VertexAnimation/Runtime/Scripts
max ea1d2412b1 AnimationLibrary
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
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VA_AnimationBook.cs AnimationLibrary 2020-12-14 20:27:44 +01:00
VA_AnimationBook.cs.meta AnimationLibrary Editor 2020-12-10 19:51:02 +01:00
VA_AnimationLibrary.cs AnimationLibrary 2020-12-14 20:27:44 +01:00
VA_AnimationLibrary.cs.meta AnimationLibrary Editor 2020-12-10 19:51:02 +01:00
VA_AnimationLibraryComponentAuthoring.cs AnimationLibrary Editor 2020-12-10 19:51:02 +01:00
VA_AnimationLibraryComponentAuthoring.cs.meta AnimationLibrary start, AnimatorSystem parallel 2020-12-09 18:36:32 +01:00
VA_AnimationLibraryData.cs AnimationLibrary 2020-12-14 20:27:44 +01:00
VA_AnimationLibraryData.cs.meta AnimationLibrary Editor 2020-12-10 19:51:02 +01:00
VA_AnimatorComponentAuthoring.cs AnimationLibrary 2020-12-14 20:27:44 +01:00
VA_AnimatorComponentAuthoring.cs.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
VA_AnimatorSystem.cs AnimationLibrary 2020-12-14 20:27:44 +01:00
VA_AnimatorSystem.cs.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
VA_MaterialComponentData.cs AnimationLibrary 2020-12-14 20:27:44 +01:00
VA_MaterialComponentData.cs.meta AnimatorSystems test. 2020-12-06 02:36:15 +01:00
VA_Texture2DArrayUtils.cs AnimationLibrary Editor 2020-12-10 19:51:02 +01:00
VA_Texture2DArrayUtils.cs.meta AnimationLibrary Editor 2020-12-10 19:51:02 +01:00