Export presets, wrap uv's, bugfixes and formatting.

[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
This commit is contained in:
max
2019-11-06 18:08:01 +01:00
parent e81a4ec119
commit a728366035
12 changed files with 507 additions and 261 deletions

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Export settigns are supposed to be here.

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
m_Name: MA_DefaultExportSettings
m_EditorClassIdentifier:
canModify: 0
modelExportSettings:
modelFormat: 1
replaceModel: 0
uvFlipY: 1
uvChannel: 0
uvWrap: 1
textureExportSettings:
textureFormat: 1
textureType: 0
textureScaleMode: 0

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
m_Name: MA_DefaultSpriteExportSettings
m_EditorClassIdentifier:
canModify: 0
modelExportSettings:
modelFormat: 1
replaceModel: 0
uvFlipY: 1
uvChannel: 0
uvWrap: 1
textureExportSettings:
textureFormat: 1
textureType: 0
textureScaleMode: 0