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32 lines
842 B
C#
32 lines
842 B
C#
using Unity.Entities;
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using Unity.Collections;
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namespace TAO.VertexAnimation.Example4
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{
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public class ZombieAnimationComponentAuthoring : UnityEngine.MonoBehaviour, IConvertGameObjectToEntity
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{
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[UnityEngine.SerializeField]
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private VA_Animation idle;
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[UnityEngine.SerializeField]
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private VA_Animation run;
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
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{
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ZombieAnimationComponent sampleAnimationComponent = new ZombieAnimationComponent
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{
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curAnimation = idle.GetName(),
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idle = idle.GetName(),
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run = run.GetName()
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};
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dstManager.AddComponentData(entity, sampleAnimationComponent);
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}
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}
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public struct ZombieAnimationComponent : IComponentData
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{
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public FixedString64 curAnimation;
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public FixedString64 idle;
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public FixedString64 run;
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}
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} |