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VolumetricLighting/Assets/VolumetricFog/Shaders
History
Robert Cupisz 5597b04fcc Remove the unused dir shadowmap stuff.
2017-04-19 17:23:28 +02:00
..
ApplyToOpaque.shader
Added the project.
2016-11-01 13:25:56 +01:00
ApplyToOpaque.shader.meta
Added the project.
2016-11-01 13:25:56 +01:00
BlurShadowmap.shader
Handle the reversed depth buffer in 5.5
2016-11-02 17:07:52 +01:00
BlurShadowmap.shader.meta
Added the project.
2016-11-01 13:25:56 +01:00
CopyShadowParams.shader
Added the project.
2016-11-01 13:25:56 +01:00
CopyShadowParams.shader.meta
Added the project.
2016-11-01 13:25:56 +01:00
Debug.shader
Added the project.
2016-11-01 13:25:56 +01:00
Debug.shader.meta
Added the project.
2016-11-01 13:25:56 +01:00
InjectLightingAndDensity.compute
Remove the unused dir shadowmap stuff.
2017-04-19 17:23:28 +02:00
InjectLightingAndDensity.compute.meta
Added the project.
2016-11-01 13:25:56 +01:00
noise.png
Added the project.
2016-11-01 13:25:56 +01:00
noise.png.meta
Added the project.
2016-11-01 13:25:56 +01:00
Scatter.compute
Improved transmission with an integral over slice depth - behaves nic…
2017-04-06 13:53:09 +02:00
Scatter.compute.meta
Added the project.
2016-11-01 13:25:56 +01:00
Shadowmap.shader
Upgrade to Unity 5.6
2017-04-04 12:27:05 +02:00
Shadowmap.shader.meta
Added the project.
2016-11-01 13:25:56 +01:00
VolumetricFog.cginc
Added the project.
2016-11-01 13:25:56 +01:00
VolumetricFog.cginc.meta
Added the project.
2016-11-01 13:25:56 +01:00
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