Package setup.

This commit is contained in:
max 2021-03-30 15:36:30 +02:00
parent 8a23ad5449
commit 644f5d5477
25 changed files with 140 additions and 142 deletions

7
CHANGELOG.md.meta Normal file
View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: faff02a994352cd44bffab8186292c24
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,3 +0,0 @@
# PACKAGENAME
Documentation.

8
Editor.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d002223d09060414ead2a01de0607108
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +0,0 @@
using UnityEngine;
using UnityEditor;
namespace COMPANYNAME.PACKAGENAME.Editor
{
}

View File

@ -0,0 +1,20 @@
using UnityEngine;
using UnityEditor;
namespace TAO.SceneDebugViewer.Editor
{
public class SceneDebugViewerWindow : EditorWindow
{
[MenuItem("Window/SceneDebugViewer")]
static void Init()
{
SceneDebugViewerWindow window = (SceneDebugViewerWindow)EditorWindow.GetWindow(typeof(SceneDebugViewerWindow));
window.Show();
}
private void OnGUI()
{
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: af04cbc3f49c9e84dbab665498c4f129
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +1,7 @@
{
"name": "COMPANYNAME.PACKAGENAME.Editor",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"name": "TAO.SceneDebugViewer.Editor",
"rootNamespace": "TAO.SceneDebugViewer.Editor",
"references": [],
"includePlatforms": [
"Editor"
],
@ -12,5 +11,6 @@
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 778ffa231d7ba7643ab27125fb9fcb5f
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2020 COMPANYNAME
Copyright (c) 2021 Tech Art Outsource
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

7
LICENSE.md.meta Normal file
View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f220b21308ebb3d49848cd0820b90c82
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,4 +1,4 @@
# [COMPANYNAME]() - PACKAGENAME
# TAO - Scene Debug Viewer
Description.
@ -6,9 +6,6 @@ Description.
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.

7
README.md.meta Normal file
View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 349271a24b25f334a81784049276756f
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Runtime.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 07afbfa91a4739c4190e2d29fd062e7e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,12 +0,0 @@
{
"name": "COMPANYNAME.PACKAGENAME",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
}

View File

@ -1,5 +0,0 @@
using UnityEngine;
namespace COMPANYNAME.PACKAGENAME
{
}

View File

@ -0,0 +1,31 @@
{
"name": "TAO.SceneDebugViewer",
"rootNamespace": "TAO.SceneDebugViewer",
"references": [],
"includePlatforms": [],
"excludePlatforms": [
"Android",
"CloudRendering",
"Editor",
"iOS",
"LinuxStandalone64",
"Lumin",
"macOSStandalone",
"PS4",
"Stadia",
"Switch",
"tvOS",
"WSA",
"WebGL",
"WindowsStandalone32",
"WindowsStandalone64",
"XboxOne"
],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 62d6ee72c9b782342854ecda4e07387c
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,2 +0,0 @@
This is just a template package with a template sample folder structure.
Import of this example file is successful!

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3409e2d227b3e224b8ec5259c9cc0fa2
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,20 +0,0 @@
{
"name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
"references": [
"COMPANYNAME.PACKAGENAME",
"COMPANYNAME.PACKAGENAME.Editor"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

View File

@ -1,26 +0,0 @@
using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Editor.Tests
{
public class TestEditorExample
{
[Test]
public void TestEditorExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestEditorExampleWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

View File

@ -1,17 +0,0 @@
{
"name": "COMPANYNAME.PACKAGENAME.Tests",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

View File

@ -1,25 +0,0 @@
using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Tests
{
public class TestRuntimeExample
{
[Test]
public void TestRuntimeExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestRuntimeExampleEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

View File

@ -1,10 +1,10 @@
{
"name": "com.COMPANYNAME.PACKAGENAME",
"displayName": "Template Unity Package",
"name": "com.tech_art_outsource.scene_debug_viewer",
"displayName": "TAO Scene Debug Viewer",
"version": "0.1.0",
"unity": "2019.3",
"unityRelease": "7f1",
"description": "This is a template package, used as a basis to build a bigger one.",
"description": "View your scene with custom shaders to enhance debugging/development.",
"category": "Tool",
"type": "tool",
"license": "MIT",
@ -13,18 +13,8 @@
"email": "info@maxartz15.com",
"url": "https://www.maxartz15.com"
},
"dependencies": {
"com.maxartz15.package1": "0.1.0"
},
"keywords": [
"COMPANYNAME",
"PACKAGENAME"
],
"samples": [
{
"displayName": "Example 1",
"description": "This sample is just an example",
"path": "Samples~/Example1"
}
"tech art outsource",
"debug viewer"
]
}

7
package.json.meta Normal file
View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3467fbc0ec8cc25408345bcc70032990
PackageManifestImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: