Commit Graph

18 Commits

Author SHA1 Message Date
max
43049094af Small MeshSimplifier optimalization.
List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
max
bc8aa08193 Recalculated Bounds. 2021-02-18 03:19:07 +01:00
max
2ea76b947e Added bounds. 2021-02-17 21:20:53 +01:00
max
3c14c98cf9 Update VA_ModelBaker.cs
Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
max
a8ffefa9d6 Large mesh support. 2021-02-17 00:11:49 +01:00
max
24851e9e1d Update MeshCombiner.cs 2021-02-16 14:56:34 +01:00
max
0ad1cd59d8 Switched to Houdini vector packing 2021-02-03 22:13:59 +01:00
max
1afaa6d81f Include inactive meshes.
Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
max
1c9ab36bd8 Apply root motion option.
Added option to apply root motion.
2021-01-21 10:13:29 +01:00
max
468d1472c2 Mesh Copy Index Format. 2021-01-20 13:20:28 +01:00
max
c3fd688619 Fix texture naming error.
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max
c465ec6585 Simplify editor
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max
2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max
e31ddd5631 GenerateTexture2DArray in ModelBaker 2021-01-18 13:42:45 +01:00
max
73d25ac453 MeshSimplifier
Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
max
d3b4d34409 Model Baker Updates
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
max
cab2c4ad12 Model Baker
Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
max
abd6cc9e9e ModelBaker Test
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00