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Update MA_TextureUtils.cs
Bugfix: 2 pixel Y offset when combining textures.
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@ -199,7 +199,7 @@ namespace MA_Texture
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if(flipY)
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if(flipY)
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{
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{
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//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
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//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
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for (int y = combineTexture.height; y > 0; y--)
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for (int y = combineTexture.height - 1; y >= 0; y--)
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{
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{
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texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y));
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texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y));
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}
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}
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