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	Bugfixes: Texture width as height & build errors.
Bugfixes: Texture width as height typo and project build errors.
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		| @@ -1,4 +1,5 @@ | |||||||
| using UnityEngine; | #if UNITY_EDITOR | ||||||
|  | using UnityEngine; | ||||||
| using System.Collections; | using System.Collections; | ||||||
| using MA_Texture; | using MA_Texture; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| @@ -66,4 +67,5 @@ namespace MA_TextureAtlasserPro | |||||||
|         Sprite, |         Sprite, | ||||||
|         SpriteSliced |         SpriteSliced | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | #endif | ||||||
| @@ -41,7 +41,7 @@ namespace MA_Texture | |||||||
|             RenderTexture.active = tmp; |             RenderTexture.active = tmp; | ||||||
|  |  | ||||||
|             // Create a new readable Texture2D to copy the pixels to it |             // Create a new readable Texture2D to copy the pixels to it | ||||||
|             Texture2D myTexture2D = new Texture2D(texture.width, texture.width); |             Texture2D myTexture2D = new Texture2D(texture.width, texture.height); | ||||||
|  |  | ||||||
|             // Copy the pixels from the RenderTexture to the new Texture |             // Copy the pixels from the RenderTexture to the new Texture | ||||||
|             myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0); |             myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0); | ||||||
|   | |||||||
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