ScenePartition/Editor/EditorGUIUtils.cs

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using UnityEditor;
using UnityEngine;
namespace VertexColor.ScenePartition.Editor
{
public static class EditorGUIUtils
{
public static readonly Color horizontalLineColor = Color.white;
public static void HorizontalLine(Color color)
{
Color prev = GUI.color;
GUI.color = color;
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
GUI.color = prev;
}
public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
}
}