Commit Graph

10 Commits

Author SHA1 Message Date
Jingcheng
26a51061b0 Update VA_AnimatorSystem.cs 2022-06-26 21:26:40 +08:00
max
26b08a84d1 Update VA_AnimatorSystem.cs
Removed unused using thing.
2021-04-05 22:13:26 +02:00
max
f7fc4434d5 Interpolation
Smooth animations :)
2021-02-09 17:21:42 +01:00
max
80b5f697f2 Added debugging option.
Turn on/off logs.
2021-01-25 21:42:08 +01:00
max
ea1d2412b1 AnimationLibrary
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
max
e4ca15301b AnimationLibrary Editor
AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00
max
52dd9d4b3c AnimationLibrary start, AnimatorSystem parallel
Base setup animation library.
AnimatorSystem now runs in parallel.
TextureImporter preset.
2020-12-09 18:36:32 +01:00
max
5ac8db608e BlobAsset test and animation looping.
BlobAsset creaton and testing BlobAssetStore.
Start working on AnimationLibrary.
Added animation looping based upon BlobAsset data.
2020-12-08 17:36:20 +01:00
max
f2b6a61d1e Custom encoding/decoding.
Custom vector3 encoding/decoding test.
removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders.

Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 00:33:06 +01:00
max
b63ee2ff02 AnimatorSystems test.
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00