Map root GameObjects in grid cells based on transform
Cache the references somewhat efficiently to prevent creating the data every-time you open the scene
Editor tool for selecting and loading/unloading grid cells
Idea:
Also draw the selection grid in the scene view, this could even be 3D.
First test 2D space and ignore the 3D space for now, can be added later as well, but it would be more difficult to make a selecting tool for the grid cells.
- [x] Map root GameObjects in grid cells based on transform
- [x] Cache the references somewhat efficiently to prevent creating the data every-time you open the scene
- [x] Editor tool for selecting and loading/unloading grid cells
Idea:
Also draw the selection grid in the scene view, this could even be 3D.
First test 2D space and ignore the 3D space for now, can be added later as well, but it would be more difficult to make a selecting tool for the grid cells.
max
added this to the ScenePartition POC project 2023-06-26 01:16:09 +02:00
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Idea:
Also draw the selection grid in the scene view, this could even be 3D.
First test 2D space and ignore the 3D space for now, can be added later as well, but it would be more difficult to make a selecting tool for the grid cells.