diff --git a/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs b/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs index ff2e6d6..280fa2f 100644 --- a/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs +++ b/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs @@ -199,7 +199,7 @@ namespace MA_Texture if(flipY) { //Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom. - for (int y = combineTexture.height; y > 0; y--) + for (int y = combineTexture.height - 1; y >= 0; y--) { texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y)); }