VertexAnimation/Samples~/Example4/Scripts/ZombieAnimationComponentAuthoring.cs

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2022-02-19 15:31:34 +01:00
using Unity.Entities;
using Unity.Collections;
namespace TAO.VertexAnimation.Example4
{
public class ZombieAnimationComponentAuthoring : UnityEngine.MonoBehaviour, IConvertGameObjectToEntity
{
[UnityEngine.SerializeField]
private VA_Animation idle;
[UnityEngine.SerializeField]
private VA_Animation run;
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
ZombieAnimationComponent sampleAnimationComponent = new ZombieAnimationComponent
{
curAnimation = idle.GetName(),
idle = idle.GetName(),
run = run.GetName()
};
dstManager.AddComponentData(entity, sampleAnimationComponent);
}
}
public struct ZombieAnimationComponent : IComponentData
{
public FixedString64 curAnimation;
public FixedString64 idle;
public FixedString64 run;
}
}