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Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
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@ -218,7 +218,7 @@ namespace MA_Texture
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public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
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{
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Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
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Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
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Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(combineTexture);
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texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);
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