mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2025-07-07 08:46:07 +02:00
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16 Commits
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2
LICENSE
2
LICENSE
@ -1,6 +1,6 @@
|
|||||||
MIT License
|
MIT License
|
||||||
|
|
||||||
Copyright (c) 2018 Max
|
Copyright (c) 2018 Max Kruf
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/duplicateQuadIcon.png
Normal file
BIN
MA_ToolBox/MA_TextureAtlasserPro/Icons/duplicateQuadIcon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.9 KiB |
@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
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||||||
using UnityEngine;
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using UnityEngine;
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||||||
@ -35,7 +36,8 @@ namespace MA_TextureAtlasserPro
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|||||||
editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
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editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
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||||||
|
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||||||
GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
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GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
|
||||||
GUI.Box(editorWorkRect, this.name);
|
GUI.Box(editorWorkRect, "");
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||||||
|
GUI.Box(new Rect(editorWorkRect.x, editorWorkRect.y - 25, editorWorkRect.width, 20), this.name);
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||||||
GUI.backgroundColor = Color.white;
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GUI.backgroundColor = Color.white;
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||||||
|
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||||||
MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);
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MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);
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||||||
@ -101,3 +103,4 @@ namespace MA_TextureAtlasserPro
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|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -24,7 +25,6 @@ namespace MA_TextureAtlasserPro
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public Rect dragRectPos;
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public Rect dragRectPos;
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||||||
|
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||||||
//Data
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//Data
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||||||
public Texture texture; //Replace this with texture groups
|
|
||||||
public List<MA_TextureGroup> textureGroups;
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public List<MA_TextureGroup> textureGroups;
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||||||
public List<Mesh> meshes;
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public List<Mesh> meshes;
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||||||
|
|
||||||
@ -42,7 +42,7 @@ namespace MA_TextureAtlasserPro
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|||||||
//Clamp and snap the guiRect
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//Clamp and snap the guiRect
|
||||||
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
|
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
|
||||||
|
|
||||||
//Draw the sqaud background
|
//Draw the quad background
|
||||||
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
|
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
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||||||
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
|
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
|
||||||
else
|
else
|
||||||
@ -52,7 +52,10 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
GUILayout.Label(this.name);
|
var tempColor = GUI.backgroundColor;
|
||||||
|
GUI.backgroundColor = new Color(1, 1, 1, 0.7f);
|
||||||
|
GUILayout.Label(" " + this.name + " ", GUI.skin.box);
|
||||||
|
GUI.backgroundColor = tempColor;
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
|
|
||||||
@ -164,3 +167,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -0,0 +1,40 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using MA_Editor;
|
||||||
|
|
||||||
|
namespace MA_TextureAtlasserPro
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class MA_TextureAtlasserProSettings : ScriptableObject
|
||||||
|
{
|
||||||
|
[Header("Hotkeys:")]
|
||||||
|
public bool useHotkeys = false;
|
||||||
|
public EventModifiers modifierKey = EventModifiers.Alt;
|
||||||
|
public KeyCode addQuadHotKey = KeyCode.Q;
|
||||||
|
public KeyCode removeQuadHotKey = KeyCode.R;
|
||||||
|
public KeyCode duplicateHotKey = KeyCode.D;
|
||||||
|
public KeyCode zoomInHotKey = KeyCode.Equals;
|
||||||
|
public KeyCode zoomOutHotKey = KeyCode.Minus;
|
||||||
|
|
||||||
|
[Header("Duplication:")]
|
||||||
|
public bool copySelectedQuadData = true;
|
||||||
|
public string duplicatedQuadNamePrefix = "new ";
|
||||||
|
|
||||||
|
[Header("Selection")]
|
||||||
|
public bool autoFocus = true;
|
||||||
|
|
||||||
|
public bool GetHotKey(Event e, KeyCode shortKey)
|
||||||
|
{
|
||||||
|
if (e.type == EventType.KeyDown && e.modifiers == modifierKey && e.keyCode == shortKey)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -17,3 +18,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
public string name;
|
public string name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
@ -12,6 +13,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
public static GUIContent exportAtlasIcon;
|
public static GUIContent exportAtlasIcon;
|
||||||
public static GUIContent createQuadIcon;
|
public static GUIContent createQuadIcon;
|
||||||
public static GUIContent removeQuadIcon;
|
public static GUIContent removeQuadIcon;
|
||||||
|
public static GUIContent duplicateQuadIcon;
|
||||||
public static GUIContent showTexturesOnIcon;
|
public static GUIContent showTexturesOnIcon;
|
||||||
public static GUIContent showTexturesOffIcon;
|
public static GUIContent showTexturesOffIcon;
|
||||||
public static GUIContent dragHandleIcon;
|
public static GUIContent dragHandleIcon;
|
||||||
@ -24,6 +26,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
|
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
|
||||||
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
|
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
|
||||||
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
|
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
|
||||||
|
duplicateQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png"));
|
||||||
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
|
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
|
||||||
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
|
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
|
||||||
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
|
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
|
||||||
@ -31,3 +34,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -7,17 +8,76 @@ using MA_Texture;
|
|||||||
|
|
||||||
namespace MA_TextureAtlasserPro
|
namespace MA_TextureAtlasserPro
|
||||||
{
|
{
|
||||||
|
public enum ExportPreset
|
||||||
|
{
|
||||||
|
Custom,
|
||||||
|
Default,
|
||||||
|
Sprites,
|
||||||
|
ReplaceObjMeshes
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ModelFormat
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Obj,
|
||||||
|
ReplaceObj
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TextureFormat
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Png
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TextureType
|
||||||
|
{
|
||||||
|
Default,
|
||||||
|
Sprite,
|
||||||
|
SpriteSliced
|
||||||
|
}
|
||||||
|
|
||||||
public static class MA_TextureAtlasserProUtils
|
public static class MA_TextureAtlasserProUtils
|
||||||
{
|
{
|
||||||
|
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
|
||||||
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||||
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||||
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
||||||
public const float VIEWOFFSET = 20;
|
public const float VIEWOFFSET = 20;
|
||||||
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
|
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProSettings CreateSettings()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
|
||||||
|
|
||||||
|
if(_settings != null)
|
||||||
|
{
|
||||||
|
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProSettings LoadSettings()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
|
||||||
|
|
||||||
|
if (_settings == null)
|
||||||
|
{
|
||||||
|
_settings = CreateSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
|
||||||
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
||||||
|
|
||||||
if(_atlas != null)
|
if(_atlas != null)
|
||||||
{
|
{
|
||||||
@ -113,7 +173,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect)
|
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
|
||||||
{
|
{
|
||||||
if(atlas != null)
|
if(atlas != null)
|
||||||
{
|
{
|
||||||
@ -124,7 +184,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Create new quad
|
//Create new quad
|
||||||
MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad");
|
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
|
||||||
|
|
||||||
//Add quad to asset
|
//Add quad to asset
|
||||||
if(_quad != null)
|
if(_quad != null)
|
||||||
@ -135,11 +195,18 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
SetTextureGroups(atlas, _quad);
|
SetTextureGroups(atlas, _quad);
|
||||||
|
|
||||||
atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad);
|
atlas.textureQuads.Add(_quad);
|
||||||
|
|
||||||
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
if(focus)
|
||||||
|
{
|
||||||
|
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
return _quad;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -150,14 +217,50 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas)
|
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
|
||||||
{
|
{
|
||||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||||
{
|
{
|
||||||
atlas.textureQuads.Remove(atlas.selectedTextureQuad);
|
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
|
||||||
GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
|
|
||||||
|
atlas.textureQuads.RemoveAt(_index);
|
||||||
|
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
if (focus && atlas.textureQuads.Count > 0)
|
||||||
|
{
|
||||||
|
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
|
||||||
|
atlas.selectedTextureQuad = atlas.textureQuads[_index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
|
||||||
|
{
|
||||||
|
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
|
||||||
|
|
||||||
|
if (copyData)
|
||||||
|
{
|
||||||
|
q.meshes = atlas.selectedTextureQuad.meshes;
|
||||||
|
|
||||||
|
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
|
||||||
|
{
|
||||||
|
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(focus)
|
||||||
|
{
|
||||||
|
atlas.selectedTextureQuad = q;
|
||||||
|
}
|
||||||
|
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
}
|
}
|
||||||
@ -212,106 +315,203 @@ namespace MA_TextureAtlasserPro
|
|||||||
curWindow.Close();
|
curWindow.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
public static bool IsPowerOfTwo(int value)
|
||||||
{
|
{
|
||||||
if(atlas != null && atlas.textureQuads != null)
|
//While x is even and > 1
|
||||||
|
while (((value % 2) == 0) && value > 1)
|
||||||
{
|
{
|
||||||
ExportAtlasMeshesObj(atlas);
|
value /= 2;
|
||||||
ExportAtlasTexturesPNG(atlas);
|
}
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
return (value == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Export
|
||||||
|
public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelFormat modelFormat, string savePath = EXPORTASSETPATH)
|
||||||
|
{
|
||||||
|
switch (modelFormat)
|
||||||
|
{
|
||||||
|
case ModelFormat.None:
|
||||||
|
break;
|
||||||
|
case ModelFormat.Obj:
|
||||||
|
ExportAtlasObj(atlas, savePath);
|
||||||
|
break;
|
||||||
|
case ModelFormat.ReplaceObj:
|
||||||
|
ModifyAtlasObj(atlas);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
public static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||||
{
|
{
|
||||||
if(atlas != null && atlas.textureQuads != null)
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
||||||
{
|
{
|
||||||
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
//Export Mesh
|
||||||
|
if(ta.meshes != null)
|
||||||
{
|
{
|
||||||
//Export Mesh
|
for (int m = 0; m < ta.meshes.Count; m++)
|
||||||
if(ta.meshes != null)
|
|
||||||
{
|
{
|
||||||
for (int m = 0; m < ta.meshes.Count; m++)
|
if(ta.meshes[m] != null)
|
||||||
{
|
{
|
||||||
if(ta.meshes[m] != null)
|
//Create new mesh
|
||||||
{
|
Mesh newMesh = new Mesh();
|
||||||
//Create new mesh
|
//Duplicate it from the current one
|
||||||
Mesh newMesh = new Mesh();
|
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
|
||||||
//Duplicate it from the current one
|
//Remap UV's
|
||||||
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
|
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
|
||||||
//Remap uvs
|
//Save it
|
||||||
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
|
string modelName = string.IsNullOrEmpty(ta.name) ? "": ta.name + "-";
|
||||||
//Save it
|
modelName += ta.meshes[m].name;
|
||||||
MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath);
|
int n = m + 1;
|
||||||
}
|
modelName += "_" + n.ToString("#000");
|
||||||
|
|
||||||
|
MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
public static void ModifyAtlasObj(MA_TextureAtlasserProAtlas atlas)
|
||||||
// {
|
|
||||||
// if(atlas != null && atlas.textureQuads != null)
|
|
||||||
// {
|
|
||||||
// //Create new Texture Atlas
|
|
||||||
// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
|
||||||
// newTexture.name = atlas.name;
|
|
||||||
|
|
||||||
// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
|
||||||
// {
|
|
||||||
// //Export Texture Atlas
|
|
||||||
// //TODO: Replace with texture groups (foreacht ...)
|
|
||||||
// if(ta.texture != null)
|
|
||||||
// {
|
|
||||||
// //Create new texture part
|
|
||||||
// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
|
|
||||||
// //Scale it
|
|
||||||
// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
|
|
||||||
// //Add it
|
|
||||||
// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// //Save it
|
|
||||||
// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
|
||||||
// //Refresh
|
|
||||||
// AssetDatabase.Refresh();
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
{
|
||||||
if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var quads = atlas.textureQuads;
|
||||||
|
|
||||||
|
for (var index = 0; index < quads.Count; index++)
|
||||||
{
|
{
|
||||||
//Foreach texture group
|
var quad = quads[index];
|
||||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
if (quad.meshes == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var meshes = quad.meshes;
|
||||||
|
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
|
||||||
{
|
{
|
||||||
//Create new Texture Atlas
|
if (meshes[meshIndex] == null)
|
||||||
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
continue;
|
||||||
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
|
|
||||||
|
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect);
|
||||||
|
EditorUtility.SetDirty(meshes[meshIndex]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureFormat textureFormat, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
|
||||||
|
{
|
||||||
|
switch (textureFormat)
|
||||||
|
{
|
||||||
|
case TextureFormat.None:
|
||||||
|
break;
|
||||||
|
case TextureFormat.Png:
|
||||||
|
ExportAtlasPNG(atlas, textureType, scaleMode, savePath);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
//Foreach texture group
|
||||||
|
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||||
|
{
|
||||||
|
//Create new Texture Atlas
|
||||||
|
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
||||||
|
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||||
|
{
|
||||||
|
//Create new texture part
|
||||||
|
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
|
||||||
|
//Scale it
|
||||||
|
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, scaleMode);
|
||||||
|
//Add it
|
||||||
|
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Save it
|
||||||
|
newTexture.MA_Save2D(newTexture.name, savePath);
|
||||||
|
|
||||||
|
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + ".png");
|
||||||
|
textureImporter.textureType = TextureImporterType.Default;
|
||||||
|
textureImporter.SaveAndReimport();
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (textureType)
|
||||||
|
{
|
||||||
|
case TextureType.Default:
|
||||||
|
break;
|
||||||
|
case TextureType.Sprite:
|
||||||
|
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
|
||||||
|
break;
|
||||||
|
case TextureType.SpriteSliced:
|
||||||
|
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Refresh
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureType textureType, string savePath = EXPORTASSETPATH)
|
||||||
|
{
|
||||||
|
//Foreach texture group
|
||||||
|
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||||
|
{
|
||||||
|
//Convert
|
||||||
|
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
|
||||||
|
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
||||||
|
textureImporter.textureType = TextureImporterType.Sprite;
|
||||||
|
textureImporter.alphaIsTransparency = true;
|
||||||
|
|
||||||
|
//Slice sprites.
|
||||||
|
if (textureType == TextureType.SpriteSliced)
|
||||||
|
{
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||||
|
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
{
|
{
|
||||||
if(q.textureGroups != null && q.textureGroups[i].texture != null)
|
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||||
{
|
{
|
||||||
//Create new texture part
|
//Create new SpriteMetaData.
|
||||||
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
|
SpriteMetaData smd = new SpriteMetaData();
|
||||||
//Scale it
|
|
||||||
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height);
|
smd.name = q.name;
|
||||||
//Add it
|
smd.rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height);
|
||||||
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
|
||||||
|
spriteMetaData.Add(smd);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Save it
|
textureImporter.spritesheet = spriteMetaData.ToArray();
|
||||||
newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Refresh
|
textureImporter.SaveAndReimport();
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -32,7 +33,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
curWindow.workView.ResetWindow();
|
curWindow.workView.ResetWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(curWindow.textureAtlas != null)
|
if (curWindow.textureAtlas != null)
|
||||||
{
|
{
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
|
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
|
||||||
@ -76,3 +77,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -12,6 +13,8 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
private bool isEditing = false;
|
private bool isEditing = false;
|
||||||
|
|
||||||
|
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
||||||
|
|
||||||
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -114,8 +117,17 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
|
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
|
if(!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
||||||
|
{
|
||||||
|
labelStyle.normal.textColor = Color.red;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
labelStyle.normal.textColor = Color.black;
|
||||||
|
}
|
||||||
|
|
||||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString());
|
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
|
||||||
|
|
||||||
GUILayout.EndVertical();
|
GUILayout.EndVertical();
|
||||||
GUILayout.EndArea();
|
GUILayout.EndArea();
|
||||||
@ -132,3 +144,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,3 +1,4 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -52,12 +53,17 @@ namespace MA_TextureAtlasserPro
|
|||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128));
|
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
||||||
}
|
}
|
||||||
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
{
|
{
|
||||||
if(curWindow.textureAtlas.selectedTextureQuad != null)
|
if(curWindow.textureAtlas.selectedTextureQuad != null)
|
||||||
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas);
|
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
|
||||||
|
}
|
||||||
|
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.duplicateQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
|
{
|
||||||
|
if (curWindow.textureAtlas.selectedTextureQuad != null)
|
||||||
|
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -74,3 +80,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
@ -53,3 +54,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using MA_Editor;
|
using MA_Editor;
|
||||||
@ -18,7 +19,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
private const float kZoomMax = 2.0f;
|
private const float kZoomMax = 2.0f;
|
||||||
private Rect zoomArea;
|
private Rect zoomArea;
|
||||||
private float zoom = 1.0f;
|
private float zoom = 1.0f;
|
||||||
public float Zoom { get { return zoom; } }
|
public float Zoom { get { return zoom; } set { zoom = Mathf.Clamp(value, kZoomMin, kZoomMax); } }
|
||||||
private Vector2 zoomCoordsOrigin = Vector2.zero;
|
private Vector2 zoomCoordsOrigin = Vector2.zero;
|
||||||
|
|
||||||
public override void UpdateView(Event e, Rect editorViewRect)
|
public override void UpdateView(Event e, Rect editorViewRect)
|
||||||
@ -89,6 +90,45 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
e.Use();
|
e.Use();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Hotkeys.
|
||||||
|
if (curWindow.settings.useHotkeys)
|
||||||
|
{
|
||||||
|
if(curWindow.textureAtlas != null)
|
||||||
|
{
|
||||||
|
if (curWindow.settings.GetHotKey(e, curWindow.settings.addQuadHotKey))
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
||||||
|
e.Use();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomInHotKey))
|
||||||
|
{
|
||||||
|
Zoom += 0.25f;
|
||||||
|
e.Use();
|
||||||
|
}
|
||||||
|
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomOutHotKey))
|
||||||
|
{
|
||||||
|
Zoom -= 0.25f;
|
||||||
|
e.Use();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curWindow.textureAtlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
if (curWindow.settings.GetHotKey(e, curWindow.settings.removeQuadHotKey))
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
|
||||||
|
e.Use();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curWindow.settings.GetHotKey(e, curWindow.settings.duplicateHotKey))
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
|
||||||
|
e.Use();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector2 ConvertScreenCoordsToZoomCoords(Vector2 screenCoords)
|
private Vector2 ConvertScreenCoordsToZoomCoords(Vector2 screenCoords)
|
||||||
@ -120,3 +160,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
@ -168,3 +169,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,27 +1,38 @@
|
|||||||
using System.Collections;
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using MA_Editor;
|
using MA_Editor;
|
||||||
|
using MA_Texture;
|
||||||
|
|
||||||
namespace MA_TextureAtlasserPro
|
namespace MA_TextureAtlasserPro
|
||||||
{
|
{
|
||||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||||
{
|
{
|
||||||
|
private const int WindowHeight = 235;
|
||||||
|
|
||||||
//Editor
|
//Editor
|
||||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||||
public static MA_TextureAtlasserProWindow curWindow;
|
public static MA_TextureAtlasserProWindow curWindow;
|
||||||
|
|
||||||
//Data
|
//Data
|
||||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||||
|
|
||||||
|
//Export settings.
|
||||||
|
private ExportPreset exportPreset = ExportPreset.Default;
|
||||||
|
private ModelFormat modelFormat = ModelFormat.Obj;
|
||||||
|
private TextureFormat textureFormat = TextureFormat.Png;
|
||||||
|
private TextureType textureType = TextureType.Default;
|
||||||
|
private MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||||
|
|
||||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||||
private static void Init()
|
private static void Init()
|
||||||
{
|
{
|
||||||
GetCurrentWindow();
|
GetCurrentWindow();
|
||||||
|
|
||||||
thisWindow.minSize = new Vector2(500,160);
|
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||||
thisWindow.maxSize = new Vector2(500,160);
|
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||||
|
|
||||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||||
|
|
||||||
@ -34,8 +45,8 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
GetCurrentWindow();
|
GetCurrentWindow();
|
||||||
|
|
||||||
thisWindow.minSize = new Vector2(500,160);
|
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||||
thisWindow.maxSize = new Vector2(500,160);
|
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||||
|
|
||||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||||
|
|
||||||
@ -93,18 +104,47 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
if(curWindow != null && curWindow.textureAtlas != null)
|
if(curWindow != null && curWindow.textureAtlas != null)
|
||||||
{
|
{
|
||||||
//Export options
|
|
||||||
GUILayout.Box("Note: No custom export options right now.. :<", EditorStyles.helpBox);
|
|
||||||
|
|
||||||
//Export
|
//Export
|
||||||
GUILayout.BeginVertical(EditorStyles.helpBox);
|
GUILayout.BeginVertical();
|
||||||
|
|
||||||
GUILayout.Label("Meshes: OBJ | Textures: PNG");
|
DrawExportPresetMenu();
|
||||||
if(GUILayout.Button("Export Atlas", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
DrawExportAdvancedOptions();
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||||
|
|
||||||
|
switch (exportPreset)
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
case ExportPreset.Custom:
|
||||||
|
break;
|
||||||
|
case ExportPreset.Default:
|
||||||
|
modelFormat = ModelFormat.Obj;
|
||||||
|
textureFormat = TextureFormat.Png;
|
||||||
|
textureType = TextureType.Default;
|
||||||
|
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||||
|
break;
|
||||||
|
case ExportPreset.Sprites:
|
||||||
|
modelFormat = ModelFormat.None;
|
||||||
|
textureFormat = TextureFormat.Png;
|
||||||
|
textureType = TextureType.SpriteSliced;
|
||||||
|
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||||
|
break;
|
||||||
|
case ExportPreset.ReplaceObjMeshes:
|
||||||
|
modelFormat = ModelFormat.ReplaceObj;
|
||||||
|
textureFormat = TextureFormat.Png;
|
||||||
|
textureType = TextureType.Default;
|
||||||
|
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, modelFormat);
|
||||||
|
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, textureFormat, textureType, textureScaleMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
GUILayout.EndVertical();
|
GUILayout.EndVertical();
|
||||||
}
|
}
|
||||||
else if(curWindow == null)
|
else if(curWindow == null)
|
||||||
@ -131,5 +171,43 @@ namespace MA_TextureAtlasserPro
|
|||||||
if(e.type == EventType.Repaint)
|
if(e.type == EventType.Repaint)
|
||||||
isLoaded = true;
|
isLoaded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void DrawExportPresetMenu()
|
||||||
|
{
|
||||||
|
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||||
|
|
||||||
|
exportPreset = (ExportPreset)EditorGUILayout.EnumPopup("ExportPreset:", exportPreset, GUILayout.ExpandWidth(true));
|
||||||
|
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawExportAdvancedOptions()
|
||||||
|
{
|
||||||
|
bool wasEnabled = GUI.enabled;
|
||||||
|
|
||||||
|
if(exportPreset == ExportPreset.Custom)
|
||||||
|
{
|
||||||
|
GUI.enabled = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GUI.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||||
|
|
||||||
|
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
|
||||||
|
modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", modelFormat);
|
||||||
|
|
||||||
|
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
|
||||||
|
textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", textureFormat);
|
||||||
|
textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", textureType);
|
||||||
|
textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", textureScaleMode);
|
||||||
|
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
|
||||||
|
GUI.enabled = wasEnabled;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,4 +1,5 @@
|
|||||||
using System.Collections;
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
@ -8,6 +9,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
public class MA_TextureAtlasserProWindow : EditorWindow
|
public class MA_TextureAtlasserProWindow : EditorWindow
|
||||||
{
|
{
|
||||||
public static MA_TextureAtlasserProWindow thisWindow;
|
public static MA_TextureAtlasserProWindow thisWindow;
|
||||||
|
public MA_TextureAtlasserProSettings settings;
|
||||||
public MA_TextureAtlasserProAtlas textureAtlas;
|
public MA_TextureAtlasserProAtlas textureAtlas;
|
||||||
|
|
||||||
public MA_TextureAtlasserProWorkView workView;
|
public MA_TextureAtlasserProWorkView workView;
|
||||||
@ -56,6 +58,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
GetCurrentWindow();
|
GetCurrentWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
thisWindow.settings = MA_TextureAtlasserProUtils.LoadSettings();
|
||||||
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
|
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
|
||||||
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
|
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
|
||||||
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
|
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
|
||||||
@ -86,7 +89,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Check views
|
//Check views
|
||||||
if(workView == null || menuView == null || inspectorView == null || debugView == null)
|
if(settings == null || workView == null || menuView == null || inspectorView == null || debugView == null)
|
||||||
{
|
{
|
||||||
CreateViews();
|
CreateViews();
|
||||||
return;
|
return;
|
||||||
@ -117,3 +120,4 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
1
MA_ToolBox/MA_TextureAtlasserPro/Settings/Settings.txt
Normal file
1
MA_ToolBox/MA_TextureAtlasserPro/Settings/Settings.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
Settigns are supposed to be here.
|
@ -1,6 +1,6 @@
|
|||||||
//Maxartz15
|
//https://github.com/maxartz15/MA_EditorUtils
|
||||||
//Version 1.0
|
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -59,3 +59,4 @@ namespace MA_Editor.Grid
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,6 +1,9 @@
|
|||||||
//Maxartz15
|
//https://github.com/maxartz15/MA_EditorUtils
|
||||||
//Version 1.0
|
|
||||||
|
|
||||||
|
//References:
|
||||||
|
//http://martinecker.com/martincodes/unity-editor-window-zooming/
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using MA_Editor;
|
using MA_Editor;
|
||||||
|
|
||||||
@ -68,3 +71,4 @@ namespace MA_Editor.RectUtils
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,6 +1,9 @@
|
|||||||
//Maxartz15
|
//https://github.com/maxartz15/MA_EditorUtils
|
||||||
//Version 1.0
|
|
||||||
|
|
||||||
|
//References:
|
||||||
|
//http://martinecker.com/martincodes/unity-editor-window-zooming/
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using MA_Editor;
|
using MA_Editor;
|
||||||
using MA_Editor.RectUtils;
|
using MA_Editor.RectUtils;
|
||||||
@ -37,3 +40,4 @@ namespace MA_Editor.GUILayoutZoom
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,11 +1,15 @@
|
|||||||
//Maxartz15
|
//https://github.com/maxartz15/MA_MeshUtils
|
||||||
//Version 1.0
|
|
||||||
|
|
||||||
|
//References:
|
||||||
|
//http://wiki.unity3d.com/index.php?title=ObjExporter
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
@ -36,12 +40,16 @@ namespace MA_Mesh
|
|||||||
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
||||||
{
|
{
|
||||||
Mesh newMesh = new Mesh();
|
Mesh newMesh = new Mesh();
|
||||||
|
newMesh.name = mesh.name;
|
||||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
||||||
|
newMesh.bounds = mesh.bounds;
|
||||||
|
newMesh.colors = mesh.colors.ToArray();
|
||||||
|
newMesh.subMeshCount = mesh.subMeshCount;
|
||||||
for (int i = 0; i < mesh.subMeshCount; i++)
|
for (int i = 0; i < mesh.subMeshCount; i++)
|
||||||
{
|
{
|
||||||
newMesh.SetTriangles(mesh.GetTriangles(i), i);
|
newMesh.SetTriangles(mesh.GetTriangles(i), i);
|
||||||
}
|
}
|
||||||
|
newMesh.subMeshCount = mesh.subMeshCount;
|
||||||
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
||||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
||||||
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
||||||
@ -89,15 +97,15 @@ namespace MA_Mesh
|
|||||||
{
|
{
|
||||||
if(flipY)
|
if(flipY)
|
||||||
{
|
{
|
||||||
Debug.Log("01" + uvs[i].x);
|
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
||||||
Debug.Log("02" + uvs[i].x);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("01" + uvs[i].x);
|
//Debug.Log("01" + uvs[i].x);
|
||||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||||
Debug.Log("02" + uvs[i].x);
|
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
||||||
|
//Debug.Log("02" + uvs[i].x);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -173,7 +181,6 @@ namespace MA_Mesh
|
|||||||
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
||||||
{
|
{
|
||||||
sw.Write(MeshToString(mesh));
|
sw.Write(MeshToString(mesh));
|
||||||
Debug.Log(savePath + filename);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//End
|
//End
|
||||||
@ -185,3 +192,4 @@ namespace MA_Mesh
|
|||||||
public string textureName;
|
public string textureName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
@ -1,27 +1,24 @@
|
|||||||
//Maxartz15
|
//https://github.com/maxartz15/MA_TextureUtils
|
||||||
//Version 1.0
|
|
||||||
//Part of MA_TextureUtils
|
|
||||||
//https://github.com/maxartz15/MA_TextureUtils
|
|
||||||
|
|
||||||
|
//References:
|
||||||
|
//http://www.gamasutra.com/blogs/JoshSutphin/20131007/201829/Adding_to_Unitys_BuiltIn_Classes_Using_Extension_Methods.php
|
||||||
|
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
|
||||||
|
//http://orbcreation.com/orbcreation/page.orb?1180
|
||||||
|
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
|
||||||
|
//https://github.com/maxartz15/MA_TextureAtlasser/commit/9f5240967a51692fa2a17a6b3c8d124dd5dc60f9
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
//http://www.gamasutra.com/blogs/JoshSutphin/20131007/201829/Adding_to_Unitys_BuiltIn_Classes_Using_Extension_Methods.php
|
|
||||||
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
|
|
||||||
//http://orbcreation.com/orbcreation/page.orb?1180
|
|
||||||
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
|
|
||||||
|
|
||||||
namespace MA_Texture
|
namespace MA_Texture
|
||||||
{
|
{
|
||||||
public static class MA_TextureUtils
|
public static class MA_TextureUtils
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Some base converters and texture settings setters.
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
public static Texture ConvertToReadableTexture(Texture texture)
|
public static Texture ConvertToReadableTexture(Texture texture)
|
||||||
{
|
{
|
||||||
if (texture == null)
|
if (texture == null)
|
||||||
@ -49,6 +46,7 @@ namespace MA_Texture
|
|||||||
// Copy the pixels from the RenderTexture to the new Texture
|
// Copy the pixels from the RenderTexture to the new Texture
|
||||||
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
|
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
|
||||||
myTexture2D.Apply();
|
myTexture2D.Apply();
|
||||||
|
myTexture2D.name = texture.name;
|
||||||
|
|
||||||
// Reset the active RenderTexture
|
// Reset the active RenderTexture
|
||||||
RenderTexture.active = previous;
|
RenderTexture.active = previous;
|
||||||
@ -73,8 +71,6 @@ namespace MA_Texture
|
|||||||
bw.Close();
|
bw.Close();
|
||||||
fs.Close();
|
fs.Close();
|
||||||
|
|
||||||
Debug.Log("Saved texture: " + texture.name);
|
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
@ -90,80 +86,110 @@ namespace MA_Texture
|
|||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Scale
|
#region Scale
|
||||||
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight)
|
public enum TextureScaleMode
|
||||||
|
{
|
||||||
|
Bilinear,
|
||||||
|
Point
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Texture MA_Scale(this Texture texture, int width, int height, TextureScaleMode scaleMode)
|
||||||
{
|
{
|
||||||
Texture2D texture2D = new Texture2D(newWidth, newHeight);
|
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||||
float ratioWidth = texture.width / newWidth;
|
|
||||||
float ratioHeight = texture.height / newHeight;
|
|
||||||
|
|
||||||
for (int x = 0; x < texture.width; x++)
|
texture2D.MA_Scale2D(width, height, scaleMode);
|
||||||
{
|
|
||||||
for (int y = 0; y < texture.height; y++)
|
|
||||||
{
|
|
||||||
Color pixel = texture.GetPixel(x, y);
|
|
||||||
int posX = Mathf.FloorToInt(x / ratioWidth);
|
|
||||||
int posY = Mathf.FloorToInt(y / ratioHeight);
|
|
||||||
texture2D.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
texture2D.Apply();
|
|
||||||
|
|
||||||
return texture2D;
|
texture = texture2D;
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture MA_Scale(this Texture texture, int newWidth, int newHeight)
|
|
||||||
{
|
|
||||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
|
||||||
|
|
||||||
texture2D.MA_Scale2D(newWidth, newHeight);
|
|
||||||
|
|
||||||
texture = texture2D;
|
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Texture2D MA_Scale22D(this Texture2D texture, float width, float height)
|
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight, TextureScaleMode scaleMode)
|
||||||
{
|
{
|
||||||
float ratioWidth = width / texture.width;
|
Color[] curColors = texture.GetPixels();
|
||||||
float ratioHeight = height / texture.height;
|
Color[] newColors = new Color[newWidth * newHeight];
|
||||||
|
|
||||||
int newWidth = Mathf.RoundToInt(texture.width * ratioWidth);
|
switch (scaleMode)
|
||||||
int newHeight = Mathf.RoundToInt(texture.height * ratioHeight);
|
{
|
||||||
|
case TextureScaleMode.Bilinear:
|
||||||
|
newColors = MA_BilinearScale(curColors, texture.width, texture.height, newWidth, newHeight);
|
||||||
|
break;
|
||||||
|
case TextureScaleMode.Point:
|
||||||
|
newColors = MA_PointScale(curColors, texture.width, texture.height, newWidth, newHeight);
|
||||||
|
break;
|
||||||
|
|
||||||
Texture2D newTexture = new Texture2D(newWidth, newHeight);
|
}
|
||||||
|
|
||||||
for (int x = 0; x < texture.width; x++)
|
texture.Resize(newWidth, newHeight);
|
||||||
{
|
texture.SetPixels(newColors);
|
||||||
for (int y = 0; y < texture.height; y++)
|
texture.Apply();
|
||||||
{
|
|
||||||
Color pixel = texture.GetPixel(x, y);
|
|
||||||
int posX = Mathf.RoundToInt(x * ratioWidth);
|
|
||||||
int posY = Mathf.RoundToInt(y * ratioHeight);
|
|
||||||
newTexture.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
newTexture.name = texture.name;
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
newTexture.Apply();
|
private static Color[] MA_BilinearScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
|
||||||
return newTexture;
|
{
|
||||||
}
|
Color[] newColors = new Color[newWidth * newHeight];
|
||||||
|
|
||||||
public static Texture MA_Scale2(this Texture texture, float newWidth, float newHeight)
|
float ratioX = 1.0f / ((float)newWidth / (curWidth - 1));
|
||||||
{
|
float ratioY = 1.0f / ((float)newHeight / (curHeight - 1));
|
||||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
|
||||||
|
|
||||||
texture = texture2D.MA_Scale22D(newWidth, newHeight);
|
for (int y = 0; y < newHeight; y++)
|
||||||
|
{
|
||||||
|
int yFloor = Mathf.FloorToInt(y * ratioY);
|
||||||
|
var y1 = yFloor * curWidth;
|
||||||
|
var y2 = (yFloor + 1) * curWidth;
|
||||||
|
var yw = y * newWidth;
|
||||||
|
|
||||||
return texture;
|
for (int x = 0; x < newWidth; x++)
|
||||||
}
|
{
|
||||||
#endregion
|
int xFloor = Mathf.FloorToInt(x * ratioX);
|
||||||
|
var xLerp = x * ratioX - xFloor;
|
||||||
|
|
||||||
#region combine
|
newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(curColors[y1 + xFloor], curColors[y1 + xFloor + 1], xLerp),
|
||||||
public static Texture2D MA_Combine2D(this Texture2D texture, Texture2D combineTexture, int offsetX, int offsetY, bool flipY = true)
|
ColorLerpUnclamped(curColors[y2 + xFloor], curColors[y2 + xFloor + 1], xLerp),
|
||||||
|
y * ratioY - yFloor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return newColors;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color[] MA_PointScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
|
||||||
|
{
|
||||||
|
Color[] newColors = new Color[newWidth * newHeight];
|
||||||
|
|
||||||
|
float ratioX = ((float)curWidth) / newWidth;
|
||||||
|
float ratioY = ((float)curHeight) / newHeight;
|
||||||
|
|
||||||
|
for (int y = 0; y < newHeight; y++)
|
||||||
|
{
|
||||||
|
var thisY = Mathf.RoundToInt((ratioY * y) * curWidth);
|
||||||
|
var yw = y * newWidth;
|
||||||
|
|
||||||
|
for (int x = 0; x < newWidth; x++)
|
||||||
|
{
|
||||||
|
newColors[yw + x] = curColors[Mathf.RoundToInt(thisY + ratioX * x)];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return newColors;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color ColorLerpUnclamped(Color c1, Color c2, float value)
|
||||||
|
{
|
||||||
|
return new Color(c1.r + (c2.r - c1.r) * value,
|
||||||
|
c1.g + (c2.g - c1.g) * value,
|
||||||
|
c1.b + (c2.b - c1.b) * value,
|
||||||
|
c1.a + (c2.a - c1.a) * value);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region combine
|
||||||
|
public static Texture2D MA_Combine2D(this Texture2D texture, Texture2D combineTexture, int offsetX, int offsetY, bool flipY = true)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < combineTexture.width; x++)
|
for (int x = 0; x < combineTexture.width; x++)
|
||||||
{
|
{
|
||||||
@ -172,7 +198,7 @@ namespace MA_Texture
|
|||||||
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
||||||
for (int y = combineTexture.height; y > 0; y--)
|
for (int y = combineTexture.height; y > 0; y--)
|
||||||
{
|
{
|
||||||
texture.SetPixel(x + offsetX, texture.height - y - offsetY, combineTexture.GetPixel(x, texture.height - y));
|
texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -201,3 +227,4 @@ namespace MA_Texture
|
|||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
18
README.md
18
README.md
@ -1,9 +1,21 @@
|
|||||||
# MA_TextureAtlasser
|
# MA_TextureAtlasser
|
||||||
Texture atlas creator for Unity
|
Texture atlas creator for Unity
|
||||||
|
|
||||||
You can combine textures and/or remap the UV’s for the 3D models.
|
[]()
|
||||||
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority.
|
|
||||||
|
|
||||||
https://youtu.be/PBRKlopkZP0
|
You can combine textures and/or remap the UV’s for the 3D models.
|
||||||
|
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.
|
||||||
|
|
||||||
|
- Combine textures/sprites.
|
||||||
|
- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
|
||||||
|
- Exports meshes as OBJ.
|
||||||
|
- Exports texture atlas as PNG.
|
||||||
|
- Exports texture atlas as a (sliced) sprite sheet.
|
||||||
|
|
||||||
|
[Example video](https://youtu.be/PBRKlopkZP0)
|
||||||
|
|
||||||
|
Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases
|
||||||
|
|
||||||
|
[]()
|
||||||
|
|
||||||
For more information: https://maxartz15.com/ma_textureatlas/
|
For more information: https://maxartz15.com/ma_textureatlas/
|
Reference in New Issue
Block a user