TODO:
// When modifying transform all the children need to be updated as well.
namespace Nerfed.Runtime.Systems
{
public class LocalToWorldSystem : MoonTools.ECS.System
{
private readonly bool useParallelFor = true; // When having a low amount of transforms or when in debug mode this might be slower.
private readonly Filter rootEntitiesFilter;
private readonly Filter entitiesWithoutLocalToWorldFilter;
private readonly Action<int> updateWorldTransform;
public LocalToWorldSystem(World world) : base(world)
{
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
if (useParallelFor)
{
entitiesWithoutLocalToWorldFilter = FilterBuilder.Include<LocalTransform>().Exclude<LocalToWorld>().Build();
updateWorldTransform = UpdateWorldTransformByIndex;
}
}
public override void Update(TimeSpan delta)
{
if (rootEntitiesFilter.Empty)
{
return;
}
if (useParallelFor)
{
Profiler.BeginSample("ParallelFor.LocalToWorldCheck");
// This check is needed because some entities might not have a LocalToWorld component yet.
// Adding this during the loop will break.
foreach (Entity entity in entitiesWithoutLocalToWorldFilter.Entities) {
Set(entity, new LocalToWorld(Matrix4x4.Identity));
}
Profiler.EndSample();
Profiler.BeginSample("ParallelFor.LocalToWorldUpdate");
// This should only be used when the filter doesn't change by executing these functions!
// So no entity deletion or setting/removing of components used by the filters in this loop.
Parallel.For(0, rootEntitiesFilter.Count, updateWorldTransform);
Profiler.EndSample();
}
else
{
foreach (Entity entity in rootEntitiesFilter.Entities)
{
Profiler.BeginSample("UpdateWorldTransform");
UpdateWorldTransform(entity, Matrix4x4.Identity);
Profiler.EndSample();
}
}
}
private void UpdateWorldTransformByIndex(int entityFilterIndex)
{
Profiler.BeginSample("UpdateWorldTransformByIndex");
Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
UpdateWorldTransform(entity, Matrix4x4.Identity);
Profiler.EndSample();
}
private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
{
// TODO: Only update dirty transforms.
// If a parent is dirty all the children need to update their localToWorld matrix.
// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
if (Has<LocalTransform>(entity))
{
LocalTransform localTransform = Get<LocalTransform>(entity);
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
LocalToWorld localToWorld = new(localToWorldMatrix);
Set(entity, localToWorld);
}
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
foreach (Entity childEntity in childEntities)
{
UpdateWorldTransform(childEntity, localToWorldMatrix);
}
}
}
}

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@ -0,0 +1,73 @@
using System.Collections;
namespace Nerfed.Runtime;
public class BoundedQueue<T> : IEnumerable<T>, ICollection, IReadOnlyCollection<T>
{
private readonly Queue<T> queue = null;
private readonly int maxSize = 10;
private T lastAddedElement;
public BoundedQueue(int maxSize)
{
this.maxSize = maxSize;
queue = new Queue<T>(maxSize);
}
public void Enqueue(T item)
{
queue.Enqueue(item);
if (queue.Count > maxSize)
{
queue.Dequeue(); // Remove the oldest element
}
lastAddedElement = item;
}
public T Dequeue()
{
return queue.Dequeue();
}
public T Peek()
{
return queue.Peek();
}
public T LastAddedElement()
{
return lastAddedElement;
}
public void Clear()
{
queue.Clear();
}
public bool Contains(T item)
{
return queue.Contains(item);
}
public IEnumerator<T> GetEnumerator()
{
return queue.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return queue.GetEnumerator();
}
public void CopyTo(Array array, int index)
{
((ICollection)queue).CopyTo(array, index);
}
public int Count => queue.Count;
public int Capacity => maxSize;
public bool IsSynchronized => ((ICollection)queue).IsSynchronized;
public object SyncRoot => ((ICollection)queue).SyncRoot;
int IReadOnlyCollection<T>.Count => queue.Count;
}

View File

@ -1,3 +1,5 @@
using System.Numerics;
namespace Nerfed.Runtime; namespace Nerfed.Runtime;
public static class MathEx public static class MathEx
@ -17,4 +19,51 @@ public static class MathEx
public static float Remap(float value, float oldMin, float oldMax, float newMin, float newMax) { public static float Remap(float value, float oldMin, float oldMax, float newMin, float newMax) {
return (value - oldMin) / (oldMax - oldMin) * (newMax - newMin) + newMin; return (value - oldMin) / (oldMax - oldMin) * (newMax - newMin) + newMin;
} }
}
// https://stackoverflow.com/questions/70462758/c-sharp-how-to-convert-quaternions-to-euler-angles-xyz
public static Quaternion ToQuaternion(Vector3 v)
{
float cy = (float)Math.Cos(v.Z * 0.5);
float sy = (float)Math.Sin(v.Z * 0.5);
float cp = (float)Math.Cos(v.Y * 0.5);
float sp = (float)Math.Sin(v.Y * 0.5);
float cr = (float)Math.Cos(v.X * 0.5);
float sr = (float)Math.Sin(v.X * 0.5);
return new Quaternion
{
W = (cr * cp * cy + sr * sp * sy),
X = (sr * cp * cy - cr * sp * sy),
Y = (cr * sp * cy + sr * cp * sy),
Z = (cr * cp * sy - sr * sp * cy),
};
}
public static Vector3 ToEulerAngles(Quaternion q)
{
Vector3 angles = new();
// roll / x
double sinrCosp = 2 * (q.W * q.X + q.Y * q.Z);
double cosrCosp = 1 - 2 * (q.X * q.X + q.Y * q.Y);
angles.X = (float)Math.Atan2(sinrCosp, cosrCosp);
// pitch / y
double sinp = 2 * (q.W * q.Y - q.Z * q.X);
if (Math.Abs(sinp) >= 1)
{
angles.Y = (float)Math.CopySign(Math.PI / 2, sinp);
}
else
{
angles.Y = (float)Math.Asin(sinp);
}
// yaw / z
double sinyCosp = 2 * (q.W * q.Z + q.X * q.Y);
double cosyCosp = 1 - 2 * (q.Y * q.Y + q.Z * q.Z);
angles.Z = (float)Math.Atan2(sinyCosp, cosyCosp);
return angles;
}
}

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@ -0,0 +1,13 @@
using System.Security.Cryptography;
namespace Nerfed.Runtime.Util;
public static class RandomId
{
public static uint GenerateSecureRandomUInt()
{
byte[] buffer = new byte[4];
RandomNumberGenerator.Fill(buffer);
return BitConverter.ToUInt32(buffer, 0);
}
}

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@ -0,0 +1,99 @@
using MoonTools.ECS;
using Nerfed.Runtime.Components;
using System.Collections.Generic;
using System.Numerics;
namespace Nerfed.Runtime.Util
{
// https://github.com/needle-mirror/com.unity.entities/blob/master/Unity.Transforms/TransformHelpers.cs
public static class Transform
{
public static Vector3 Forward(in this Matrix4x4 matrix) => new Vector3(matrix.M31, matrix.M32, matrix.M33);
public static Vector3 Back(in this Matrix4x4 matrix) => -matrix.Forward();
public static Vector3 Up(in this Matrix4x4 matrix) => new Vector3(matrix.M21, matrix.M22, matrix.M23);
public static Vector3 Down(in this Matrix4x4 matrix) => -matrix.Up();
public static Vector3 Right(in this Matrix4x4 matrix) => new Vector3(matrix.M11, matrix.M12, matrix.M13);
public static Vector3 Left(in this Matrix4x4 matrix) => -matrix.Right();
//public static Vector3 Translation(in this Matrix4x4 matrix) => new Vector3();
//public static Quaternion Rotation(in this Matrix4x4 matrix) => new Quaternion();
public static Matrix4x4 TRS(in this LocalTransform localTransform)
{
return Matrix4x4.CreateScale(localTransform.scale) *
Matrix4x4.CreateFromQuaternion(localTransform.rotation) *
Matrix4x4.CreateTranslation(localTransform.position);
}
// Sets the parent child relation and adds a child component.
// Relation goes from child to parent.
public static void SetParent(in World world, in Entity child, in Entity parent)
{
RemoveParent(world, child);
world.Relate(child, parent, new ChildParentRelation());
world.Set(child, new Child());
world.Remove<Root>(child);
return;
}
// Removes any parent child relation ship, thus making it a 'root' object.
public static void RemoveParent(in World world, in Entity child)
{
if (!world.HasOutRelation<ChildParentRelation>(child))
{
return;
}
Entity parent = world.OutRelationSingleton<ChildParentRelation>(child);
// TODO: Check if Unrelate all also unrelates incomming relations..?
world.Unrelate<ChildParentRelation>(child, parent);
world.Remove<Child>(child);
world.Set(child, new Root());
}
public static Entity CreateBaseEntity(this World world, string tag = "")
{
Entity entity = world.CreateEntity(tag);
world.Set(entity, new Root());
return entity;
}
// Force update the transform data of an entity (and children).
// Useful for when you need precise up to date transform data.
public static void ForceUpdateLocalToWorld(in World world, in Entity entity)
{
Matrix4x4 parentLocalToWorldMatrix = Matrix4x4.Identity;
if (world.HasOutRelation<ChildParentRelation>(entity)) {
Entity parent = world.OutRelationSingleton<ChildParentRelation>(entity);
if (world.Has<LocalToWorld>(parent))
{
parentLocalToWorldMatrix = world.Get<LocalToWorld>(parent).localToWorldMatrix;
}
}
ForceUpdateLocalToWorld(world, entity, parentLocalToWorldMatrix);
}
private static void ForceUpdateLocalToWorld(in World world, in Entity entity, Matrix4x4 localToWorldMatrix)
{
if (world.Has<LocalTransform>(entity))
{
LocalTransform localTransform = world.Get<LocalTransform>(entity);
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
LocalToWorld localToWorld = new(localToWorldMatrix);
world.Set(entity, localToWorld);
Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
}
ReverseSpanEnumerator<Entity> childEntities = world.InRelations<ChildParentRelation>(entity);
foreach (Entity childEntity in childEntities)
{
ForceUpdateLocalToWorld(world, childEntity, localToWorldMatrix);
}
}
}
}

View File

@ -5,22 +5,38 @@ VisualStudioVersion = 17.10.35013.160
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Runtime", "Nerfed.Runtime\Nerfed.Runtime.csproj", "{98E09BAF-587F-4238-89BD-7693C036C233}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Runtime", "Nerfed.Runtime\Nerfed.Runtime.csproj", "{98E09BAF-587F-4238-89BD-7693C036C233}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ImGui.NET", "Nerfed.Runtime\Libraries\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj", "{4EC3C399-4E09-4A36-B11E-391F0792C1C8}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
ProjectSection(ProjectDependencies) = postProject
{1B88DE56-2AD8-441E-9B10-073AA43840BF} = {1B88DE56-2AD8-441E-9B10-073AA43840BF}
EndProjectSection
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Test|x64 = Test|x64
Release|Any CPU = Release|Any CPU Release|x64 = Release|x64
Debug|x64 = Debug|x64
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.ActiveCfg = Test|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|Any CPU.Build.0 = Debug|Any CPU {1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.Build.0 = Test|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|Any CPU.ActiveCfg = Release|Any CPU {1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.ActiveCfg = Release|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|Any CPU.Build.0 = Release|Any CPU {1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.Build.0 = Release|x64
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.ActiveCfg = Debug|x64
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Debug|Any CPU.Build.0 = Debug|Any CPU {1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.Build.0 = Debug|x64
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Release|Any CPU.ActiveCfg = Release|Any CPU {FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.ActiveCfg = Test|x64
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Release|Any CPU.Build.0 = Release|Any CPU {FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.Build.0 = Test|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.ActiveCfg = Release|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.Build.0 = Release|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.ActiveCfg = Debug|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.Build.0 = Debug|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.ActiveCfg = Test|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.Build.0 = Test|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.ActiveCfg = Release|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.Build.0 = Release|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.ActiveCfg = Debug|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.Build.0 = Debug|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v8.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v8.0": {
"Nerfed.Builder/1.0.0": {
"runtime": {
"Nerfed.Builder.dll": {}
}
}
}
},
"libraries": {
"Nerfed.Builder/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}

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@ -0,0 +1,13 @@
{
"runtimeOptions": {
"tfm": "net8.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "8.0.0"
},
"configProperties": {
"System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
}
}
}

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Tools/glslc/Linux/glslc Executable file

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BIN
Tools/glslc/Win64/glslc.exe (Stored with Git LFS) Executable file

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