ScenePartition/Editor/EditorGUIUtils.cs

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using UnityEditor;
using UnityEngine;
namespace VertexColor.ScenePartition.Editor
{
public static class EditorGUIUtils
{
public static readonly Color horizontalLineColor = Color.white;
public static void HorizontalLine(Color color)
{
Color prev = GUI.color;
GUI.color = color;
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
GUI.color = prev;
}
public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
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public struct FoldoutHeaderScope : System.IDisposable
{
public FoldoutHeaderScope(string label, ref bool foldout)
{
foldout = EditorGUILayout.BeginFoldoutHeaderGroup(foldout, label);
}
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public readonly void Dispose()
{
EditorGUILayout.EndFoldoutHeaderGroup();
}
}
}
}