Export presets, wrap uv's, bugfixes and formatting.

[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
This commit is contained in:
max
2019-11-06 18:08:01 +01:00
parent e81a4ec119
commit a728366035
12 changed files with 507 additions and 261 deletions

View File

@ -218,7 +218,7 @@ namespace MA_Texture
public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
{
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(combineTexture);
texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);