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https://github.com/maxartz15/MA_TextureAtlasser.git
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Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
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Export settigns are supposed to be here.
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
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m_Name: MA_DefaultExportSettings
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m_EditorClassIdentifier:
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canModify: 0
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modelExportSettings:
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modelFormat: 1
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replaceModel: 0
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uvFlipY: 1
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uvChannel: 0
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uvWrap: 1
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textureExportSettings:
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textureFormat: 1
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textureType: 0
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textureScaleMode: 0
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
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m_Name: MA_DefaultSpriteExportSettings
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m_EditorClassIdentifier:
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canModify: 0
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modelExportSettings:
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modelFormat: 1
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replaceModel: 0
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uvFlipY: 1
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uvChannel: 0
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uvWrap: 1
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textureExportSettings:
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textureFormat: 1
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textureType: 0
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textureScaleMode: 0
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