SceneDebugViewer/README.md

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# TAO - Scene Debug Viewer
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![](Documentation~/Images/SDV_01.gif)
A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.
## Features
- User presets
- Shader and parameter configuration
- Included examples
- Base color
- Triplanar grid (lit and unlit)
- World and object space normals
- Overdraw
- UV checker
![](Documentation~/Images/Overdraw_01.png)
![](Documentation~/Images/UV_01.png)
![](Documentation~/Images/WorldSpaceNormals_01.png)
## Getting Started
SceneDebugViewer:
> Window/Analysis/SceneDebugViewer
ReplacementShaderSetup:
> Assets/Create/SceneDebugViewer/ReplacementShaderSetup
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## Install
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.