Export presets, wrap uv's, bugfixes and formatting.

[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
This commit is contained in:
max 2019-11-06 18:08:01 +01:00
parent e81a4ec119
commit a728366035
12 changed files with 507 additions and 261 deletions

View File

@ -16,7 +16,7 @@ namespace MA_TextureAtlasserPro
public MA_TextureAtlasserProQuad selectedTextureQuad;
private Rect editorWorkRect;
public bool showTextures = false;
public MA_TextureAtlasserProExportSettings exportSettings;
//Data
public Vector2 textureAtlasSize;

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@ -0,0 +1,63 @@
using UnityEngine;
using System.Collections;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_TextureAtlasserProExportSettings : ScriptableObject
{
[HideInInspector]
public bool canModify = true;
public ModelExportSettings modelExportSettings = new ModelExportSettings();
public TextureExportSettings textureExportSettings = new TextureExportSettings();
}
[System.Serializable]
public class ModelExportSettings
{
[Header("Model settings:")]
public ModelFormat modelFormat = ModelFormat.Obj;
public bool replaceModel = false;
public bool uvFlipY = true;
public int uvChannel = 0;
public bool uvWrap = true;
}
[System.Serializable]
public class TextureExportSettings
{
[Header("Texture settings:")]
public TextureFormat textureFormat = TextureFormat.Png;
public TextureType textureType = TextureType.Default;
public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
}
public enum ExportPreset
{
Custom,
Default,
Sprites,
ReplaceObjMeshes
}
public enum ModelFormat
{
None,
Obj
}
public enum TextureFormat
{
None,
Png
}
public enum TextureType
{
Default,
Sprite,
SpriteSliced
}
}

View File

@ -8,38 +8,13 @@ using MA_Texture;
namespace MA_TextureAtlasserPro
{
public enum ExportPreset
{
Custom,
Default,
Sprites,
ReplaceObjMeshes
}
public enum ModelFormat
{
None,
Obj,
ReplaceObj
}
public enum TextureFormat
{
None,
Png
}
public enum TextureType
{
Default,
Sprite,
SpriteSliced
}
public static class MA_TextureAtlasserProUtils
{
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORTSETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/";
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
public const float VIEWOFFSET = 20;
@ -75,7 +50,39 @@ namespace MA_TextureAtlasserPro
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
{
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
_settings.canModify = canModify;
if (_settings != null)
{
AssetDatabase.CreateAsset(_settings, EXPORTSETTINGSASSETPATH + name + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
{
string name = "MA_DefaultExportSettings";
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(EXPORTSETTINGSASSETPATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
if (_settings == null)
{
_settings = CreateExportSettings(name, false);
}
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
{
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
@ -132,8 +139,10 @@ namespace MA_TextureAtlasserPro
{
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
{
name = DEFAULTTEXTUREGROUPNAME
};
atlas.textureGroupRegistration.Add(groupRegistration);
}
@ -171,6 +180,11 @@ namespace MA_TextureAtlasserPro
}
}
}
if(atlas.exportSettings == null)
{
atlas.exportSettings = LoadExportSettings();
}
}
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
@ -248,7 +262,11 @@ namespace MA_TextureAtlasserPro
if (copyData)
{
q.meshes = atlas.selectedTextureQuad.meshes;
q.meshes = new List<Mesh>();
for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
{
q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
}
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
{
@ -276,22 +294,28 @@ namespace MA_TextureAtlasserPro
//Add texture groups
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
{
MA_TextureGroup textureGroup = new MA_TextureGroup();
textureGroup.name = tgr.name;
MA_TextureGroup textureGroup = new MA_TextureGroup
{
name = tgr.name
};
quad.textureGroups.Add(textureGroup);
}
}
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
{
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
_textureGroupRegistration.name = name;
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
{
name = name
};
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
MA_TextureGroup _textureGroup = new MA_TextureGroup();
_textureGroup.name = name;
MA_TextureGroup _textureGroup = new MA_TextureGroup
{
name = name
};
q.textureGroups.Add(_textureGroup);
}
}
@ -326,99 +350,95 @@ namespace MA_TextureAtlasserPro
return (value == 1);
}
#region Export
public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelFormat modelFormat, string savePath = EXPORTASSETPATH)
#region Export
public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
{
switch(modelExportSettings.modelFormat)
{
case ModelFormat.None:
break;
case ModelFormat.Obj:
ExportAtlasObj(atlas, modelExportSettings, savePath);
break;
default:
break;
}
}
private static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
{
switch (modelFormat)
{
case ModelFormat.None:
break;
case ModelFormat.Obj:
ExportAtlasObj(atlas, savePath);
break;
case ModelFormat.ReplaceObj:
ModifyAtlasObj(atlas);
break;
default:
break;
}
if (atlas == null || atlas.textureQuads == null)
return;
if(modelExportSettings.replaceModel)
{
var quads = atlas.textureQuads;
for (var index = 0; index < quads.Count; index++)
{
var quad = quads[index];
if (quad.meshes == null)
continue;
var meshes = quad.meshes;
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
{
if (meshes[meshIndex] == null)
continue;
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
EditorUtility.SetDirty(meshes[meshIndex]);
}
}
AssetDatabase.SaveAssets();
}
else
{
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
{
//Export Mesh
if (quad.meshes != null)
{
for (int m = 0; m < quad.meshes.Count; m++)
{
if (quad.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
//Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
//Save it
string modelName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
modelName += quad.meshes[m].name;
int n = m + 1;
modelName += "_" + n.ToString("#000");
MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
}
}
}
}
}
}
public static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
{
if (atlas == null || atlas.textureQuads == null)
return;
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
{
//Export Mesh
if(ta.meshes != null)
{
for (int m = 0; m < ta.meshes.Count; m++)
{
if(ta.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
//Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
//Save it
string modelName = string.IsNullOrEmpty(ta.name) ? "": ta.name + "-";
modelName += ta.meshes[m].name;
int n = m + 1;
modelName += "_" + n.ToString("#000");
MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
}
}
}
}
switch (textureExportSettings.textureFormat)
{
case TextureFormat.None:
break;
case TextureFormat.Png:
ExportAtlasPNG(atlas, textureExportSettings, savePath);
break;
default:
break;
}
}
public static void ModifyAtlasObj(MA_TextureAtlasserProAtlas atlas)
{
if (atlas == null || atlas.textureQuads == null)
return;
var quads = atlas.textureQuads;
for (var index = 0; index < quads.Count; index++)
{
var quad = quads[index];
if (quad.meshes == null)
continue;
var meshes = quad.meshes;
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
{
if (meshes[meshIndex] == null)
continue;
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect);
EditorUtility.SetDirty(meshes[meshIndex]);
}
}
AssetDatabase.SaveAssets();
}
public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureFormat textureFormat, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
{
switch (textureFormat)
{
case TextureFormat.None:
break;
case TextureFormat.Png:
ExportAtlasPNG(atlas, textureType, scaleMode, savePath);
break;
default:
break;
}
}
private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
return;
@ -427,17 +447,19 @@ namespace MA_TextureAtlasserPro
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Create new Texture Atlas
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
{
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
};
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new texture part
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
//Scale it
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, scaleMode);
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
//Add it
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
}
@ -451,25 +473,13 @@ namespace MA_TextureAtlasserPro
textureImporter.SaveAndReimport();
}
switch (textureType)
{
case TextureType.Default:
break;
case TextureType.Sprite:
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
break;
case TextureType.SpriteSliced:
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
break;
default:
break;
}
SetAtlasPNGSpriteSettings(atlas, textureExportSettings, savePath);
//Refresh
AssetDatabase.Refresh();
}
private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureType textureType, string savePath = EXPORTASSETPATH)
private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
{
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
@ -481,7 +491,7 @@ namespace MA_TextureAtlasserPro
textureImporter.alphaIsTransparency = true;
//Slice sprites.
if (textureType == TextureType.SpriteSliced)
if (textureExportSettings.textureType == TextureType.SpriteSliced)
{
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
@ -492,10 +502,11 @@ namespace MA_TextureAtlasserPro
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new SpriteMetaData.
SpriteMetaData smd = new SpriteMetaData();
smd.name = q.name;
smd.rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height);
SpriteMetaData smd = new SpriteMetaData
{
name = q.name,
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
};
spriteMetaData.Add(smd);
}

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@ -0,0 +1,88 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProCreateExportWindow : EditorWindow
{
private const int windowHeight = 97;
private const int windowWidth = 320;
//Editor
private static MA_TextureAtlasserProCreateExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
string settingsName = "Settings name";
bool nameError = true;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Export Settings")]
public static void Init()
{
InitWindow(null);
}
public static void InitWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
curWindow = currentEditorWindow;
GetCurrentWindow();
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.maxSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_CreateExportSettings";
thisWindow.Show();
}
private static void GetCurrentWindow()
{
thisWindow = (MA_TextureAtlasserProCreateExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateExportWindow>();
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
GUILayout.BeginVertical();
//Input options
settingsName = EditorGUILayout.TextField("Settings name", settingsName, GUILayout.ExpandWidth(true));
if (settingsName == "Settings name" || string.IsNullOrEmpty(settingsName))
{
nameError = true;
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: Enter a valid settings name!", EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
}
else
{
nameError = false;
}
//Create
if (!nameError)
{
if (GUILayout.Button("Create!", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
MA_TextureAtlasserProExportSettings exportSettings = MA_TextureAtlasserProUtils.CreateExportSettings(settingsName, true);
if (curWindow != null && curWindow.textureAtlas != null)
{
curWindow.textureAtlas.exportSettings = exportSettings;
}
this.Close();
}
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
}
}
#endif

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@ -8,36 +8,28 @@ using MA_Texture;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProExportWindow : EditorWindow
{
private const int WindowHeight = 235;
public class MA_TextureAtlasserProExportWindow : EditorWindow
{
private const int windowHeight = 300;
private const int windowWidth = 320;
//Editor
private static MA_TextureAtlasserProExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Editor
private static MA_TextureAtlasserProExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
//Data
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
//Export settings.
private ExportPreset exportPreset = ExportPreset.Default;
private ModelFormat modelFormat = ModelFormat.Obj;
private TextureFormat textureFormat = TextureFormat.Png;
private TextureType textureType = TextureType.Default;
private MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
private static void Init()
{
GetCurrentWindow();
GetCurrentWindow();
thisWindow.minSize = new Vector2(420, WindowHeight);
thisWindow.maxSize = new Vector2(420, WindowHeight);
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
thisWindow.Show();
}
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
@ -45,9 +37,7 @@ namespace MA_TextureAtlasserPro
GetCurrentWindow();
thisWindow.minSize = new Vector2(420, WindowHeight);
thisWindow.maxSize = new Vector2(420, WindowHeight);
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
@ -106,45 +96,15 @@ namespace MA_TextureAtlasserPro
{
//Export
GUILayout.BeginVertical();
DrawExportMenu();
DrawExportPresetMenu();
DrawExportAdvancedOptions();
curWindow.textureAtlas.exportSettings = (MA_TextureAtlasserProExportSettings)EditorGUILayout.ObjectField(curWindow.textureAtlas.exportSettings, typeof(MA_TextureAtlasserProExportSettings), false);
GUILayout.BeginHorizontal(EditorStyles.helpBox);
if(curWindow.textureAtlas.exportSettings != null)
{
DrawExportAdvancedOptions();
}
switch (exportPreset)
{
case ExportPreset.Custom:
break;
case ExportPreset.Default:
modelFormat = ModelFormat.Obj;
textureFormat = TextureFormat.Png;
textureType = TextureType.Default;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
case ExportPreset.Sprites:
modelFormat = ModelFormat.None;
textureFormat = TextureFormat.Png;
textureType = TextureType.SpriteSliced;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
case ExportPreset.ReplaceObjMeshes:
modelFormat = ModelFormat.ReplaceObj;
textureFormat = TextureFormat.Png;
textureType = TextureType.Default;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
default:
break;
}
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, modelFormat);
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, textureFormat, textureType, textureScaleMode);
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
else if(curWindow == null)
@ -172,39 +132,65 @@ namespace MA_TextureAtlasserPro
isLoaded = true;
}
private void DrawExportPresetMenu()
private void DrawExportMenu()
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
exportPreset = (ExportPreset)EditorGUILayout.EnumPopup("ExportPreset:", exportPreset, GUILayout.ExpandWidth(true));
if (GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
}
GUILayout.EndHorizontal();
bool wasEnabled = GUI.enabled;
if (curWindow.textureAtlas.exportSettings != null)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings);
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
}
GUI.enabled = wasEnabled;
GUILayout.EndHorizontal();
}
private void DrawExportAdvancedOptions()
{
bool wasEnabled = GUI.enabled;
if(exportPreset == ExportPreset.Custom)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (curWindow.textureAtlas.exportSettings.canModify)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", modelFormat);
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel = EditorGUILayout.Toggle("ReplaceModels:", curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", textureFormat);
textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", textureType);
textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", textureScaleMode);
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
GUI.enabled = wasEnabled;
}

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@ -0,0 +1 @@
Export settigns are supposed to be here.

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@ -0,0 +1,25 @@
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@ -39,17 +39,19 @@ namespace MA_Mesh
public static Mesh MA_DuplicateMesh(Mesh mesh)
{
Mesh newMesh = new Mesh();
newMesh.name = mesh.name;
Mesh newMesh = new Mesh
{
name = mesh.name,
bounds = mesh.bounds,
colors = mesh.colors,
subMeshCount = mesh.subMeshCount
};
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
newMesh.bounds = mesh.bounds;
newMesh.colors = mesh.colors.ToArray();
newMesh.subMeshCount = mesh.subMeshCount;
for (int i = 0; i < mesh.subMeshCount; i++)
{
newMesh.SetTriangles(mesh.GetTriangles(i), i);
}
newMesh.subMeshCount = mesh.subMeshCount;
newMesh.SetNormals(new List<Vector3>(mesh.normals));
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
@ -86,27 +88,41 @@ namespace MA_Mesh
return mesh;
}
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true)
{
List<Vector2> uvs = new List<Vector2>();
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true, bool wrap = true)
{
//Get UV's
List<Vector2> uvs = new List<Vector2>();
mesh.GetUVs(uvChannel, uvs);
//Min and max bounds in 0-1 space.
float xMin, xMax, yMin, yMax;
xMin = (1f / atlasSize.x * textureRect.width);
xMax = (1f / atlasSize.x * textureRect.x);
yMin = (1f / atlasSize.y * textureRect.height);
//Flip uv's if needed.
if (flipY)
{
yMax = (1f / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y));
}
else
{
yMax = (1f / atlasSize.y * textureRect.y);
}
for (int i = 0; i < uvs.Count; i++)
{
if(flipY)
float newX = uvs[i].x * xMin + xMax;
float newY = uvs[i].y * yMin + yMax;
//Wrap the verts outside of the uv space around back into the uv space.
if (wrap)
{
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
}
else
{
//Debug.Log("01" + uvs[i].x);
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
//Debug.Log("02" + uvs[i].x);
newX = Wrap(newX, xMax, xMin + xMax);
newY = Wrap(newY, yMax, yMin + yMax);
}
uvs[i] = new Vector2(newX, newY);
}
mesh.SetUVs(uvChannel, uvs);
@ -114,6 +130,14 @@ namespace MA_Mesh
return mesh;
}
public static float Wrap(float val, float min, float max)
{
val -= (float)Math.Round((val - min) / (max - min)) * (max - min);
if (val < min)
val = val + max - min;
return val;
}
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
public static string MeshToString(Mesh mesh)
{
@ -121,7 +145,6 @@ namespace MA_Mesh
int normalOffset = 0;
int uvOffset = 0;
Material material = new Material(Shader.Find("Standard"));
StringBuilder sb = new StringBuilder();
@ -169,9 +192,9 @@ namespace MA_Mesh
}
}
vertexOffset += mesh.vertices.Length;
normalOffset += mesh.normals.Length;
uvOffset += mesh.uv.Length;
//vertexOffset += mesh.vertices.Length;
//normalOffset += mesh.normals.Length;
//uvOffset += mesh.uv.Length;
return sb.ToString();
}
@ -186,10 +209,10 @@ namespace MA_Mesh
//End
}
struct ObjMaterial
{
public string name;
public string textureName;
}
//struct ObjMaterial
//{
// public string name;
// public string textureName;
//}
}
#endif

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@ -218,7 +218,7 @@ namespace MA_Texture
public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
{
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(combineTexture);
texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);

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@ -18,4 +18,4 @@ Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/
[![Github All Releases](https://img.shields.io/github/downloads/maxartz15/MA_TextureAtlasser/total.svg)]()
For more information: https://maxartz15.com/ma_textureatlas/
For more information: https://maxartz15.com/ma-textureatlasser/