mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2025-06-30 13:56:07 +02:00
Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
This commit is contained in:
@ -0,0 +1,88 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using MA_Editor;
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using MA_Texture;
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namespace MA_TextureAtlasserPro
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{
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public class MA_TextureAtlasserProCreateExportWindow : EditorWindow
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{
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private const int windowHeight = 97;
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private const int windowWidth = 320;
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//Editor
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private static MA_TextureAtlasserProCreateExportWindow thisWindow;
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public static MA_TextureAtlasserProWindow curWindow;
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//Data
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string settingsName = "Settings name";
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bool nameError = true;
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[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Export Settings")]
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public static void Init()
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{
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InitWindow(null);
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}
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public static void InitWindow(MA_TextureAtlasserProWindow currentEditorWindow)
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{
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curWindow = currentEditorWindow;
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GetCurrentWindow();
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thisWindow.minSize = new Vector2(windowWidth, windowHeight);
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thisWindow.maxSize = new Vector2(windowWidth, windowHeight);
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thisWindow.titleContent.text = "MA_CreateExportSettings";
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thisWindow.Show();
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}
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private static void GetCurrentWindow()
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{
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thisWindow = (MA_TextureAtlasserProCreateExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateExportWindow>();
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}
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void OnGUI()
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{
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GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
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GUILayout.BeginVertical();
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//Input options
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settingsName = EditorGUILayout.TextField("Settings name", settingsName, GUILayout.ExpandWidth(true));
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if (settingsName == "Settings name" || string.IsNullOrEmpty(settingsName))
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{
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nameError = true;
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GUI.backgroundColor = Color.red;
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GUILayout.Box("Error: Enter a valid settings name!", EditorStyles.helpBox);
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GUI.backgroundColor = Color.white;
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}
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else
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{
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nameError = false;
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}
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//Create
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if (!nameError)
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{
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if (GUILayout.Button("Create!", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
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{
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MA_TextureAtlasserProExportSettings exportSettings = MA_TextureAtlasserProUtils.CreateExportSettings(settingsName, true);
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if (curWindow != null && curWindow.textureAtlas != null)
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{
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curWindow.textureAtlas.exportSettings = exportSettings;
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}
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this.Close();
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}
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}
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GUILayout.EndVertical();
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GUILayout.EndArea();
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}
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}
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}
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#endif
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@ -8,36 +8,28 @@ using MA_Texture;
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namespace MA_TextureAtlasserPro
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{
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public class MA_TextureAtlasserProExportWindow : EditorWindow
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{
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private const int WindowHeight = 235;
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public class MA_TextureAtlasserProExportWindow : EditorWindow
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{
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private const int windowHeight = 300;
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private const int windowWidth = 320;
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//Editor
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private static MA_TextureAtlasserProExportWindow thisWindow;
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public static MA_TextureAtlasserProWindow curWindow;
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//Editor
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private static MA_TextureAtlasserProExportWindow thisWindow;
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public static MA_TextureAtlasserProWindow curWindow;
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//Data
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private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
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//Data
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private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
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//Export settings.
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private ExportPreset exportPreset = ExportPreset.Default;
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private ModelFormat modelFormat = ModelFormat.Obj;
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private TextureFormat textureFormat = TextureFormat.Png;
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private TextureType textureType = TextureType.Default;
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private MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
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[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
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[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
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private static void Init()
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{
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GetCurrentWindow();
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GetCurrentWindow();
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thisWindow.minSize = new Vector2(420, WindowHeight);
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thisWindow.maxSize = new Vector2(420, WindowHeight);
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thisWindow.minSize = new Vector2(windowWidth, windowHeight);
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thisWindow.titleContent.text = "MA_ExportTextureAtlas";
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thisWindow.titleContent.text = "MA_ExportTextureAtlas";
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thisWindow.Show();
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}
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thisWindow.Show();
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}
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public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
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{
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@ -45,9 +37,7 @@ namespace MA_TextureAtlasserPro
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GetCurrentWindow();
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thisWindow.minSize = new Vector2(420, WindowHeight);
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thisWindow.maxSize = new Vector2(420, WindowHeight);
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thisWindow.minSize = new Vector2(windowWidth, windowHeight);
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thisWindow.titleContent.text = "MA_ExportTextureAtlas";
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thisWindow.Show();
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@ -106,45 +96,15 @@ namespace MA_TextureAtlasserPro
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{
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//Export
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GUILayout.BeginVertical();
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DrawExportMenu();
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DrawExportPresetMenu();
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DrawExportAdvancedOptions();
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curWindow.textureAtlas.exportSettings = (MA_TextureAtlasserProExportSettings)EditorGUILayout.ObjectField(curWindow.textureAtlas.exportSettings, typeof(MA_TextureAtlasserProExportSettings), false);
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GUILayout.BeginHorizontal(EditorStyles.helpBox);
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if(curWindow.textureAtlas.exportSettings != null)
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{
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DrawExportAdvancedOptions();
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}
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switch (exportPreset)
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{
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case ExportPreset.Custom:
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break;
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case ExportPreset.Default:
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modelFormat = ModelFormat.Obj;
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textureFormat = TextureFormat.Png;
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textureType = TextureType.Default;
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textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
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break;
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case ExportPreset.Sprites:
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modelFormat = ModelFormat.None;
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textureFormat = TextureFormat.Png;
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textureType = TextureType.SpriteSliced;
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textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
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break;
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case ExportPreset.ReplaceObjMeshes:
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modelFormat = ModelFormat.ReplaceObj;
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textureFormat = TextureFormat.Png;
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textureType = TextureType.Default;
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textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
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break;
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default:
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break;
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}
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if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
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{
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MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, modelFormat);
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MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, textureFormat, textureType, textureScaleMode);
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}
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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}
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else if(curWindow == null)
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@ -172,39 +132,65 @@ namespace MA_TextureAtlasserPro
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isLoaded = true;
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}
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private void DrawExportPresetMenu()
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private void DrawExportMenu()
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{
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GUILayout.BeginHorizontal(EditorStyles.helpBox);
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GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
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exportPreset = (ExportPreset)EditorGUILayout.EnumPopup("ExportPreset:", exportPreset, GUILayout.ExpandWidth(true));
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if (GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
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{
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MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
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}
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GUILayout.EndHorizontal();
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bool wasEnabled = GUI.enabled;
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if (curWindow.textureAtlas.exportSettings != null)
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{
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GUI.enabled = true;
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}
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else
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{
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GUI.enabled = false;
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}
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if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
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{
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MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings);
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MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
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}
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GUI.enabled = wasEnabled;
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GUILayout.EndHorizontal();
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}
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private void DrawExportAdvancedOptions()
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{
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bool wasEnabled = GUI.enabled;
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if(exportPreset == ExportPreset.Custom)
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{
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GUI.enabled = true;
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}
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else
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{
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GUI.enabled = false;
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}
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if (curWindow.textureAtlas.exportSettings.canModify)
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{
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GUI.enabled = true;
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}
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else
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{
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GUI.enabled = false;
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}
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
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modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", modelFormat);
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GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
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curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
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curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel = EditorGUILayout.Toggle("ReplaceModels:", curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel);
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curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
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curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
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curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
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GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
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textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", textureFormat);
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textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", textureType);
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textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", textureScaleMode);
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GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
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curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
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curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
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curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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GUI.enabled = wasEnabled;
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}
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