generated from max/template-unity-project
max
3bba6da1a6
- Split local editor data into separate SO - Serializable dicts, sorted lists and sorted sets - Only delete and save loaded partitions
70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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namespace VertexColor.ScenePartition.Editor
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{
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public class SceneIdComparer : IComparer<ScenePartition>
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{
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public int Compare(ScenePartition x, ScenePartition y)
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{
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if (x.id == y.id)
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{
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return 0;
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}
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if (x.id < y.id)
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{
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return -1;
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}
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return 1;
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}
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}
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[System.Serializable]
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public class ScenePartition
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{
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public uint id = 0;
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public string filePath = null;
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public string[] data = null;
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public SerializableSortedSet<uint> references = new SerializableSortedSet<uint>();
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public ScenePartition(string filePath)
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{
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this.filePath = filePath;
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data = File.ReadAllLines(filePath);
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if (data == null || data.Length == 0) return;
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{ // Get id.
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string pattern = @"&(\d+)";
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// Find all matches using regex
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Match match = Regex.Match(data[0], pattern);
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if (!match.Success) return;
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if (!uint.TryParse(match.Groups[1].Value, out id)) return;
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}
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{ // Get references.
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string pattern = @"fileID:\s(\d+)";
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for (int i = 0; i < data.Length; i++)
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{
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// Find the match using regex
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Match match = Regex.Match(data[i], pattern);
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if (!match.Success) continue;
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if (uint.TryParse(match.Groups[1].Value, out uint fileNumber))
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{
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if (fileNumber == 0) continue; // 0 == nothing.
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references.Add(fileNumber);
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}
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}
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}
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}
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}
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} |