generated from max/template-unity-project
max
3bba6da1a6
- Split local editor data into separate SO - Serializable dicts, sorted lists and sorted sets - Only delete and save loaded partitions
66 lines
2.5 KiB
C#
66 lines
2.5 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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namespace VertexColor.ScenePartition.Editor
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{
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[CustomEditor(typeof(ScenePartitionDataSO))]
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public class ScenePartitionDataSOEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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ScenePartitionDataSO scenePartitionDataSO = (target as ScenePartitionDataSO);
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DrawDefaultInspector();
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serializedObject.Update();
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//EditorGUILayout.PropertyField(sceneAssetProperty);
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serializedObject.ApplyModifiedProperties();
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EditorGUILayout.Space();
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using (new EditorGUI.DisabledGroupScope(true))
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{
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if (scenePartitionDataSO.hasCreatedPartitions)
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{
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EditorGUILayout.LabelField($"scenePartitions");
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foreach (KeyValuePair<uint, ScenePartition> scenePartition in scenePartitionDataSO.scenePartitions)
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{
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EditorGUILayout.IntField((int)scenePartition.Value.id);
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if (scenePartition.Value.references != null && scenePartition.Value.references.Count > 0)
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{
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EditorGUI.indentLevel++;
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foreach (var reference in scenePartition.Value.references)
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{
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EditorGUILayout.IntField((int)reference);
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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EditorGUILayout.Space();
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if (scenePartitionDataSO.hasLoadedPartitions)
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{
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EditorGUILayout.LabelField($"loadedScenePartitions");
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foreach (KeyValuePair<uint, ScenePartition> scenePartition in scenePartitionDataSO.loadedScenePartitions)
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{
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EditorGUILayout.IntField((int)scenePartition.Value.id);
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if (scenePartition.Value.references != null && scenePartition.Value.references.Count > 0)
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{
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EditorGUI.indentLevel++;
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foreach (var reference in scenePartition.Value.references)
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{
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EditorGUILayout.IntField((int)reference);
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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}
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}
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}
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