generated from max/template-unity-project
66 lines
2.5 KiB
C#
66 lines
2.5 KiB
C#
|
using System.Collections.Generic;
|
||
|
using UnityEditor;
|
||
|
|
||
|
namespace VertexColor.ScenePartition.Editor
|
||
|
{
|
||
|
[CustomEditor(typeof(ScenePartitionDataSO))]
|
||
|
public class ScenePartitionDataSOEditor : UnityEditor.Editor
|
||
|
{
|
||
|
public override void OnInspectorGUI()
|
||
|
{
|
||
|
ScenePartitionDataSO scenePartitionDataSO = (target as ScenePartitionDataSO);
|
||
|
|
||
|
DrawDefaultInspector();
|
||
|
|
||
|
serializedObject.Update();
|
||
|
//EditorGUILayout.PropertyField(sceneAssetProperty);
|
||
|
serializedObject.ApplyModifiedProperties();
|
||
|
|
||
|
EditorGUILayout.Space();
|
||
|
|
||
|
using (new EditorGUI.DisabledGroupScope(true))
|
||
|
{
|
||
|
if (scenePartitionDataSO.hasCreatedPartitions)
|
||
|
{
|
||
|
EditorGUILayout.LabelField($"scenePartitions");
|
||
|
|
||
|
foreach (KeyValuePair<uint, ScenePartition> scenePartition in scenePartitionDataSO.scenePartitions)
|
||
|
{
|
||
|
EditorGUILayout.IntField((int)scenePartition.Value.id);
|
||
|
if (scenePartition.Value.references != null && scenePartition.Value.references.Count > 0)
|
||
|
{
|
||
|
EditorGUI.indentLevel++;
|
||
|
foreach (var reference in scenePartition.Value.references)
|
||
|
{
|
||
|
EditorGUILayout.IntField((int)reference);
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.Space();
|
||
|
|
||
|
if (scenePartitionDataSO.hasLoadedPartitions)
|
||
|
{
|
||
|
EditorGUILayout.LabelField($"loadedScenePartitions");
|
||
|
|
||
|
foreach (KeyValuePair<uint, ScenePartition> scenePartition in scenePartitionDataSO.loadedScenePartitions)
|
||
|
{
|
||
|
EditorGUILayout.IntField((int)scenePartition.Value.id);
|
||
|
if (scenePartition.Value.references != null && scenePartition.Value.references.Count > 0)
|
||
|
{
|
||
|
EditorGUI.indentLevel++;
|
||
|
foreach (var reference in scenePartition.Value.references)
|
||
|
{
|
||
|
EditorGUILayout.IntField((int)reference);
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|