mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2024-11-21 11:05:35 +01:00
Package setup.
This commit is contained in:
parent
8a23ad5449
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7
CHANGELOG.md.meta
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7
CHANGELOG.md.meta
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fileFormatVersion: 2
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guid: faff02a994352cd44bffab8186292c24
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TextScriptImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,3 +0,0 @@
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# PACKAGENAME
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Documentation.
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8
Editor.meta
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8
Editor.meta
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fileFormatVersion: 2
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guid: d002223d09060414ead2a01de0607108
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folderAsset: yes
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userData:
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assetBundleName:
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@ -1,6 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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namespace COMPANYNAME.PACKAGENAME.Editor
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{
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}
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20
Editor/SceneDebugViewerWindow.cs
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20
Editor/SceneDebugViewerWindow.cs
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using UnityEngine;
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using UnityEditor;
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namespace TAO.SceneDebugViewer.Editor
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{
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public class SceneDebugViewerWindow : EditorWindow
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{
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[MenuItem("Window/SceneDebugViewer")]
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static void Init()
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{
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SceneDebugViewerWindow window = (SceneDebugViewerWindow)EditorWindow.GetWindow(typeof(SceneDebugViewerWindow));
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window.Show();
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}
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private void OnGUI()
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{
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}
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}
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}
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11
Editor/SceneDebugViewerWindow.cs.meta
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Editor/SceneDebugViewerWindow.cs.meta
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fileFormatVersion: 2
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guid: af04cbc3f49c9e84dbab665498c4f129
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +1,7 @@
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{
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"name": "COMPANYNAME.PACKAGENAME.Editor",
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"references": [
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"COMPANYNAME.PACKAGENAME"
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],
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"name": "TAO.SceneDebugViewer.Editor",
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"rootNamespace": "TAO.SceneDebugViewer.Editor",
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"references": [],
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"includePlatforms": [
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"Editor"
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],
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@ -12,5 +11,6 @@
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Editor/TAO.SceneDebugViewer.Editor.asmdef.meta
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7
Editor/TAO.SceneDebugViewer.Editor.asmdef.meta
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fileFormatVersion: 2
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guid: 778ffa231d7ba7643ab27125fb9fcb5f
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AssemblyDefinitionImporter:
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externalObjects: {}
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@ -1,6 +1,6 @@
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MIT License
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Copyright (c) 2020 COMPANYNAME
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Copyright (c) 2021 Tech Art Outsource
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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7
LICENSE.md.meta
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LICENSE.md.meta
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fileFormatVersion: 2
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guid: f220b21308ebb3d49848cd0820b90c82
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@ -1,4 +1,4 @@
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# [COMPANYNAME]() - PACKAGENAME
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# TAO - Scene Debug Viewer
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Description.
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@ -6,9 +6,6 @@ Description.
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
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## LICENSE
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Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
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7
README.md.meta
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7
README.md.meta
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fileFormatVersion: 2
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guid: 349271a24b25f334a81784049276756f
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Runtime.meta
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8
Runtime.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 07afbfa91a4739c4190e2d29fd062e7e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,12 +0,0 @@
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{
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"name": "COMPANYNAME.PACKAGENAME",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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}
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@ -1,5 +0,0 @@
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using UnityEngine;
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namespace COMPANYNAME.PACKAGENAME
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{
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}
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31
Runtime/TAO.SceneDebugViewer.asmdef
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31
Runtime/TAO.SceneDebugViewer.asmdef
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{
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"name": "TAO.SceneDebugViewer",
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"rootNamespace": "TAO.SceneDebugViewer",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [
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"Android",
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"CloudRendering",
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"Editor",
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"iOS",
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"LinuxStandalone64",
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"Lumin",
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"macOSStandalone",
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"PS4",
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"Stadia",
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"Switch",
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"tvOS",
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"WSA",
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"WebGL",
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"WindowsStandalone32",
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"WindowsStandalone64",
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"XboxOne"
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],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Runtime/TAO.SceneDebugViewer.asmdef.meta
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7
Runtime/TAO.SceneDebugViewer.asmdef.meta
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fileFormatVersion: 2
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guid: 62d6ee72c9b782342854ecda4e07387c
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,2 +0,0 @@
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This is just a template package with a template sample folder structure.
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Import of this example file is successful!
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7
THIRD PARTY NOTICES.md.meta
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7
THIRD PARTY NOTICES.md.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 3409e2d227b3e224b8ec5259c9cc0fa2
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,20 +0,0 @@
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{
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"name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
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"references": [
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"COMPANYNAME.PACKAGENAME",
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"COMPANYNAME.PACKAGENAME.Editor"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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@ -1,26 +0,0 @@
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace COMPANYNAME.PACKAGENAME.Editor.Tests
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{
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public class TestEditorExample
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{
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[Test]
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public void TestEditorExampleSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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[UnityTest]
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public IEnumerator TestEditorExampleWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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{
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"name": "COMPANYNAME.PACKAGENAME.Tests",
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"references": [
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"COMPANYNAME.PACKAGENAME"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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@ -1,25 +0,0 @@
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using UnityEngine;
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using UnityEngine.TestTools;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace COMPANYNAME.PACKAGENAME.Tests
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{
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public class TestRuntimeExample
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{
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[Test]
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public void TestRuntimeExampleSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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[UnityTest]
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public IEnumerator TestRuntimeExampleEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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20
package.json
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package.json
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{
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"name": "com.COMPANYNAME.PACKAGENAME",
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"displayName": "Template Unity Package",
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"name": "com.tech_art_outsource.scene_debug_viewer",
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"displayName": "TAO Scene Debug Viewer",
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"version": "0.1.0",
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"unity": "2019.3",
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"unityRelease": "7f1",
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"description": "This is a template package, used as a basis to build a bigger one.",
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"description": "View your scene with custom shaders to enhance debugging/development.",
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"category": "Tool",
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"type": "tool",
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"license": "MIT",
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@ -13,18 +13,8 @@
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"email": "info@maxartz15.com",
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"url": "https://www.maxartz15.com"
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},
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"dependencies": {
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"com.maxartz15.package1": "0.1.0"
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},
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"keywords": [
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"COMPANYNAME",
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"PACKAGENAME"
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],
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"samples": [
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{
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"displayName": "Example 1",
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"description": "This sample is just an example",
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"path": "Samples~/Example1"
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}
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"tech art outsource",
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"debug viewer"
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]
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}
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7
package.json.meta
Normal file
7
package.json.meta
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fileFormatVersion: 2
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||||
guid: 3467fbc0ec8cc25408345bcc70032990
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PackageManifestImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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