Commit Graph

14 Commits

Author SHA1 Message Date
max
275c54fb3d Update package. 2021-04-06 10:17:36 +02:00
max
34319d3a9d Update example1. 2021-04-06 10:16:12 +02:00
max
88b0bd925b Global shader parameters.
Switched to using global shader parameter names instead of directly assigning the data to the materials.
2021-04-06 10:15:55 +02:00
max
c782f5ac4f Update package.json 2021-03-08 14:36:48 +01:00
max
9cac72255c Update MaskRenderer.cs
Option to enable/disable layers.
2021-03-08 14:33:46 +01:00
max
e94f11424f Update MaskCamera.cs
- RT now gets generated at runtime.
- Added RT release on destroy.
- Fixed material property assignment.
- Changed naming.
2021-03-04 13:39:11 +01:00
max
1d177a7cf9 Update MaskRenderer.cs
- Removed bool.
2021-03-04 10:42:00 +01:00
max
4489e3311c Clear Function
- Clear function.
- GUI moved to Camera.
2021-03-03 17:50:44 +01:00
max
4bd5e53592 Sample
- Added example setup.
2021-03-03 12:54:31 +01:00
max
a028e600f5 MaskCamera & MaskUV
- MaskUV shader graph node.
- Mask Camera as controller.
2021-03-03 12:51:54 +01:00
max
e400a62ed9 Mask Camera
- MaskCamera.
- MaskDrawer.
- Settings.
- Prefab.
2021-03-01 22:40:19 +01:00
max
a8c303bd0e MaskRenderer 2021-03-01 17:20:08 +01:00
max
09bc6a90e7 Package setup. 2021-03-01 17:19:36 +01:00
max
5eec7fd92d Initial commit 2021-03-01 10:44:15 +01:00