Readme and package setup.

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# Change Log:
## 0.1.0
## 1.0.0
- Start Project:
- ...
- Base project.

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# TAO - Scene Debug Viewer
Description.
![](Documentation~/Images/SDV_01.gif)
A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.
## Features
- User presets
- Shader and parameter configuration
- Included examples
- Base color
- Triplanar grid (lit and unlit)
- World and object space normals
- Overdraw
- UV checker
![](Documentation~/Images/Overdraw_01.png)
![](Documentation~/Images/UV_01.png)
![](Documentation~/Images/WorldSpaceNormals_01.png)
## Getting Started
SceneDebugViewer:
> Window/Analysis/SceneDebugViewer
ReplacementShaderSetup:
> Assets/Create/SceneDebugViewer/ReplacementShaderSetup
## Install

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This package borrows code from various different sources, including:
# []()
### TriPlanar
- Author: [Ronja Böhringer](https://github.com/ronja-tutorials)
- Source: [GitHub](https://github.com/ronja-tutorials/ShaderTutorials/blob/master/Assets/010_Triplanar_Mapping/triplanar_mapping.shader)
- License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
### Relevant Files
- []()
### Credits
- Author: []()
- Source: []()
- License: []()
### WorldSpaceNormals
- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html)

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{
"name": "com.tech_art_outsource.scene_debug_viewer",
"displayName": "TAO Scene Debug Viewer",
"version": "0.1.0",
"unity": "2019.3",
"unityRelease": "7f1",
"version": "1.0.0",
"unity": "2019.4",
"description": "View your scene with custom shaders to enhance debugging/development.",
"category": "Tool",
"type": "tool",

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