From a3c002cb17a17465fc2642b4140995c229e8ef44 Mon Sep 17 00:00:00 2001 From: max Date: Sat, 16 May 2020 19:29:01 +0200 Subject: [PATCH] Update MA_TextureUtils.cs Bugfix: 2 pixel Y offset when combining textures. --- Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs b/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs index ff2e6d6..280fa2f 100644 --- a/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs +++ b/Assets/MA_ToolBox/MA_Utilities/TextureUtils/MA_TextureUtils.cs @@ -199,7 +199,7 @@ namespace MA_Texture if(flipY) { //Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom. - for (int y = combineTexture.height; y > 0; y--) + for (int y = combineTexture.height - 1; y >= 0; y--) { texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y)); }