Grid and overdraw presets.

Added the first two presets: grid and overdraw.
This commit is contained in:
max 2021-03-30 21:05:02 +02:00
parent 16f6a4e135
commit 1e21d42722
18 changed files with 684 additions and 0 deletions

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Shader "Hidden/Overdraw"
{
SubShader
{
Tags
{
"RenderType"="Transparent"
"Queue"="Transparent"
}
ZWrite Off
ZTest Always
Blend SrcAlpha One
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
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float4 vertex : SV_POSITION;
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// https://www.ronja-tutorials.com/post/010-triplanar-mapping/
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Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float3 normal : NORMAL;
};
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float4 vertex : SV_POSITION;
float3 worldPos : TEXCOORD0;
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