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fix: samples 1-3 + new sample 4
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|
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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parentName:
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Root
|
||||
parentName: characterMedium(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||
scale: {x: 100, y: 100, z: 100}
|
||||
- name: LeftFootCtrl
|
||||
parentName: Root
|
||||
position: {x: -0.002042088, y: 0.0014880997, z: 0.0019320479}
|
||||
rotation: {x: 0.4999999, y: -0.50000006, z: 0.5000001, w: -0.49999988}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: LeftHeelRoll
|
||||
parentName: LeftFootCtrl
|
||||
position: {x: -0.0007085253, y: 0.0017990143, z: -0.00022240428}
|
||||
rotation: {x: 0.50751185, y: 0.50822836, z: -0.4919063, w: 0.49210152}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: LeftToeRoll
|
||||
parentName: LeftHeelRoll
|
||||
position: {x: 0.00028664237, y: 0.0030693286, z: 0.000010425295}
|
||||
rotation: {x: -0.015735853, y: -0.0020787376, z: 0.99462473, w: 0.10232156}
|
||||
scale: {x: 0.9999982, y: 0.9999999, z: 1}
|
||||
- name: LeftFootIK
|
||||
parentName: LeftToeRoll
|
||||
position: {x: 0.00001821423, y: 0.0024152175, z: 0.0018004995}
|
||||
rotation: {x: 0.9461289, y: 0.021870853, z: -0.07550261, w: -0.31410384}
|
||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: LeftFootIK_end
|
||||
parentName: LeftFootIK
|
||||
position: {x: -0, y: 0.0030125424, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: LeftFootRollCtrl
|
||||
parentName: LeftFootCtrl
|
||||
position: {x: -1.05442106e-10, y: -5.425903e-10, z: -1.1862861e-12}
|
||||
rotation: {x: 0.5, y: -0.49999997, z: 0.49999988, w: 0.5000001}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: LeftFootRollCtrl_end
|
||||
parentName: LeftFootRollCtrl
|
||||
position: {x: -0, y: 0.0029276665, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: LeftKneeCtrl
|
||||
parentName: LeftFootCtrl
|
||||
position: {x: 0.006179578, y: -0.0058670053, z: 0.00025887022}
|
||||
rotation: {x: 0.70710695, y: 0.00000005338506, z: 0.7071066, w: -0.00000005338509}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: LeftKneeCtrl_end
|
||||
parentName: LeftKneeCtrl
|
||||
position: {x: -0, y: 0.003368157, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightFootCtrl
|
||||
parentName: Root
|
||||
position: {x: 0.0020752049, y: 0.0014881003, z: 0.0019320479}
|
||||
rotation: {x: 0.4999999, y: -0.50000006, z: 0.5000001, w: -0.49999988}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: RightHeelRoll
|
||||
parentName: RightFootCtrl
|
||||
position: {x: -0.0007085256, y: 0.0017990143, z: 0.00022240402}
|
||||
rotation: {x: 0.50768566, y: 0.507902, z: -0.49172792, w: 0.49243727}
|
||||
scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: RightToeRoll
|
||||
parentName: RightHeelRoll
|
||||
position: {x: -0.0002867288, y: 0.0030693286, z: -0.000007687028}
|
||||
rotation: {x: -0.015675768, y: 0.0011517383, z: 0.9946256, w: -0.10233646}
|
||||
scale: {x: 0.99999344, y: 0.99999994, z: 1}
|
||||
- name: RightFootIK
|
||||
parentName: RightToeRoll
|
||||
position: {x: -0.000018214083, y: 0.0024152175, z: 0.0018004995}
|
||||
rotation: {x: 0.9481119, y: -0.011444971, z: 0.044093143, w: -0.31465635}
|
||||
scale: {x: 1.0000001, y: 0.99999994, z: 0.99999976}
|
||||
- name: RightFootIK_end
|
||||
parentName: RightFootIK
|
||||
position: {x: -0, y: 0.0030125426, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightFootRollCtrl
|
||||
parentName: RightFootCtrl
|
||||
position: {x: 3.0266012e-11, y: -4.6424734e-10, z: -1.1864992e-12}
|
||||
rotation: {x: 0.5, y: -0.49999997, z: 0.49999988, w: 0.5000001}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: RightFootRollCtrl_end
|
||||
parentName: RightFootRollCtrl
|
||||
position: {x: -0, y: 0.0029276665, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightKneeCtrl
|
||||
parentName: RightFootCtrl
|
||||
position: {x: 0.0061795786, y: -0.0058670053, z: -0.0002919822}
|
||||
rotation: {x: 0.70710695, y: 0.00000005338506, z: 0.7071066, w: -0.00000005338509}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightKneeCtrl_end
|
||||
parentName: RightKneeCtrl
|
||||
position: {x: -0, y: 0.003368157, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Root
|
||||
position: {x: 0.0000022340876, y: -0.00031240255, z: 0.015641721}
|
||||
rotation: {x: -0.0009546565, y: 0.7071062, z: -0.70710593, w: -0.0010862}
|
||||
scale: {x: 0.99999994, y: 1.0000002, z: 1}
|
||||
- name: Hips
|
||||
parentName: HipsCtrl
|
||||
position: {x: -0.000004645995, y: 0.00321951, z: -4.6911414e-10}
|
||||
rotation: {x: -0.00009301444, y: -0.0000002664779, z: 0.999999, w: -0.0014431035}
|
||||
scale: {x: 1.000004, y: 1, z: 0.9999999}
|
||||
- name: Spine
|
||||
parentName: Hips
|
||||
position: {x: 5.046533e-14, y: 0.003219516, z: 7.755615e-12}
|
||||
rotation: {x: -0.061042577, y: 0.00000001054578, z: 0.000000010392165, w: 0.9981352}
|
||||
scale: {x: 1.000004, y: 0.99999994, z: 1.0000002}
|
||||
- name: Chest
|
||||
parentName: Spine
|
||||
position: {x: -1.3624496e-13, y: 0.0028704882, z: 2.560622e-10}
|
||||
rotation: {x: 0.011894642, y: -0.000000009999341, z: -0.000000011040931, w: 0.99992925}
|
||||
scale: {x: 1, y: 0.9999998, z: 0.99999994}
|
||||
- name: UpperChest
|
||||
parentName: Chest
|
||||
position: {x: -4.3997716e-15, y: 0.003052766, z: -2.607736e-10}
|
||||
rotation: {x: 0.049165785, y: 3.8279617e-13, z: 1.8956675e-14, w: 0.9987906}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: Neck
|
||||
parentName: UpperChest
|
||||
position: {x: -2.297077e-14, y: 0.002708645, z: -4.2935013e-11}
|
||||
rotation: {x: 0.07661576, y: 2.5414742e-13, z: 3.625577e-12, w: 0.9970607}
|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
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|
||||
parentName: Neck
|
||||
position: {x: -1.3696619e-13, y: 0.0027800926, z: -1.3969514e-10}
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||||
rotation: {x: -0.07413527, y: 2.5269785e-14, z: 8.820015e-15, w: 0.99724823}
|
||||
scale: {x: 1.000004, y: 0.9999999, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
position: {x: -0, y: 0.0100441, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: UpperChest
|
||||
position: {x: -0.0008828004, y: 0.0028108188, z: 0.0006496106}
|
||||
rotation: {x: 0.586882, y: -0.41065362, z: -0.5482945, w: -0.43163213}
|
||||
scale: {x: 0.99999976, y: 0.9999998, z: 0.9999999}
|
||||
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|
||||
parentName: LeftShoulder
|
||||
position: {x: -0, y: 0.0025880144, z: -0.0000000025695772}
|
||||
rotation: {x: 0.08820719, y: -0.71049386, z: -0.06360366, w: 0.69525}
|
||||
scale: {x: 1.0000006, y: 0.99999577, z: 1.0000069}
|
||||
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|
||||
parentName: LeftArm
|
||||
position: {x: 0.0000000029962393, y: 0.0047077495, z: 2.3283063e-11}
|
||||
rotation: {x: 0.040832367, y: -0.0122753065, z: -0.011181167, w: 0.9990281}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||
- name: LeftHand
|
||||
parentName: LeftForeArm
|
||||
position: {x: 0.0000000025890767, y: 0.0052722767, z: -3.7252902e-11}
|
||||
rotation: {x: -0.02654678, y: -0.7247397, z: 0.021308184, w: 0.6881814}
|
||||
scale: {x: 0.99999994, y: 0.9999996, z: 0.9999999}
|
||||
- name: LeftHandIndex1
|
||||
parentName: LeftHand
|
||||
position: {x: 4.6566126e-11, y: 0.0013859977, z: -0.0000000018742867}
|
||||
rotation: {x: 0.056727383, y: 0.07746504, z: -0.00014853867, w: 0.9953799}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: LeftHandIndex2
|
||||
parentName: LeftHandIndex1
|
||||
position: {x: 1.11758706e-10, y: 0.0011282143, z: -7.310882e-10}
|
||||
rotation: {x: 0.039546326, y: -0.06709225, z: 0.00031123366, w: 0.9969627}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: LeftHandIndex3
|
||||
parentName: LeftHandIndex2
|
||||
position: {x: -3.7252902e-11, y: 0.0010213042, z: -0.0000000034901313}
|
||||
rotation: {x: 0.030971779, y: 0.030524252, z: -0.0008921604, w: 0.99905366}
|
||||
scale: {x: 0.9999997, y: 1.0000004, z: 1}
|
||||
- name: LeftHandIndex3_end
|
||||
parentName: LeftHandIndex3
|
||||
position: {x: -0, y: 0.0013049884, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: LeftHandThumb1
|
||||
parentName: LeftHand
|
||||
position: {x: 0.00065148337, y: 0.00050981034, z: 0.000024453737}
|
||||
rotation: {x: -0.31801257, y: -0.6509115, z: -0.30346197, w: 0.61894506}
|
||||
scale: {x: 1, y: 1.0000001, z: 1}
|
||||
- name: LeftHandThumb2
|
||||
parentName: LeftHandThumb1
|
||||
position: {x: -1.4901161e-10, y: 0.0010586779, z: -0.00000000173226}
|
||||
rotation: {x: 0.03336114, y: 0.013767273, z: -0.0006501377, w: 0.99934834}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: LeftHandThumb2_end
|
||||
parentName: LeftHandThumb2
|
||||
position: {x: -0, y: 0.0013225968, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightShoulder
|
||||
parentName: UpperChest
|
||||
position: {x: 0.00088280055, y: 0.0028108188, z: 0.0006496106}
|
||||
rotation: {x: 0.65837955, y: 0.50761116, z: -0.45999342, w: 0.31188673}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightArm
|
||||
parentName: RightShoulder
|
||||
position: {x: -1.4901161e-10, y: 0.002588014, z: -5.727634e-10}
|
||||
rotation: {x: 0.00028371805, y: 0.96439195, z: -0.10874661, w: 0.24108574}
|
||||
scale: {x: 1.000007, y: 0.9999955, z: 1.0000013}
|
||||
- name: RightForeArm
|
||||
parentName: RightArm
|
||||
position: {x: 1.5366822e-10, y: 0.004707749, z: 0.0000000024519977}
|
||||
rotation: {x: 0.007033843, y: 0.0044677104, z: -0.04174727, w: 0.9990935}
|
||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: RightHand
|
||||
parentName: RightForeArm
|
||||
position: {x: -7.4505804e-11, y: 0.005272276, z: 9.0338287e-10}
|
||||
rotation: {x: 0.008204221, y: -0.00033306266, z: 0.033037264, w: 0.9994204}
|
||||
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
|
||||
- name: RightHandIndex1
|
||||
parentName: RightHand
|
||||
position: {x: -2.7008354e-10, y: 0.0013859981, z: -1.16415315e-11}
|
||||
rotation: {x: -0.056727264, y: 0.077463634, z: 0.00014847115, w: 0.99538004}
|
||||
scale: {x: 1.0000001, y: 1, z: 1}
|
||||
- name: RightHandIndex2
|
||||
parentName: RightHandIndex1
|
||||
position: {x: -2.0489097e-10, y: 0.0011282124, z: -8.405186e-10}
|
||||
rotation: {x: -0.039548665, y: -0.06709124, z: -0.00031118238, w: 0.9969627}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: RightHandIndex3
|
||||
parentName: RightHandIndex2
|
||||
position: {x: -1.4901161e-10, y: 0.0010213059, z: 0.0000000013364478}
|
||||
rotation: {x: -0.030973844, y: 0.030523023, z: 0.00089219364, w: 0.99905366}
|
||||
scale: {x: 0.99999994, y: 0.9999998, z: 0.99999994}
|
||||
- name: RightHandIndex3_end
|
||||
parentName: RightHandIndex3
|
||||
position: {x: -0, y: 0.0013049883, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightHandThumb1
|
||||
parentName: RightHand
|
||||
position: {x: 0.00063919235, y: 0.00050981186, z: -0.00012830083}
|
||||
rotation: {x: 0.33303955, y: 0.76632416, z: -0.28689188, w: 0.46853498}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightHandThumb2
|
||||
parentName: RightHandThumb1
|
||||
position: {x: -2.9802322e-10, y: 0.001058677, z: -2.6077032e-10}
|
||||
rotation: {x: -0.031657245, y: 0.026193466, z: -0.010554849, w: 0.99909973}
|
||||
scale: {x: 0.9999999, y: 1, z: 1}
|
||||
- name: RightHandThumb2_end
|
||||
parentName: RightHandThumb2
|
||||
position: {x: -0, y: 0.0013225968, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: LeftUpLeg
|
||||
parentName: Hips
|
||||
position: {x: -0.002015291, y: 0.00058463303, z: 7.509206e-10}
|
||||
rotation: {x: 0.9867031, y: -0.0010609758, z: -0.16252847, w: 0.0006699397}
|
||||
scale: {x: 1.0000546, y: 1.0000014, z: 1.0000005}
|
||||
- name: LeftLeg
|
||||
parentName: LeftUpLeg
|
||||
position: {x: -1.4901161e-10, y: 0.0052617406, z: 2.4447217e-11}
|
||||
rotation: {x: 0.14157401, y: -0.03244448, z: -0.052854277, w: 0.9879831}
|
||||
scale: {x: 0.99999946, y: 0.9999988, z: 1.0000023}
|
||||
- name: LeftFoot
|
||||
parentName: LeftLeg
|
||||
position: {x: 5.5879353e-11, y: 0.00608811, z: 1.862645e-10}
|
||||
rotation: {x: -0.5438065, y: 0.19418123, z: 0.18754351, w: 0.79460406}
|
||||
scale: {x: 1.0000205, y: 0.9999836, z: 0.99999577}
|
||||
- name: LeftToes
|
||||
parentName: LeftFoot
|
||||
position: {x: 6.402843e-11, y: 0.0030125394, z: -9.3132255e-12}
|
||||
rotation: {x: 0.019817863, y: 0.95228684, z: -0.2982553, w: -0.061651394}
|
||||
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||
- name: LeftToes_end
|
||||
parentName: LeftToes
|
||||
position: {x: -0, y: 0.002132363, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: RightUpLeg
|
||||
parentName: Hips
|
||||
position: {x: 0.002015291, y: 0.0005846331, z: 7.520936e-10}
|
||||
rotation: {x: 0.9765877, y: 0.0013587964, z: 0.21511474, w: 0.0004842422}
|
||||
scale: {x: 0.99998695, y: 0.99999946, z: 0.9999993}
|
||||
- name: RightLeg
|
||||
parentName: RightUpLeg
|
||||
position: {x: 6.984919e-11, y: 0.0052617406, z: -4.8312358e-11}
|
||||
rotation: {x: 0.13894787, y: -0.011510127, z: 0.05917322, w: 0.9884632}
|
||||
scale: {x: 0.9999991, y: 1.0000004, z: 1}
|
||||
- name: RightFoot
|
||||
parentName: RightLeg
|
||||
position: {x: 1.3038516e-10, y: 0.0060881176, z: -1.862645e-10}
|
||||
rotation: {x: -0.5484955, y: -0.22882912, z: -0.17182079, w: 0.7856638}
|
||||
scale: {x: 0.999995, y: 1.0000037, z: 1.0000012}
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31
Samples~/Example4/Scripts/AntAnimationComponentAuthoring.cs
Normal file
31
Samples~/Example4/Scripts/AntAnimationComponentAuthoring.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using Unity.Entities;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace TAO.VertexAnimation.Example4
|
||||
{
|
||||
public class AntAnimationComponentAuthoring : UnityEngine.MonoBehaviour, IConvertGameObjectToEntity
|
||||
{
|
||||
[UnityEngine.SerializeField]
|
||||
private VA_Animation idle;
|
||||
|
||||
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
|
||||
{
|
||||
AntAnimationComponent sampleAnimationComponent = new AntAnimationComponent
|
||||
{
|
||||
curAnimation = idle.GetName(),
|
||||
idle = idle.GetName(),
|
||||
|
||||
|
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|
||||
|
||||
};
|
||||
dstManager.AddComponentData(entity, sampleAnimationComponent);
|
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}
|
||||
}
|
||||
|
||||
public struct AntAnimationComponent : IComponentData
|
||||
{
|
||||
public FixedString64 curAnimation;
|
||||
public FixedString64 idle;
|
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}
|
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40
Samples~/Example4/Scripts/AntAnimationSystem.cs
Normal file
40
Samples~/Example4/Scripts/AntAnimationSystem.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using Unity.Entities;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TAO.VertexAnimation.Example4
|
||||
{
|
||||
public class AntAnimationSystem : SystemBase
|
||||
{
|
||||
|
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|
||||
protected override void OnUpdate()
|
||||
{
|
||||
float deltaTime = Time.DeltaTime;
|
||||
|
||||
|
||||
|
||||
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac, ref AntAnimationComponent cac) =>
|
||||
{
|
||||
// Get the animation lib data.
|
||||
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
||||
|
||||
// Set the animation index on the AnimatorComponent to play this animation.
|
||||
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, cac.curAnimation);
|
||||
|
||||
// 'Play' the actual animation.
|
||||
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
|
||||
|
||||
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||
{
|
||||
// Set time. Using the difference to smoothen out animations when looping.
|
||||
//ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
|
||||
ac.animationTime = 0;
|
||||
|
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|
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|
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}
|
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}).ScheduleParallel();
|
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}
|
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}
|
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}
|
11
Samples~/Example4/Scripts/AntAnimationSystem.cs.meta
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11
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Normal file
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@ -0,0 +1,29 @@
|
||||
using Unity.Entities;
|
||||
using Unity.Collections;
|
||||
using TAO.VertexAnimation;
|
||||
|
||||
namespace TAO.VertexAnimation.Example4
|
||||
{
|
||||
public class RobotAnimationComponentAuthoring : UnityEngine.MonoBehaviour, IConvertGameObjectToEntity
|
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{
|
||||
|
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[UnityEngine.SerializeField]
|
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private VA_Animation anim;
|
||||
|
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public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
|
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{
|
||||
RobotAnimationComponent sampleAnimationComponent = new RobotAnimationComponent
|
||||
{
|
||||
curAnimation = anim.GetName(),
|
||||
anim = anim.GetName(),
|
||||
};
|
||||
dstManager.AddComponentData(entity, sampleAnimationComponent);
|
||||
}
|
||||
}
|
||||
|
||||
public struct RobotAnimationComponent : IComponentData
|
||||
{
|
||||
public FixedString64 curAnimation;
|
||||
public FixedString64 anim;
|
||||
}
|
||||
}
|
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34
Samples~/Example4/Scripts/RobotAnimationSystem.cs
Normal file
34
Samples~/Example4/Scripts/RobotAnimationSystem.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using Unity.Entities;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace TAO.VertexAnimation.Example4
|
||||
{
|
||||
public class RobotAnimationSystem : SystemBase
|
||||
{
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
float deltaTime = UnityEngine.Time.deltaTime;
|
||||
Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
|
||||
|
||||
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac, ref RobotAnimationComponent cac) =>
|
||||
{
|
||||
// Get the animation lib data.
|
||||
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
||||
|
||||
// Set the animation index on the AnimatorComponent to play this animation.
|
||||
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, cac.curAnimation);
|
||||
|
||||
// 'Play' the actual animation.
|
||||
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
|
||||
|
||||
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||
{
|
||||
ac.animationTime = 0;
|
||||
// Set time. Using the difference to smoothen out animations when looping.
|
||||
//ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
|
||||
|
||||
}
|
||||
}).ScheduleParallel();
|
||||
}
|
||||
}
|
||||
}
|
11
Samples~/Example4/Scripts/RobotAnimationSystem.cs.meta
Normal file
11
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Normal file
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||||
using Unity.Entities;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace TAO.VertexAnimation.Example4
|
||||
{
|
||||
|
||||
public class ZombieAnimationComponentAuthoring : UnityEngine.MonoBehaviour, IConvertGameObjectToEntity
|
||||
{
|
||||
[UnityEngine.SerializeField]
|
||||
private VA_Animation idle;
|
||||
[UnityEngine.SerializeField]
|
||||
private VA_Animation run;
|
||||
|
||||
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
|
||||
{
|
||||
ZombieAnimationComponent sampleAnimationComponent = new ZombieAnimationComponent
|
||||
{
|
||||
curAnimation = idle.GetName(),
|
||||
idle = idle.GetName(),
|
||||
run = run.GetName()
|
||||
};
|
||||
dstManager.AddComponentData(entity, sampleAnimationComponent);
|
||||
}
|
||||
}
|
||||
|
||||
public struct ZombieAnimationComponent : IComponentData
|
||||
{
|
||||
public FixedString64 curAnimation;
|
||||
public FixedString64 idle;
|
||||
public FixedString64 run;
|
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}
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}
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43
Samples~/Example4/Scripts/ZombieAnimationSystem.cs
Normal file
43
Samples~/Example4/Scripts/ZombieAnimationSystem.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using Unity.Entities;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace TAO.VertexAnimation.Example4
|
||||
{
|
||||
public class ZombieAnimationSystem : SystemBase
|
||||
{
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
float deltaTime = UnityEngine.Time.deltaTime;
|
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Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
|
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|
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Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac, ref ZombieAnimationComponent cac) =>
|
||||
{
|
||||
// Get the animation lib data.
|
||||
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
||||
|
||||
// Set the animation index on the AnimatorComponent to play this animation.
|
||||
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, cac.curAnimation);
|
||||
|
||||
// 'Play' the actual animation.
|
||||
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
|
||||
|
||||
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||
{
|
||||
// Set time. Using the difference to smoothen out animations when looping.
|
||||
//ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
|
||||
ac.animationTime = 0;
|
||||
|
||||
// Select new animation to play.
|
||||
if (random.NextBool())
|
||||
{
|
||||
cac.curAnimation = cac.idle;
|
||||
}
|
||||
else
|
||||
{
|
||||
cac.curAnimation = cac.run;
|
||||
}
|
||||
}
|
||||
}).ScheduleParallel();
|
||||
}
|
||||
}
|
||||
}
|
11
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