VertexAnimation/Runtime/Scripts/ModelBaker/VA_ModelBaker.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
[CreateAssetMenu(fileName = "new ModelBaker", menuName = "VA_ModelBaker/ModelBaker", order = 400)]
public class VA_ModelBaker : ScriptableObject
{
public GameObject model;
public AnimationClip[] animationClips;
public int fps = 24;
public int textureWidth = 512;
public bool saveBakedDataToAsset = true;
public bool generateAnimationBook = false;
[SerializeField]
private AnimationBaker.BakedData bakedData;
public AnimationBaker.BakedData BakedData
{
get
{
return bakedData;
}
}
public void Bake()
{
var target = Instantiate(model);
target.ConbineAndConvertGameObject();
bakedData = target.Bake(animationClips, fps, textureWidth);
DestroyImmediate(target);
}
}
}