Scene Grid 2D #2

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opened 2023-06-26 01:16:09 +02:00 by max · 0 comments
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  • Map root GameObjects in grid cells based on transform
  • Cache the references somewhat efficiently to prevent creating the data every-time you open the scene
  • Editor tool for selecting and loading/unloading grid cells

Idea:
Also draw the selection grid in the scene view, this could even be 3D.

First test 2D space and ignore the 3D space for now, can be added later as well, but it would be more difficult to make a selecting tool for the grid cells.

- [x] Map root GameObjects in grid cells based on transform - [x] Cache the references somewhat efficiently to prevent creating the data every-time you open the scene - [x] Editor tool for selecting and loading/unloading grid cells Idea: Also draw the selection grid in the scene view, this could even be 3D. First test 2D space and ignore the 3D space for now, can be added later as well, but it would be more difficult to make a selecting tool for the grid cells.
max added this to the ScenePartition POC project 2023-06-26 01:16:09 +02:00
max self-assigned this 2023-06-29 09:29:27 +02:00
max closed this issue 2023-07-09 23:12:54 +02:00
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Reference: max/ScenePartition#2
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