mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2024-11-14 01:15:37 +01:00
max
e81a4ec119
Implemented the texture scaler provided by goto01 (Kiryl Tkachou) and removed the old ones. Implmented the mesh export bugfixes. Changed mesh export names. Changed texture export names. Updated the the export window. Updated export functionality. Updated hotkeys. Fixed quad duplication bug. Minor visual changes. Co-Authored-By: Kiryl Tkachou <goto01@users.noreply.github.com>
170 lines
5.3 KiB
C#
170 lines
5.3 KiB
C#
#if UNITY_EDITOR
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using MA_Editor;
|
|
|
|
namespace MA_TextureAtlasserPro
|
|
{
|
|
[System.Serializable]
|
|
public class MA_TextureAtlasserProQuad : ScriptableObject
|
|
{
|
|
//Editor
|
|
public bool isSelected = false; //Is this thing selected
|
|
public Rect rect; //The internal rect
|
|
public Rect guiRect; //The visual clamped and snapped rect
|
|
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
|
|
|
|
private bool isDragging = false; //Are we editing the pos or size
|
|
private bool isDraggingRectHeigt = false;
|
|
public Rect dragRectHeight;
|
|
private bool isDraggingRectWidth = false;
|
|
public Rect dragRectWidth;
|
|
private bool isDraggingRectPos = false;
|
|
public Rect dragRectPos;
|
|
|
|
//Data
|
|
public List<MA_TextureGroup> textureGroups;
|
|
public List<Mesh> meshes;
|
|
|
|
public void UpdateTextureQuad(Event e, Rect editorViewRect, Rect editorWorkRect, Vector2 zoomCoordsOrigin, bool useEvents, bool showTexture)
|
|
{
|
|
if(isSelected)
|
|
{
|
|
GUI.backgroundColor = new Color(0.05f, 0.05f, 0.05f, 0.75f);
|
|
}
|
|
else
|
|
{
|
|
GUI.backgroundColor = new Color(1, 1, 1, 0.5f);
|
|
}
|
|
|
|
//Clamp and snap the guiRect
|
|
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
|
|
|
|
//Draw the quad background
|
|
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
|
|
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
|
|
else
|
|
GUI.Box(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), "");
|
|
|
|
GUILayout.BeginArea(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height));
|
|
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.FlexibleSpace();
|
|
var tempColor = GUI.backgroundColor;
|
|
GUI.backgroundColor = new Color(1, 1, 1, 0.7f);
|
|
GUILayout.Label(" " + this.name + " ", GUI.skin.box);
|
|
GUI.backgroundColor = tempColor;
|
|
GUILayout.FlexibleSpace();
|
|
GUILayout.EndHorizontal();
|
|
|
|
if(isSelected)
|
|
{
|
|
dragRectPos = new Rect(guiRect.width / 2 + guiRect.x - zoomCoordsOrigin.x - 16, guiRect.height / 2 + guiRect.y - zoomCoordsOrigin.y - 16, 32, 32);
|
|
dragRectWidth = new Rect(guiRect.width + guiRect.x - zoomCoordsOrigin.x - 16, guiRect.height / 2 + guiRect.y - zoomCoordsOrigin.y - 32, 16, 64);
|
|
dragRectHeight = new Rect(guiRect.width / 2 + guiRect.x - zoomCoordsOrigin.x - 32, guiRect.height + guiRect.y - zoomCoordsOrigin.y - 16, 64, 16);
|
|
|
|
if(debugMode)
|
|
{
|
|
GUI.Box(new Rect(dragRectPos.x - guiRect.x + zoomCoordsOrigin.x, dragRectPos.y - guiRect.y + zoomCoordsOrigin.y, dragRectPos.width, dragRectPos.height), "");
|
|
GUI.Box(new Rect(dragRectWidth.x - guiRect.x + zoomCoordsOrigin.x, dragRectWidth.y - guiRect.y + zoomCoordsOrigin.y, dragRectWidth.width, dragRectWidth.height), "");
|
|
GUI.Box(new Rect(dragRectHeight.x - guiRect.x + zoomCoordsOrigin.x, dragRectHeight.y - guiRect.y + zoomCoordsOrigin.y, dragRectHeight.width, dragRectHeight.height), "");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
}
|
|
|
|
GUI.backgroundColor = Color.white;
|
|
GUILayout.EndArea();
|
|
|
|
if(useEvents)
|
|
ProcessEvents(e, editorViewRect, editorWorkRect, zoomCoordsOrigin);
|
|
|
|
EditorUtility.SetDirty(this);
|
|
}
|
|
|
|
void ProcessEvents(Event e, Rect editorViewRect, Rect editorWorkRect, Vector2 zoomCoordsOrigin)
|
|
{
|
|
if(isSelected)
|
|
{
|
|
//Right mouse
|
|
if(e.button == 0)
|
|
{
|
|
//Mouse drag
|
|
if(e.type == EventType.MouseDrag)
|
|
{
|
|
if(dragRectPos.Contains(e.mousePosition) && isDragging == false)
|
|
{
|
|
//Debug.Log("P");
|
|
isDragging = true;
|
|
isDraggingRectPos = true;
|
|
}
|
|
if(dragRectWidth.Contains(e.mousePosition) && isDragging == false)
|
|
{
|
|
//Debug.Log("W");
|
|
isDragging = true;
|
|
isDraggingRectWidth = true;
|
|
}
|
|
if(dragRectHeight.Contains(e.mousePosition) && isDragging == false)
|
|
{
|
|
//Debug.Log("W");
|
|
isDragging = true;
|
|
isDraggingRectHeigt = true;
|
|
}
|
|
|
|
if(isDraggingRectPos)
|
|
{
|
|
rect.x += e.delta.x;
|
|
rect.y += e.delta.y;
|
|
}
|
|
if(isDraggingRectWidth)
|
|
{
|
|
rect.width += e.delta.x;
|
|
}
|
|
if(isDraggingRectHeigt)
|
|
{
|
|
rect.height += e.delta.y;
|
|
}
|
|
|
|
//Clamp rect with min/max values to stay inside the workrect
|
|
rect.width = Mathf.Clamp(rect.width, 64, editorWorkRect.width);
|
|
rect.height = Mathf.Clamp(rect.height, 64, editorWorkRect.height);
|
|
rect.x = Mathf.Clamp(rect.x, 0, editorWorkRect.width - rect.width);
|
|
rect.y = Mathf.Clamp(rect.y, 0, editorWorkRect.height - rect.height);
|
|
|
|
if(isDragging)
|
|
e.Use();
|
|
}
|
|
}
|
|
//Deselect on mouse up
|
|
if(e.type == EventType.MouseUp)
|
|
{
|
|
StopDragging();
|
|
}
|
|
}
|
|
//Stop if we are not selected
|
|
else if(!isSelected && isDragging)
|
|
{
|
|
StopDragging();
|
|
}
|
|
}
|
|
|
|
private void StopDragging()
|
|
{
|
|
//Debug.Log("StopDragging");
|
|
isDragging = false;
|
|
isDraggingRectPos = false;
|
|
isDraggingRectWidth = false;
|
|
isDraggingRectHeigt = false;
|
|
}
|
|
|
|
public void SetDebugMode(bool isDebugging)
|
|
{
|
|
debugMode = isDebugging;
|
|
}
|
|
}
|
|
}
|
|
#endif |