generated from max/template-unity-project
20 lines
538 B
C#
20 lines
538 B
C#
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using UnityEditor;
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using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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{
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public static class EditorGUIUtils
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{
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public static readonly Color horizontalLineColor = Color.white;
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public static void HorizontalLine(Color color)
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{
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Color prev = GUI.color;
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GUI.color = color;
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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GUI.color = prev;
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}
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public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
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}
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}
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