mirror of
https://github.com/maxartz15/InteractiveMask.git
synced 2024-12-22 15:18:30 +01:00
MaskCamera & MaskUV
- MaskUV shader graph node. - Mask Camera as controller.
This commit is contained in:
parent
e400a62ed9
commit
a028e600f5
@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace TAO.InteractiveMask
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@ -5,14 +6,19 @@ namespace TAO.InteractiveMask
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[RequireComponent(typeof(MaskRenderer))]
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public class MaskCamera : MonoBehaviour
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{
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public Mode mode = Mode.EachFrame;
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[SerializeField]
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private Camera maskCamera = null;
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private MaskRenderer maskRenderer = null;
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public RenderTexture target = null;
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private RenderTexture source = null;
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public List<Material> materials = new List<Material>();
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private int targetWidth = 0;
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private void Awake()
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{
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maskRenderer = GetComponent<MaskRenderer>();
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@ -23,11 +29,49 @@ namespace TAO.InteractiveMask
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maskRenderer.target = target;
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maskRenderer.source = source;
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targetWidth = target.width;
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maskRenderer.Init();
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}
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private void Start()
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private void Update()
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{
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maskCamera.enabled = true;
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if (mode == Mode.EachFrame)
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{
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Render();
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}
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}
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public void Render()
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{
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SnapCameraPosition();
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maskCamera.Render();
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maskRenderer.Render();
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foreach (var m in materials)
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{
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m.SetVector("_MaskData", new Vector4(maskCamera.transform.position.x, maskCamera.transform.position.z, maskCamera.orthographicSize, 0));
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}
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}
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private void SnapCameraPosition()
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{
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float pws = (1.0f / targetWidth) * maskCamera.orthographicSize;
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// Snap position to pixel.
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Vector3 newPos = Vector3.zero;
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newPos.x = (Mathf.Floor(maskCamera.transform.position.x / pws) + 0.5f) * pws;
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newPos.y = maskCamera.transform.position.y;
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newPos.z = (Mathf.Floor(maskCamera.transform.position.z / pws) + 0.5f) * pws;
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maskCamera.transform.position = newPos;
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}
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public enum Mode
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{
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EachFrame,
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Manual
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}
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}
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}
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@ -4,8 +4,6 @@ namespace TAO.InteractiveMask
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{
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public class MaskRenderer : MonoBehaviour
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{
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public Mode mode = Mode.EachFrame;
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public Shader clearBlit = null;
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private Material clearBlitMaterial;
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// Camera source.
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@ -19,7 +17,7 @@ namespace TAO.InteractiveMask
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public bool debugGui = false;
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public void Awake()
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public void Init()
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{
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clearBlitMaterial = new Material(clearBlit);
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@ -29,14 +27,6 @@ namespace TAO.InteractiveMask
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}
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}
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private void Update()
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{
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if (mode == Mode.EachFrame)
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{
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Render();
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}
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}
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public void Render()
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{
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Graphics.Blit(target, target, clearBlitMaterial);
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@ -107,12 +97,6 @@ namespace TAO.InteractiveMask
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GUILayout.Label(string.Format("{0}\n{1}x{2}\n{3}", texture.name, texture.width, texture.height, texture.graphicsFormat));
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}
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}
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public enum Mode
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{
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EachFrame,
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Manual
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}
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}
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|
||||
m_MipBias: 0
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||||
m_WrapU: 1
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m_WrapV: 1
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||||
m_WrapW: 1
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||||
m_Dimension: 2
|
||||
m_VolumeDepth: 1
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 6dbf8770b857bc143a3ebf8ac17ff43a
|
||||
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 8400000
|
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user