mirror of
https://github.com/maxartz15/VolumetricLighting.git
synced 2024-11-21 22:15:34 +01:00
Fix unassigned texture in compute
This commit is contained in:
parent
2737a41bc4
commit
48a36bcc43
@ -290,8 +290,9 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
m_InjectLightingAndDensity.SetFloat("_AreaLightsCount", count);
|
m_InjectLightingAndDensity.SetFloat("_AreaLightsCount", count);
|
||||||
if (count == 0)
|
if (count == 0)
|
||||||
{
|
{
|
||||||
// Can't not set the buffer
|
// Can't not set the buffers/textures
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_DummyCB);
|
m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_DummyCB);
|
||||||
|
m_InjectLightingAndDensity.SetTexture(kernel, "_AreaLightShadowmap", Texture2D.whiteTexture);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -300,7 +301,7 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
|
|
||||||
HashSet<FogLight> fogLights = LightManagerFogLights.Get();
|
HashSet<FogLight> fogLights = LightManagerFogLights.Get();
|
||||||
|
|
||||||
int shadowedAreaLightIndex = fogLights.Count;
|
int shadowedAreaLightIndex = -1;
|
||||||
int j = 0;
|
int j = 0;
|
||||||
for (var x = fogLights.GetEnumerator(); x.MoveNext();)
|
for (var x = fogLights.GetEnumerator(); x.MoveNext();)
|
||||||
{
|
{
|
||||||
@ -328,10 +329,11 @@ public class VolumetricFog : MonoBehaviour
|
|||||||
|
|
||||||
j++;
|
j++;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_AreaLightParamsCB.SetData(m_AreaLightParams);
|
m_AreaLightParamsCB.SetData(m_AreaLightParams);
|
||||||
m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_AreaLightParamsCB);
|
m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_AreaLightParamsCB);
|
||||||
m_InjectLightingAndDensity.SetFloat("_ShadowedAreaLightIndex", shadowedAreaLightIndex);
|
m_InjectLightingAndDensity.SetFloat("_ShadowedAreaLightIndex", shadowedAreaLightIndex < 0 ? fogLights.Count : shadowedAreaLightIndex);
|
||||||
|
if (shadowedAreaLightIndex < 0)
|
||||||
|
m_InjectLightingAndDensity.SetTexture(kernel, "_AreaLightShadowmap", Texture2D.whiteTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetUpFogEllipsoidBuffers(int kernel)
|
void SetUpFogEllipsoidBuffers(int kernel)
|
||||||
|
Loading…
Reference in New Issue
Block a user