2019-05-04 13:29:02 +02:00
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#if UNITY_EDITOR
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using System.Collections;
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2019-03-31 18:09:53 +02:00
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using MA_Editor;
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namespace MA_TextureAtlasserPro
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{
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[System.Serializable]
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public class MA_TextureAtlasserProSettings : ScriptableObject
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{
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[Header("Selection")]
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2019-07-03 00:02:40 +02:00
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public bool autoFocus = false;
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2019-03-31 18:09:53 +02:00
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[Header("Duplication:")]
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public bool copySelectedQuadData = false;
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public string duplicatedQuadNamePrefix = "new ";
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[Header("Hotkeys:")]
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public bool useHotkeys = false;
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public KeyCode addQuadHotKey = KeyCode.Q;
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public KeyCode removeQuadHotKey = KeyCode.R;
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public KeyCode duplicateHotKey = KeyCode.D;
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}
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2019-05-04 13:29:02 +02:00
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}
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#endif
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