VertexAnimation/Editor/Scripts/VA_AssetConverter.cs
max abd6cc9e9e ModelBaker Test
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00

13 lines
298 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation.Editor
{
[CreateAssetMenu(fileName = "new AssetConverter", menuName = "VA_Animation/AssetConverter", order = 400)]
public class VA_AssetConverter : ScriptableObject
{
}
}