mirror of
https://github.com/maxartz15/VolumetricLighting.git
synced 2024-11-10 01:02:55 +01:00
32 lines
475 B
Plaintext
32 lines
475 B
Plaintext
Shader "Hidden/Shadowmap" {
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SubShader {
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Tags { "RenderType"="Opaque" }
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Pass
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{
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Fog { Mode Off }
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Cull Back
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 pos : SV_POSITION;
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};
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v2f vert (appdata_base v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos (v.vertex);
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return o;
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}
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float4 frag(v2f i) : COLOR
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{
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return 0;
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}
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ENDCG
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}
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}
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} |