16 Commits
1.0 ... 1.5

Author SHA1 Message Date
max
e81a4ec119 Merged goto01 and reworked some code.
Implemented the texture scaler provided by goto01 (Kiryl Tkachou) and removed the old ones.
Implmented the mesh export bugfixes.
Changed mesh export names.
Changed texture export names.
Updated the the export window.
Updated export functionality.
Updated hotkeys.
Fixed quad duplication bug.
Minor visual changes.

Co-Authored-By: Kiryl Tkachou <goto01@users.noreply.github.com>
2019-08-30 01:11:33 +02:00
26a0f68454 Merge pull request #1 from goto01/master
Adding the scaling and export options.

Merging the changes made.
Sub-meshes export bug-fix.
Export window changes.
New texture scaling function.

(TODO: some old code cleanup.)
2019-08-29 18:56:01 +02:00
9f5240967a Added bilinear scaling and mesh replacing export mode 2019-07-26 15:52:40 +03:00
9a13ddb24e Fixed quad title 2019-07-26 15:51:51 +03:00
6ac386c1b5 Fixed quad title 2019-07-23 23:56:38 +03:00
e2abb77afe Fixed quad title 2019-07-23 23:53:53 +03:00
68b3ddaaa1 Fixed importing. 2019-07-23 23:48:36 +03:00
9d53f74c4b Fixed mesh duplication. 2019-07-23 18:51:39 +03:00
max
7f17793af0 Fixed gray texture on export.
Fixed gray texture on export bug, it was caused by the texture scale function (during upscaling), right now it's required to have the texture dimensions be a power of 2 width/height.
Optional OBJ/PNG/sprite export options.
Chanaged readme.
TODO: Cleanup export code. Make proper scale options (bilinear & point).
2019-07-16 14:12:32 +02:00
09f7c488b9 Update README.md 2019-07-04 23:22:57 +02:00
max
1251736f5b Updated & tested with Unity 2019.1.8f1
Minor changes.
2019-07-03 00:02:40 +02:00
max
78e4fb0ad1 #if UNITY_EDITOR
Added '#if UNITY_EDITOR' to all the scripts that should only run/be used in the editor.
2019-05-04 13:29:02 +02:00
max
7990f987dc Settings, Hotkey bugfix.
null errors.
2019-03-31 18:45:16 +02:00
max
82efcbb6d0 Duplicate Quad, Settings, Hotkeys.
Added the option to duplicate the selected quad.
Added settings for focus, duplication, hotkeys.
Added hotkeys, can be enabled in the settings file.
2019-03-31 18:09:53 +02:00
7f5e22b3c1 Update README.md 2018-09-01 00:40:20 +02:00
c91c1cb7ee Update LICENSE 2018-08-27 12:07:30 +02:00
23 changed files with 675 additions and 216 deletions

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@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2018 Max Copyright (c) 2018 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -35,7 +36,8 @@ namespace MA_TextureAtlasserPro
editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize); editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
GUI.backgroundColor = new Color(0, 0, 0, 0.1f); GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
GUI.Box(editorWorkRect, this.name); GUI.Box(editorWorkRect, "");
GUI.Box(new Rect(editorWorkRect.x, editorWorkRect.y - 25, editorWorkRect.width, 20), this.name);
GUI.backgroundColor = Color.white; GUI.backgroundColor = Color.white;
MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin); MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);
@ -101,3 +103,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -24,7 +25,6 @@ namespace MA_TextureAtlasserPro
public Rect dragRectPos; public Rect dragRectPos;
//Data //Data
public Texture texture; //Replace this with texture groups
public List<MA_TextureGroup> textureGroups; public List<MA_TextureGroup> textureGroups;
public List<Mesh> meshes; public List<Mesh> meshes;
@ -42,7 +42,7 @@ namespace MA_TextureAtlasserPro
//Clamp and snap the guiRect //Clamp and snap the guiRect
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32); guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
//Draw the sqaud background //Draw the quad background
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null) if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill); GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
else else
@ -52,7 +52,10 @@ namespace MA_TextureAtlasserPro
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
GUILayout.Label(this.name); var tempColor = GUI.backgroundColor;
GUI.backgroundColor = new Color(1, 1, 1, 0.7f);
GUILayout.Label(" " + this.name + " ", GUI.skin.box);
GUI.backgroundColor = tempColor;
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
@ -164,3 +167,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -0,0 +1,40 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_TextureAtlasserProSettings : ScriptableObject
{
[Header("Hotkeys:")]
public bool useHotkeys = false;
public EventModifiers modifierKey = EventModifiers.Alt;
public KeyCode addQuadHotKey = KeyCode.Q;
public KeyCode removeQuadHotKey = KeyCode.R;
public KeyCode duplicateHotKey = KeyCode.D;
public KeyCode zoomInHotKey = KeyCode.Equals;
public KeyCode zoomOutHotKey = KeyCode.Minus;
[Header("Duplication:")]
public bool copySelectedQuadData = true;
public string duplicatedQuadNamePrefix = "new ";
[Header("Selection")]
public bool autoFocus = true;
public bool GetHotKey(Event e, KeyCode shortKey)
{
if (e.type == EventType.KeyDown && e.modifiers == modifierKey && e.keyCode == shortKey)
{
return true;
}
return false;
}
}
}
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -17,3 +18,4 @@ namespace MA_TextureAtlasserPro
public string name; public string name;
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -12,6 +13,7 @@ namespace MA_TextureAtlasserPro
public static GUIContent exportAtlasIcon; public static GUIContent exportAtlasIcon;
public static GUIContent createQuadIcon; public static GUIContent createQuadIcon;
public static GUIContent removeQuadIcon; public static GUIContent removeQuadIcon;
public static GUIContent duplicateQuadIcon;
public static GUIContent showTexturesOnIcon; public static GUIContent showTexturesOnIcon;
public static GUIContent showTexturesOffIcon; public static GUIContent showTexturesOffIcon;
public static GUIContent dragHandleIcon; public static GUIContent dragHandleIcon;
@ -24,6 +26,7 @@ namespace MA_TextureAtlasserPro
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png")); exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png")); createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png")); removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
duplicateQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png"));
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png")); showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png")); showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png")); dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
@ -31,3 +34,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -7,17 +8,76 @@ using MA_Texture;
namespace MA_TextureAtlasserPro namespace MA_TextureAtlasserPro
{ {
public enum ExportPreset
{
Custom,
Default,
Sprites,
ReplaceObjMeshes
}
public enum ModelFormat
{
None,
Obj,
ReplaceObj
}
public enum TextureFormat
{
None,
Png
}
public enum TextureType
{
Default,
Sprite,
SpriteSliced
}
public static class MA_TextureAtlasserProUtils public static class MA_TextureAtlasserProUtils
{ {
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/"; public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/"; public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/"; public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
public const float VIEWOFFSET = 20; public const float VIEWOFFSET = 20;
public const string DEFAULTTEXTUREGROUPNAME = "Albedo"; public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
public static MA_TextureAtlasserProSettings CreateSettings()
{
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
if(_settings != null)
{
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProSettings LoadSettings()
{
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
if (_settings == null)
{
_settings = CreateSettings();
}
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size) public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
{ {
MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>(); MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
if(_atlas != null) if(_atlas != null)
{ {
@ -113,7 +173,7 @@ namespace MA_TextureAtlasserPro
} }
} }
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect) public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
{ {
if(atlas != null) if(atlas != null)
{ {
@ -124,7 +184,7 @@ namespace MA_TextureAtlasserPro
} }
//Create new quad //Create new quad
MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad"); MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
//Add quad to asset //Add quad to asset
if(_quad != null) if(_quad != null)
@ -135,11 +195,18 @@ namespace MA_TextureAtlasserPro
SetTextureGroups(atlas, _quad); SetTextureGroups(atlas, _quad);
atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad); atlas.textureQuads.Add(_quad);
AssetDatabase.AddObjectToAsset(_quad, atlas); AssetDatabase.AddObjectToAsset(_quad, atlas);
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
AssetDatabase.Refresh(); AssetDatabase.Refresh();
if(focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
return _quad;
} }
else else
{ {
@ -150,14 +217,50 @@ namespace MA_TextureAtlasserPro
{ {
Debug.LogError("CreateTextureQuad Failed: textureAtlas"); Debug.LogError("CreateTextureQuad Failed: textureAtlas");
} }
return null;
} }
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas) public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
{ {
if(atlas != null && atlas.selectedTextureQuad != null) if(atlas != null && atlas.selectedTextureQuad != null)
{ {
atlas.textureQuads.Remove(atlas.selectedTextureQuad); int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
atlas.textureQuads.RemoveAt(_index);
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus && atlas.textureQuads.Count > 0)
{
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
atlas.selectedTextureQuad = atlas.textureQuads[_index];
}
}
}
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
{
if(atlas != null && atlas.selectedTextureQuad != null)
{
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
if (copyData)
{
q.meshes = atlas.selectedTextureQuad.meshes;
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
{
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
}
}
if(focus)
{
atlas.selectedTextureQuad = q;
}
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
AssetDatabase.Refresh(); AssetDatabase.Refresh();
} }
@ -212,21 +315,40 @@ namespace MA_TextureAtlasserPro
curWindow.Close(); curWindow.Close();
} }
public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH) public static bool IsPowerOfTwo(int value)
{ {
if(atlas != null && atlas.textureQuads != null) //While x is even and > 1
while (((value % 2) == 0) && value > 1)
{ {
ExportAtlasMeshesObj(atlas); value /= 2;
ExportAtlasTexturesPNG(atlas); }
AssetDatabase.Refresh(); return (value == 1);
}
#region Export
public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelFormat modelFormat, string savePath = EXPORTASSETPATH)
{
switch (modelFormat)
{
case ModelFormat.None:
break;
case ModelFormat.Obj:
ExportAtlasObj(atlas, savePath);
break;
case ModelFormat.ReplaceObj:
ModifyAtlasObj(atlas);
break;
default:
break;
} }
} }
public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH) public static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
{
if(atlas != null && atlas.textureQuads != null)
{ {
if (atlas == null || atlas.textureQuads == null)
return;
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads) foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
{ {
//Export Mesh //Export Mesh
@ -240,51 +362,67 @@ namespace MA_TextureAtlasserPro
Mesh newMesh = new Mesh(); Mesh newMesh = new Mesh();
//Duplicate it from the current one //Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]); newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
//Remap uvs //Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect); newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
//Save it //Save it
MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath); string modelName = string.IsNullOrEmpty(ta.name) ? "": ta.name + "-";
} modelName += ta.meshes[m].name;
int n = m + 1;
modelName += "_" + n.ToString("#000");
MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
} }
} }
} }
} }
} }
// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH) public static void ModifyAtlasObj(MA_TextureAtlasserProAtlas atlas)
// {
// if(atlas != null && atlas.textureQuads != null)
// {
// //Create new Texture Atlas
// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
// newTexture.name = atlas.name;
// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
// {
// //Export Texture Atlas
// //TODO: Replace with texture groups (foreacht ...)
// if(ta.texture != null)
// {
// //Create new texture part
// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
// //Scale it
// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
// //Add it
// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
// }
// }
// //Save it
// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
// //Refresh
// AssetDatabase.Refresh();
// }
// }
public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
{ {
if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null) if (atlas == null || atlas.textureQuads == null)
return;
var quads = atlas.textureQuads;
for (var index = 0; index < quads.Count; index++)
{ {
var quad = quads[index];
if (quad.meshes == null)
continue;
var meshes = quad.meshes;
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
{
if (meshes[meshIndex] == null)
continue;
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect);
EditorUtility.SetDirty(meshes[meshIndex]);
}
}
AssetDatabase.SaveAssets();
}
public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureFormat textureFormat, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
{
switch (textureFormat)
{
case TextureFormat.None:
break;
case TextureFormat.Png:
ExportAtlasPNG(atlas, textureType, scaleMode, savePath);
break;
default:
break;
}
}
private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
return;
//Foreach texture group //Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++) for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{ {
@ -294,24 +432,86 @@ namespace MA_TextureAtlasserPro
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads) foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{ {
if(q.textureGroups != null && q.textureGroups[i].texture != null) if (q.textureGroups != null && q.textureGroups[i].texture != null)
{ {
//Create new texture part //Create new texture part
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture); Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
//Scale it //Scale it
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height); newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, scaleMode);
//Add it //Add it
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y); newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
} }
} }
//Save it //Save it
newTexture.MA_Save2D("MA_" + newTexture.name, savePath); newTexture.MA_Save2D(newTexture.name, savePath);
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + ".png");
textureImporter.textureType = TextureImporterType.Default;
textureImporter.SaveAndReimport();
}
switch (textureType)
{
case TextureType.Default:
break;
case TextureType.Sprite:
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
break;
case TextureType.SpriteSliced:
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
break;
default:
break;
} }
//Refresh //Refresh
AssetDatabase.Refresh(); AssetDatabase.Refresh();
} }
private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureType textureType, string savePath = EXPORTASSETPATH)
{
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Convert
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
textureImporter.textureType = TextureImporterType.Sprite;
textureImporter.alphaIsTransparency = true;
//Slice sprites.
if (textureType == TextureType.SpriteSliced)
{
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new SpriteMetaData.
SpriteMetaData smd = new SpriteMetaData();
smd.name = q.name;
smd.rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height);
spriteMetaData.Add(smd);
} }
} }
textureImporter.spritesheet = spriteMetaData.ToArray();
}
else
{
textureImporter.spriteImportMode = SpriteImportMode.Single;
}
textureImporter.SaveAndReimport();
}
}
#endregion
}
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -32,7 +33,7 @@ namespace MA_TextureAtlasserPro
curWindow.workView.ResetWindow(); curWindow.workView.ResetWindow();
} }
if(curWindow.textureAtlas != null) if (curWindow.textureAtlas != null)
{ {
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString()); //GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
@ -76,3 +77,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

View File

@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -12,6 +13,8 @@ namespace MA_TextureAtlasserPro
private bool isEditing = false; private bool isEditing = false;
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title) public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
{ {
@ -114,8 +117,17 @@ namespace MA_TextureAtlasserPro
} }
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
if(!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
{
labelStyle.normal.textColor = Color.red;
}
else
{
labelStyle.normal.textColor = Color.black;
}
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString()); GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString()); GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
GUILayout.EndVertical(); GUILayout.EndVertical();
GUILayout.EndArea(); GUILayout.EndArea();
@ -132,3 +144,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

View File

@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -52,12 +53,17 @@ namespace MA_TextureAtlasserPro
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET); GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true))) if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{ {
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128)); MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
} }
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true))) if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{ {
if(curWindow.textureAtlas.selectedTextureQuad != null) if(curWindow.textureAtlas.selectedTextureQuad != null)
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas); MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
}
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.duplicateQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
if (curWindow.textureAtlas.selectedTextureQuad != null)
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
} }
} }
@ -74,3 +80,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

View File

@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -53,3 +54,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

View File

@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using MA_Editor; using MA_Editor;
@ -18,7 +19,7 @@ namespace MA_TextureAtlasserPro
private const float kZoomMax = 2.0f; private const float kZoomMax = 2.0f;
private Rect zoomArea; private Rect zoomArea;
private float zoom = 1.0f; private float zoom = 1.0f;
public float Zoom { get { return zoom; } } public float Zoom { get { return zoom; } set { zoom = Mathf.Clamp(value, kZoomMin, kZoomMax); } }
private Vector2 zoomCoordsOrigin = Vector2.zero; private Vector2 zoomCoordsOrigin = Vector2.zero;
public override void UpdateView(Event e, Rect editorViewRect) public override void UpdateView(Event e, Rect editorViewRect)
@ -88,6 +89,45 @@ namespace MA_TextureAtlasserPro
zoomCoordsOrigin -= delta; zoomCoordsOrigin -= delta;
e.Use(); e.Use();
}
//Hotkeys.
if (curWindow.settings.useHotkeys)
{
if(curWindow.textureAtlas != null)
{
if (curWindow.settings.GetHotKey(e, curWindow.settings.addQuadHotKey))
{
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
e.Use();
}
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomInHotKey))
{
Zoom += 0.25f;
e.Use();
}
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomOutHotKey))
{
Zoom -= 0.25f;
e.Use();
}
if (curWindow.textureAtlas.selectedTextureQuad != null)
{
if (curWindow.settings.GetHotKey(e, curWindow.settings.removeQuadHotKey))
{
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
e.Use();
}
if (curWindow.settings.GetHotKey(e, curWindow.settings.duplicateHotKey))
{
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
e.Use();
}
}
}
} }
} }
@ -120,3 +160,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

View File

@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -168,3 +169,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

View File

@ -1,13 +1,17 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using MA_Editor; using MA_Editor;
using MA_Texture;
namespace MA_TextureAtlasserPro namespace MA_TextureAtlasserPro
{ {
public class MA_TextureAtlasserProExportWindow : EditorWindow public class MA_TextureAtlasserProExportWindow : EditorWindow
{ {
private const int WindowHeight = 235;
//Editor //Editor
private static MA_TextureAtlasserProExportWindow thisWindow; private static MA_TextureAtlasserProExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow; public static MA_TextureAtlasserProWindow curWindow;
@ -15,13 +19,20 @@ namespace MA_TextureAtlasserPro
//Data //Data
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw. private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
//Export settings.
private ExportPreset exportPreset = ExportPreset.Default;
private ModelFormat modelFormat = ModelFormat.Obj;
private TextureFormat textureFormat = TextureFormat.Png;
private TextureType textureType = TextureType.Default;
private MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")] [MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
private static void Init() private static void Init()
{ {
GetCurrentWindow(); GetCurrentWindow();
thisWindow.minSize = new Vector2(500,160); thisWindow.minSize = new Vector2(420, WindowHeight);
thisWindow.maxSize = new Vector2(500,160); thisWindow.maxSize = new Vector2(420, WindowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas"; thisWindow.titleContent.text = "MA_ExportTextureAtlas";
@ -34,8 +45,8 @@ namespace MA_TextureAtlasserPro
GetCurrentWindow(); GetCurrentWindow();
thisWindow.minSize = new Vector2(500,160); thisWindow.minSize = new Vector2(420, WindowHeight);
thisWindow.maxSize = new Vector2(500,160); thisWindow.maxSize = new Vector2(420, WindowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas"; thisWindow.titleContent.text = "MA_ExportTextureAtlas";
@ -93,18 +104,47 @@ namespace MA_TextureAtlasserPro
if(curWindow != null && curWindow.textureAtlas != null) if(curWindow != null && curWindow.textureAtlas != null)
{ {
//Export options
GUILayout.Box("Note: No custom export options right now.. :<", EditorStyles.helpBox);
//Export //Export
GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.BeginVertical();
GUILayout.Label("Meshes: OBJ | Textures: PNG"); DrawExportPresetMenu();
if(GUILayout.Button("Export Atlas", GUILayout.ExpandWidth(true), GUILayout.Height(37))) DrawExportAdvancedOptions();
GUILayout.BeginHorizontal(EditorStyles.helpBox);
switch (exportPreset)
{ {
MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas); case ExportPreset.Custom:
break;
case ExportPreset.Default:
modelFormat = ModelFormat.Obj;
textureFormat = TextureFormat.Png;
textureType = TextureType.Default;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
case ExportPreset.Sprites:
modelFormat = ModelFormat.None;
textureFormat = TextureFormat.Png;
textureType = TextureType.SpriteSliced;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
case ExportPreset.ReplaceObjMeshes:
modelFormat = ModelFormat.ReplaceObj;
textureFormat = TextureFormat.Png;
textureType = TextureType.Default;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
default:
break;
} }
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, modelFormat);
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, textureFormat, textureType, textureScaleMode);
}
GUILayout.EndHorizontal();
GUILayout.EndVertical(); GUILayout.EndVertical();
} }
else if(curWindow == null) else if(curWindow == null)
@ -131,5 +171,43 @@ namespace MA_TextureAtlasserPro
if(e.type == EventType.Repaint) if(e.type == EventType.Repaint)
isLoaded = true; isLoaded = true;
} }
private void DrawExportPresetMenu()
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
exportPreset = (ExportPreset)EditorGUILayout.EnumPopup("ExportPreset:", exportPreset, GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal();
}
private void DrawExportAdvancedOptions()
{
bool wasEnabled = GUI.enabled;
if(exportPreset == ExportPreset.Custom)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", modelFormat);
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", textureFormat);
textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", textureType);
textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", textureScaleMode);
EditorGUILayout.EndVertical();
GUI.enabled = wasEnabled;
}
} }
} }
#endif

View File

@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -8,6 +9,7 @@ namespace MA_TextureAtlasserPro
public class MA_TextureAtlasserProWindow : EditorWindow public class MA_TextureAtlasserProWindow : EditorWindow
{ {
public static MA_TextureAtlasserProWindow thisWindow; public static MA_TextureAtlasserProWindow thisWindow;
public MA_TextureAtlasserProSettings settings;
public MA_TextureAtlasserProAtlas textureAtlas; public MA_TextureAtlasserProAtlas textureAtlas;
public MA_TextureAtlasserProWorkView workView; public MA_TextureAtlasserProWorkView workView;
@ -56,6 +58,7 @@ namespace MA_TextureAtlasserPro
GetCurrentWindow(); GetCurrentWindow();
} }
thisWindow.settings = MA_TextureAtlasserProUtils.LoadSettings();
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView"); thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView"); thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView"); thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
@ -86,7 +89,7 @@ namespace MA_TextureAtlasserPro
} }
//Check views //Check views
if(workView == null || menuView == null || inspectorView == null || debugView == null) if(settings == null || workView == null || menuView == null || inspectorView == null || debugView == null)
{ {
CreateViews(); CreateViews();
return; return;
@ -117,3 +120,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -0,0 +1 @@
Settigns are supposed to be here.

View File

@ -1,6 +1,6 @@
//Maxartz15 //https://github.com/maxartz15/MA_EditorUtils
//Version 1.0
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -59,3 +59,4 @@ namespace MA_Editor.Grid
} }
} }
} }
#endif

View File

@ -1,6 +1,9 @@
//Maxartz15 //https://github.com/maxartz15/MA_EditorUtils
//Version 1.0
//References:
//http://martinecker.com/martincodes/unity-editor-window-zooming/
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using MA_Editor; using MA_Editor;
@ -68,3 +71,4 @@ namespace MA_Editor.RectUtils
} }
} }
} }
#endif

View File

@ -1,6 +1,9 @@
//Maxartz15 //https://github.com/maxartz15/MA_EditorUtils
//Version 1.0
//References:
//http://martinecker.com/martincodes/unity-editor-window-zooming/
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using MA_Editor; using MA_Editor;
using MA_Editor.RectUtils; using MA_Editor.RectUtils;
@ -37,3 +40,4 @@ namespace MA_Editor.GUILayoutZoom
} }
} }
} }
#endif

View File

@ -1,11 +1,15 @@
//Maxartz15 //https://github.com/maxartz15/MA_MeshUtils
//Version 1.0
//References:
//http://wiki.unity3d.com/index.php?title=ObjExporter
#if UNITY_EDITOR
using System; using System;
using System.IO; using System.IO;
using System.Text; using System.Text;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -36,12 +40,16 @@ namespace MA_Mesh
public static Mesh MA_DuplicateMesh(Mesh mesh) public static Mesh MA_DuplicateMesh(Mesh mesh)
{ {
Mesh newMesh = new Mesh(); Mesh newMesh = new Mesh();
newMesh.name = mesh.name;
newMesh.SetVertices(new List<Vector3>(mesh.vertices)); newMesh.SetVertices(new List<Vector3>(mesh.vertices));
newMesh.bounds = mesh.bounds;
newMesh.colors = mesh.colors.ToArray();
newMesh.subMeshCount = mesh.subMeshCount;
for (int i = 0; i < mesh.subMeshCount; i++) for (int i = 0; i < mesh.subMeshCount; i++)
{ {
newMesh.SetTriangles(mesh.GetTriangles(i), i); newMesh.SetTriangles(mesh.GetTriangles(i), i);
} }
newMesh.subMeshCount = mesh.subMeshCount;
newMesh.SetNormals(new List<Vector3>(mesh.normals)); newMesh.SetNormals(new List<Vector3>(mesh.normals));
newMesh.SetUVs(0, new List<Vector2>(mesh.uv)); newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
newMesh.SetTangents(new List<Vector4>(mesh.tangents)); newMesh.SetTangents(new List<Vector4>(mesh.tangents));
@ -89,15 +97,15 @@ namespace MA_Mesh
{ {
if(flipY) if(flipY)
{ {
Debug.Log("01" + uvs[i].x); uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y))); (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
Debug.Log("02" + uvs[i].x);
} }
else else
{ {
Debug.Log("01" + uvs[i].x); //Debug.Log("01" + uvs[i].x);
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y)); uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
Debug.Log("02" + uvs[i].x); (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
//Debug.Log("02" + uvs[i].x);
} }
} }
@ -173,7 +181,6 @@ namespace MA_Mesh
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj")) using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
{ {
sw.Write(MeshToString(mesh)); sw.Write(MeshToString(mesh));
Debug.Log(savePath + filename);
} }
} }
//End //End
@ -185,3 +192,4 @@ namespace MA_Mesh
public string textureName; public string textureName;
} }
} }
#endif

View File

@ -1,27 +1,24 @@
//Maxartz15 //https://github.com/maxartz15/MA_TextureUtils
//Version 1.0
//Part of MA_TextureUtils
//https://github.com/maxartz15/MA_TextureUtils
//References:
//http://www.gamasutra.com/blogs/JoshSutphin/20131007/201829/Adding_to_Unitys_BuiltIn_Classes_Using_Extension_Methods.php
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
//http://orbcreation.com/orbcreation/page.orb?1180
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
//https://github.com/maxartz15/MA_TextureAtlasser/commit/9f5240967a51692fa2a17a6b3c8d124dd5dc60f9
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using System.IO; using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System;
//http://www.gamasutra.com/blogs/JoshSutphin/20131007/201829/Adding_to_Unitys_BuiltIn_Classes_Using_Extension_Methods.php
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
//http://orbcreation.com/orbcreation/page.orb?1180
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
namespace MA_Texture namespace MA_Texture
{ {
public static class MA_TextureUtils public static class MA_TextureUtils
{ {
/// <summary>
/// Some base converters and texture settings setters.
/// </summary>
public static Texture ConvertToReadableTexture(Texture texture) public static Texture ConvertToReadableTexture(Texture texture)
{ {
if (texture == null) if (texture == null)
@ -49,6 +46,7 @@ namespace MA_Texture
// Copy the pixels from the RenderTexture to the new Texture // Copy the pixels from the RenderTexture to the new Texture
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0); myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
myTexture2D.Apply(); myTexture2D.Apply();
myTexture2D.name = texture.name;
// Reset the active RenderTexture // Reset the active RenderTexture
RenderTexture.active = previous; RenderTexture.active = previous;
@ -73,8 +71,6 @@ namespace MA_Texture
bw.Close(); bw.Close();
fs.Close(); fs.Close();
Debug.Log("Saved texture: " + texture.name);
AssetDatabase.Refresh(); AssetDatabase.Refresh();
return texture; return texture;
@ -93,73 +89,103 @@ namespace MA_Texture
#endregion #endregion
#region Scale #region Scale
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight) public enum TextureScaleMode
{ {
Texture2D texture2D = new Texture2D(newWidth, newHeight); Bilinear,
float ratioWidth = texture.width / newWidth; Point
float ratioHeight = texture.height / newHeight;
for (int x = 0; x < texture.width; x++)
{
for (int y = 0; y < texture.height; y++)
{
Color pixel = texture.GetPixel(x, y);
int posX = Mathf.FloorToInt(x / ratioWidth);
int posY = Mathf.FloorToInt(y / ratioHeight);
texture2D.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
}
}
texture2D.Apply();
return texture2D;
} }
public static Texture MA_Scale(this Texture texture, int newWidth, int newHeight) public static Texture MA_Scale(this Texture texture, int width, int height, TextureScaleMode scaleMode)
{ {
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture); Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
texture2D.MA_Scale2D(newWidth, newHeight); texture2D.MA_Scale2D(width, height, scaleMode);
texture = texture2D; texture = texture2D;
return texture; return texture;
} }
public static Texture2D MA_Scale22D(this Texture2D texture, float width, float height) public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight, TextureScaleMode scaleMode)
{ {
float ratioWidth = width / texture.width; Color[] curColors = texture.GetPixels();
float ratioHeight = height / texture.height; Color[] newColors = new Color[newWidth * newHeight];
int newWidth = Mathf.RoundToInt(texture.width * ratioWidth); switch (scaleMode)
int newHeight = Mathf.RoundToInt(texture.height * ratioHeight);
Texture2D newTexture = new Texture2D(newWidth, newHeight);
for (int x = 0; x < texture.width; x++)
{ {
for (int y = 0; y < texture.height; y++) case TextureScaleMode.Bilinear:
{ newColors = MA_BilinearScale(curColors, texture.width, texture.height, newWidth, newHeight);
Color pixel = texture.GetPixel(x, y); break;
int posX = Mathf.RoundToInt(x * ratioWidth); case TextureScaleMode.Point:
int posY = Mathf.RoundToInt(y * ratioHeight); newColors = MA_PointScale(curColors, texture.width, texture.height, newWidth, newHeight);
newTexture.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a)); break;
}
} }
newTexture.name = texture.name; texture.Resize(newWidth, newHeight);
texture.SetPixels(newColors);
newTexture.Apply(); texture.Apply();
return newTexture;
}
public static Texture MA_Scale2(this Texture texture, float newWidth, float newHeight)
{
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
texture = texture2D.MA_Scale22D(newWidth, newHeight);
return texture; return texture;
} }
private static Color[] MA_BilinearScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
{
Color[] newColors = new Color[newWidth * newHeight];
float ratioX = 1.0f / ((float)newWidth / (curWidth - 1));
float ratioY = 1.0f / ((float)newHeight / (curHeight - 1));
for (int y = 0; y < newHeight; y++)
{
int yFloor = Mathf.FloorToInt(y * ratioY);
var y1 = yFloor * curWidth;
var y2 = (yFloor + 1) * curWidth;
var yw = y * newWidth;
for (int x = 0; x < newWidth; x++)
{
int xFloor = Mathf.FloorToInt(x * ratioX);
var xLerp = x * ratioX - xFloor;
newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(curColors[y1 + xFloor], curColors[y1 + xFloor + 1], xLerp),
ColorLerpUnclamped(curColors[y2 + xFloor], curColors[y2 + xFloor + 1], xLerp),
y * ratioY - yFloor);
}
}
return newColors;
}
private static Color[] MA_PointScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
{
Color[] newColors = new Color[newWidth * newHeight];
float ratioX = ((float)curWidth) / newWidth;
float ratioY = ((float)curHeight) / newHeight;
for (int y = 0; y < newHeight; y++)
{
var thisY = Mathf.RoundToInt((ratioY * y) * curWidth);
var yw = y * newWidth;
for (int x = 0; x < newWidth; x++)
{
newColors[yw + x] = curColors[Mathf.RoundToInt(thisY + ratioX * x)];
}
}
return newColors;
}
private static Color ColorLerpUnclamped(Color c1, Color c2, float value)
{
return new Color(c1.r + (c2.r - c1.r) * value,
c1.g + (c2.g - c1.g) * value,
c1.b + (c2.b - c1.b) * value,
c1.a + (c2.a - c1.a) * value);
}
#endregion #endregion
#region combine #region combine
@ -172,7 +198,7 @@ namespace MA_Texture
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom. //Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
for (int y = combineTexture.height; y > 0; y--) for (int y = combineTexture.height; y > 0; y--)
{ {
texture.SetPixel(x + offsetX, texture.height - y - offsetY, combineTexture.GetPixel(x, texture.height - y)); texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y));
} }
} }
else else
@ -201,3 +227,4 @@ namespace MA_Texture
#endregion #endregion
} }
} }
#endif

View File

@ -1,9 +1,21 @@
# MA_TextureAtlasser # MA_TextureAtlasser
Texture atlas creator for Unity Texture atlas creator for Unity
You can combine textures and/or remap the UVs for the 3D models. [![Image](https://maxartz15.com/wp-content/uploads/2019/04/MA_TextureAtlas.png)]()
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority.
https://youtu.be/PBRKlopkZP0 You can combine textures and/or remap the UVs for the 3D models.
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.
- Combine textures/sprites.
- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
- Exports meshes as OBJ.
- Exports texture atlas as PNG.
- Exports texture atlas as a (sliced) sprite sheet.
[Example video](https://youtu.be/PBRKlopkZP0)
Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases
[![Github All Releases](https://img.shields.io/github/downloads/maxartz15/MA_TextureAtlasser/total.svg)]()
For more information: https://maxartz15.com/ma_textureatlas/ For more information: https://maxartz15.com/ma_textureatlas/