Maximilian Winter
9f8a7fb7d8
Added basic blending and refactored some files
2022-12-10 15:02:53 +01:00
Maximilian Winter
6fde2095aa
Fixed for Entities 1.0
2022-12-04 04:18:35 +01:00
max
43049094af
Small MeshSimplifier optimalization.
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List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
max
bc8aa08193
Recalculated Bounds.
2021-02-18 03:19:07 +01:00
max
2ea76b947e
Added bounds.
2021-02-17 21:20:53 +01:00
max
3c14c98cf9
Update VA_ModelBaker.cs
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Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
max
a8ffefa9d6
Large mesh support.
2021-02-17 00:11:49 +01:00
max
24851e9e1d
Update MeshCombiner.cs
2021-02-16 14:56:34 +01:00
max
0ad1cd59d8
Switched to Houdini vector packing
2021-02-03 22:13:59 +01:00
max
1afaa6d81f
Include inactive meshes.
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Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
max
1c9ab36bd8
Apply root motion option.
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Added option to apply root motion.
2021-01-21 10:13:29 +01:00
max
468d1472c2
Mesh Copy Index Format.
2021-01-20 13:20:28 +01:00
max
c3fd688619
Fix texture naming error.
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Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max
c465ec6585
Simplify editor
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Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max
2d6e920017
Simplify data.
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Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max
e31ddd5631
GenerateTexture2DArray in ModelBaker
2021-01-18 13:42:45 +01:00
max
73d25ac453
MeshSimplifier
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Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
max
d3b4d34409
Model Baker Updates
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Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
max
cab2c4ad12
Model Baker
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Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
max
abd6cc9e9e
ModelBaker Test
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MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00